Uses of Interface
com.hypixel.hytale.component.system.ICancellableEcsEvent
Packages that use ICancellableEcsEvent
Package
Description
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Uses of ICancellableEcsEvent in com.hypixel.hytale.builtin.instances.event
Classes in com.hypixel.hytale.builtin.instances.event that implement ICancellableEcsEventModifier and TypeClassDescriptionstatic classAn event that is fired when an instance discovery is displayed to the player. -
Uses of ICancellableEcsEvent in com.hypixel.hytale.component.system
Classes in com.hypixel.hytale.component.system that implement ICancellableEcsEventModifier and TypeClassDescriptionclassRepresents a cancellable event in the ECS framework. -
Uses of ICancellableEcsEvent in com.hypixel.hytale.server.core.event.events.ecs
Classes in com.hypixel.hytale.server.core.event.events.ecs that implement ICancellableEcsEventModifier and TypeClassDescriptionclassAn event that is called when a block is broken in the world.classAn event that is called when a player entity is changing their game-mode.classAn event that is triggered when a recipe is being crafted.static final classAn event that is triggered after a recipe is crafted.static final classAn event that is triggered before a recipe is crafted.classAn event that is called when a block is being damaged in the world.static classAn event that is fired when a zone is displayed to the player upon discovery.classAn event that is called when an entity drops an item from their inventory.static final classAn event that is called when an entity is dropping an item from their inventory.static final classAn event that is called when a player attempts to drop an item from their inventory.classAn event that is called when a player entity is about to enter aGameModeType.classAn event that is called when a player entity is about to exit aGameModeType.classAn event that is called when an entity interactively picks up an item.classA cancellable event that is fired when an entity requests a change to their active inventory slot.classAn event that is called when a block is placed in the world.classAn event that is called when a dead player is about to respawn: from the respawn screen, from its dismissal, and from the/player respawncommand.static final classAn event that is called before an entity interacts with a block in the world.static final classAn event that is called before an entity is used. -
Uses of ICancellableEcsEvent in com.hypixel.hytale.server.core.modules.entity.damage
Classes in com.hypixel.hytale.server.core.modules.entity.damage that implement ICancellableEcsEvent -
Uses of ICancellableEcsEvent in com.hypixel.hytale.server.core.modules.entity.damage.event
Classes in com.hypixel.hytale.server.core.modules.entity.damage.event that implement ICancellableEcsEventModifier and TypeClassDescriptionstatic final classA kill feed event that can be used to populate the decedent's message.static final classA kill feed event that can be used to cancel or modify the display of the kill feed entry.static final classA kill feed event that can be used to populate the killer's message. -
Uses of ICancellableEcsEvent in com.hypixel.hytale.server.core.modules.interaction.event
Classes in com.hypixel.hytale.server.core.modules.interaction.event that implement ICancellableEcsEventModifier and TypeClassDescriptionclassFired on an entity when one of its interaction chains starts, whether the chain is client-initiated (e.g. a Primary weapon swing) or server-started, and whether or not it later hits anything. -
Uses of ICancellableEcsEvent in com.hypixel.hytale.server.core.prefab.event
Classes in com.hypixel.hytale.server.core.prefab.event that implement ICancellableEcsEventModifier and TypeClassDescriptionclassAn event that is fired when a prefab paste starts or ends in a world.classAn event that is fired when entities are being placed as part of a prefab placement. -
Uses of ICancellableEcsEvent in com.hypixel.hytale.server.core.universe.world.events.ecs
Classes in com.hypixel.hytale.server.core.universe.world.events.ecs that implement ICancellableEcsEventModifier and TypeClassDescriptionclassAn event that is invoked when a chunk is being saved.classAn event that is invoked when a chunk is being unloaded.classAn event that is invoked when a chunk section is being unloaded.