Class EqualizerEffect

java.lang.Object
com.hypixel.hytale.protocol.EqualizerEffect

public class EqualizerEffect extends Object
  • Field Details

    • NULLABLE_BIT_FIELD_SIZE

      public static final int NULLABLE_BIT_FIELD_SIZE
      See Also:
    • FIXED_BLOCK_SIZE

      public static final int FIXED_BLOCK_SIZE
      See Also:
    • VARIABLE_FIELD_COUNT

      public static final int VARIABLE_FIELD_COUNT
      See Also:
    • VARIABLE_BLOCK_START

      public static final int VARIABLE_BLOCK_START
      See Also:
    • MAX_SIZE

      public static final int MAX_SIZE
      See Also:
    • id

      @Nullable public String id
    • lowGain

      public float lowGain
    • lowCutOff

      public float lowCutOff
    • lowMidGain

      public float lowMidGain
    • lowMidCenter

      public float lowMidCenter
    • lowMidWidth

      public float lowMidWidth
    • highMidGain

      public float highMidGain
    • highMidCenter

      public float highMidCenter
    • highMidWidth

      public float highMidWidth
    • highGain

      public float highGain
    • highCutOff

      public float highCutOff
  • Constructor Details

    • EqualizerEffect

      public EqualizerEffect()
    • EqualizerEffect

      public EqualizerEffect(@Nullable String id, float lowGain, float lowCutOff, float lowMidGain, float lowMidCenter, float lowMidWidth, float highMidGain, float highMidCenter, float highMidWidth, float highGain, float highCutOff)
    • EqualizerEffect

      public EqualizerEffect(@Nonnull EqualizerEffect other)
  • Method Details

    • requireBounds

      public static void requireBounds(MemorySegment mem, int offset)
      Checks that the fixed block fits. The per-field getters read without their own bound check, so call this once before reading fields out of an untrusted segment.
    • getId

      @Nullable public static String getId(MemorySegment mem)
    • getId

      @Nullable public static String getId(MemorySegment mem, int offset)
    • getLowGain

      public static float getLowGain(MemorySegment mem)
    • getLowGain

      public static float getLowGain(MemorySegment mem, int offset)
    • getLowCutOff

      public static float getLowCutOff(MemorySegment mem)
    • getLowCutOff

      public static float getLowCutOff(MemorySegment mem, int offset)
    • getLowMidGain

      public static float getLowMidGain(MemorySegment mem)
    • getLowMidGain

      public static float getLowMidGain(MemorySegment mem, int offset)
    • getLowMidCenter

      public static float getLowMidCenter(MemorySegment mem)
    • getLowMidCenter

      public static float getLowMidCenter(MemorySegment mem, int offset)
    • getLowMidWidth

      public static float getLowMidWidth(MemorySegment mem)
    • getLowMidWidth

      public static float getLowMidWidth(MemorySegment mem, int offset)
    • getHighMidGain

      public static float getHighMidGain(MemorySegment mem)
    • getHighMidGain

      public static float getHighMidGain(MemorySegment mem, int offset)
    • getHighMidCenter

      public static float getHighMidCenter(MemorySegment mem)
    • getHighMidCenter

      public static float getHighMidCenter(MemorySegment mem, int offset)
    • getHighMidWidth

      public static float getHighMidWidth(MemorySegment mem)
    • getHighMidWidth

      public static float getHighMidWidth(MemorySegment mem, int offset)
    • getHighGain

      public static float getHighGain(MemorySegment mem)
    • getHighGain

      public static float getHighGain(MemorySegment mem, int offset)
    • getHighCutOff

      public static float getHighCutOff(MemorySegment mem)
    • getHighCutOff

      public static float getHighCutOff(MemorySegment mem, int offset)
    • hasId

      public static boolean hasId(MemorySegment mem, int offset)
    • toObject

      public static EqualizerEffect toObject(MemorySegment mem)
    • toObject

      public static EqualizerEffect toObject(MemorySegment mem, int offset)
    • toObject

      public static EqualizerEffect toObject(MemorySegment mem, int offset, @Nullable ReadCursor cursor)
      Decodes one EqualizerEffect and reports the end of its encoding through the cursor. The variable block is decoded in field order against a running position, and each offset slot must name that position, so the fields decoded are the bytes walked.
    • serialize

      public int serialize(@Nonnull MemorySegment mem, int offset)
    • computeSize

      public int computeSize()
    • clone

      public EqualizerEffect clone()
    • equals

      public boolean equals(Object obj)
      Overrides:
      equals in class Object
    • hashCode

      public int hashCode()
      Overrides:
      hashCode in class Object