Class DelayedEntitySystem<ECS_TYPE>

All Implemented Interfaces:
ISystem<ECS_TYPE>, QuerySystem<ECS_TYPE>, TickableSystem<ECS_TYPE>
Direct Known Subclasses:
BiomeDataSystem, DamageSystems.BreathingSystem, DamageSystems.CanBreathe, DamageSystems.OutOfWorldDamage, PortalTrackerSystems.UiTickingSystem, TempleRespawnPlayersSystem, UpdateSleepPacketSystem, VoidEventStagesSystem, VoidInvasionPortalsSpawnSystem

public abstract class DelayedEntitySystem<ECS_TYPE> extends EntityTickingSystem<ECS_TYPE>
Since:
2020/11/23
  • Constructor Details

    • DelayedEntitySystem

      public DelayedEntitySystem(float intervalSec)
  • Method Details