Contents
Package com.hypixel.hytale.server.core.event.events.ecs
package com.hypixel.hytale.server.core.event.events.ecs
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ClassesClassDescriptionAn event that is called when a block is broken in the world.An event that is fired when the block material or fluid at an entity's breathing height changes.An event that is called when a player entity is changing their game-mode.An event that is triggered when a recipe is being crafted.An event that is triggered after a recipe is crafted.An event that is triggered before a recipe is crafted.An event that is called when a block is being damaged in the world.An ECS event that involves a zone being discovered by a player.An event that is fired when a zone is displayed to the player upon discovery.An event that is called when an entity drops an item from their inventory.An event that is called when an entity is dropping an item from their inventory.An event that is called when a player attempts to drop an item from their inventory.A world-level event fired when a block is broken by an environmental source with no instigating entity, such as fire consuming a flammable block or an unattributed explosion.An event that is called when a player entity is about to enter a
GameModeType.An event that is called when a player entity is about to exit aGameModeType.An event that is called when an entity interactively picks up an item.A cancellable event that is fired when an entity requests a change to their active inventory slot.ECS event dispatched each tick byInventorySystems.InventoryChangeEventSystemfor every queuedItemContainer.ItemContainerChangeEventon an entity's inventory component.An event that is fired after an entity's active slot in an inventory section has been changed.An event that is called when a block is placed in the world.An event that is called when a dead player is about to respawn: from the respawn screen, from its dismissal, and from the/player respawncommand.An event that is called when an entity interacts with a block in the world.An event that is called after an entity interacts with a block in the world.An event that is called before an entity interacts with a block in the world.An event that is called when an entity is used (interacted with) by another entity, mirroringUseBlockEventfor the entity-interaction path.An event that is called after an entity is used.An event that is called before an entity is used.