Interface EncounterMemberConsumer

All Superinterfaces:
Cloneable, Component<EntityStore>
All Known Implementing Classes:
EncounterAudioState, EncounterBossBarState, EncounterWeatherState

public interface EncounterMemberConsumer extends Component<EntityStore>
A per-player effect an encounter drives over its EncounterMembers.

Both methods run every tick for every member, so an implementation must be cheap and idempotent.