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Interface Resource<ECS_TYPE>
- Type Parameters:
ECS_TYPE- The store type associated with this resource.
- All Superinterfaces:
Cloneable
- All Known Implementing Classes:
AStarNodePoolProviderSimple, Blackboard, BlockAnimationDirtySections, BlockCounter, BlockMapMarkersResource, BlockModule.BlockStateInfoNeedRebuild, CarriedBlockSystems.QueueResource, ChunkSavingSystems.Data, ChunkSuppressionQueue, ChunkUnloadingSystem.Data, CombatViewSystems.CombatDataPool, ConditionManager, DisabledFluidResource, FloodFillEntryPoolProviderSimple, IndexedStorageChunkStorageProvider.IndexedStorageCache, InstanceDataResource, KillTrackerResource, LocalSpawnState, MarkerReplicationSystems.QueueResource, NetworkTickResource, NewSpawnStartTickingSystem.QueueResource, PlayerSavingSystems.SaveDataResource, PointManager, PortalWorld, PrefabEditSession, RandomTick, RecurringWorldEventTracker, ReputationDataResource, RoleChangeSystem.RoleChangeQueue, SectionUnloadingSystem.Data, SnapshotSystems.SnapshotWorldInfo, SortBufferProviderResource, SpatialResource, SpawnNPCInteractionFailureTracker, SpawnPositionSearchWorkspace, SpawnSuppressionController, SprintStaminaRegenDelay, TickSuppressionRegistry, TimeResource, TriggerVolumeManager, VoidEventResource, VoidInvasionPortalsSpawnSystem.VoidInvasionData, WeatherResource, WildernessTracker, WildernessVisitor, WildernessVisitor.ChunkVisitor, WildernessVisitor.EntityVisitor, WorldEventManager, WorldEventStorage, WorldMarkersResource, WorldPathData, WorldSomnolence, WorldSpawnData, WorldTimeResource
A resource is a piece of shared data.
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final Resource[]An empty resource array to reduce allocation. -
Method Summary
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Field Details
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EMPTY_ARRAY
An empty resource array to reduce allocation.
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Method Details
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clone
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