Class GameFlagConditionInteraction

All Implemented Interfaces:
JsonAsset<String>, JsonAssetWithMap<String, IndexedLookupTableAssetMap<String, Interaction>>, NetworkSerializable<Interaction>, Operation

public class GameFlagConditionInteraction extends SimpleInstantInteraction
Condition interaction on a game flag: succeeds while the flag is at least (or, with Exact, exactly) the configured level. Branching is authored through the inherited Next and Failed interactions, so any interaction chain anywhere in the world can react to campaign flags without code.