Contents
- Description
- Field Summary
- Constructor Summary
- Method Summary
- Field Details
- NULLABLE_BIT_FIELD_SIZE
- FIXED_BLOCK_SIZE
- VARIABLE_FIELD_COUNT
- VARIABLE_BLOCK_START
- MAX_SIZE
- id
- model
- scale
- texture
- animation
- playerAnimationsId
- usePlayerAnimations
- maxStack
- reticleIndex
- icon
- iconProperties
- translationProperties
- itemLevel
- qualityIndex
- resourceTypes
- consumable
- variant
- blockId
- tool
- weapon
- armor
- gliderConfig
- utility
- blockSelectorTool
- builderToolData
- itemEntity
- set
- categories
- subCategory
- particles
- firstPersonParticles
- trails
- light
- durability
- soundEventIndex
- itemSoundSetIndex
- interactions
- carryInteractions
- carryHudInputBindings
- interactionVars
- interactionConfig
- droppedItemAnimation
- tagIndexes
- itemAppearanceConditions
- displayEntityStatsHUD
- pullbackConfig
- clipsGeometry
- renderDeployablePreview
- hudUI
- ability
- Constructor Details
- ItemBase()
- ItemBase(String, String, float, String, String, String, boolean, int, int, String, AssetIconProperties, ItemTranslationProperties, int, int, ItemResourceType[], boolean, boolean, int, ItemTool, ItemWeapon, ItemArmor, ItemGlider, ItemUtility, BlockSelectorToolData, BuilderToolState, ItemEntityConfig, String, String[], String, ModelParticle[], ModelParticle[], ModelTrail[], ColorLight, double, int, int, Map, Map, Map, Map, InteractionConfiguration, String, int[], Map, int[], ItemPullbackConfiguration, boolean, boolean, ItemHudUI[], ItemAbility)
- ItemBase(ItemBase)
- Method Details
- requireBounds(MemorySegment, int)
- getId(MemorySegment)
- getId(MemorySegment, int)
- getModel(MemorySegment)
- getModel(MemorySegment, int)
- getScale(MemorySegment)
- getScale(MemorySegment, int)
- getTexture(MemorySegment)
- getTexture(MemorySegment, int)
- getAnimation(MemorySegment)
- getAnimation(MemorySegment, int)
- getPlayerAnimationsId(MemorySegment)
- getPlayerAnimationsId(MemorySegment, int)
- getUsePlayerAnimations(MemorySegment)
- getUsePlayerAnimations(MemorySegment, int)
- getMaxStack(MemorySegment)
- getMaxStack(MemorySegment, int)
- getReticleIndex(MemorySegment)
- getReticleIndex(MemorySegment, int)
- getIcon(MemorySegment)
- getIcon(MemorySegment, int)
- getIconProperties(MemorySegment)
- getIconProperties(MemorySegment, int)
- getTranslationProperties(MemorySegment)
- getTranslationProperties(MemorySegment, int)
- getItemLevel(MemorySegment)
- getItemLevel(MemorySegment, int)
- getQualityIndex(MemorySegment)
- getQualityIndex(MemorySegment, int)
- getResourceTypes(MemorySegment)
- getResourceTypes(MemorySegment, int)
- getConsumable(MemorySegment)
- getConsumable(MemorySegment, int)
- getVariant(MemorySegment)
- getVariant(MemorySegment, int)
- getBlockId(MemorySegment)
- getBlockId(MemorySegment, int)
- getTool(MemorySegment)
- getTool(MemorySegment, int)
- getWeapon(MemorySegment)
- getWeapon(MemorySegment, int)
- getArmor(MemorySegment)
- getArmor(MemorySegment, int)
- getGliderConfig(MemorySegment)
- getGliderConfig(MemorySegment, int)
- getUtility(MemorySegment)
- getUtility(MemorySegment, int)
- getBlockSelectorTool(MemorySegment)
- getBlockSelectorTool(MemorySegment, int)
- getBuilderToolData(MemorySegment)
- getBuilderToolData(MemorySegment, int)
- getItemEntity(MemorySegment)
- getItemEntity(MemorySegment, int)
- getSet(MemorySegment)
- getSet(MemorySegment, int)
- getCategories(MemorySegment)
- getCategories(MemorySegment, int)
- getSubCategory(MemorySegment)
- getSubCategory(MemorySegment, int)
- getParticles(MemorySegment)
- getParticles(MemorySegment, int)
- getFirstPersonParticles(MemorySegment)
- getFirstPersonParticles(MemorySegment, int)
- getTrails(MemorySegment)
- getTrails(MemorySegment, int)
- getLight(MemorySegment)
- getLight(MemorySegment, int)
- getDurability(MemorySegment)
- getDurability(MemorySegment, int)
- getSoundEventIndex(MemorySegment)
- getSoundEventIndex(MemorySegment, int)
- getItemSoundSetIndex(MemorySegment)
- getItemSoundSetIndex(MemorySegment, int)
- getInteractions(MemorySegment)
- getInteractions(MemorySegment, int)
- getCarryInteractions(MemorySegment)
- getCarryInteractions(MemorySegment, int)
- getCarryHudInputBindings(MemorySegment)
- getCarryHudInputBindings(MemorySegment, int)
- getInteractionVars(MemorySegment)
- getInteractionVars(MemorySegment, int)
- getInteractionConfig(MemorySegment)
- getInteractionConfig(MemorySegment, int)
- getDroppedItemAnimation(MemorySegment)
- getDroppedItemAnimation(MemorySegment, int)
- getTagIndexes(MemorySegment)
- getTagIndexes(MemorySegment, int)
- getItemAppearanceConditions(MemorySegment)
- getItemAppearanceConditions(MemorySegment, int)
- getDisplayEntityStatsHUD(MemorySegment)
- getDisplayEntityStatsHUD(MemorySegment, int)
- getPullbackConfig(MemorySegment)
- getPullbackConfig(MemorySegment, int)
- getClipsGeometry(MemorySegment)
- getClipsGeometry(MemorySegment, int)
- getRenderDeployablePreview(MemorySegment)
- getRenderDeployablePreview(MemorySegment, int)
- getHudUI(MemorySegment)
- getHudUI(MemorySegment, int)
- getAbility(MemorySegment)
- getAbility(MemorySegment, int)
- hasIconProperties(MemorySegment, int)
- hasGliderConfig(MemorySegment, int)
- hasBlockSelectorTool(MemorySegment, int)
- hasLight(MemorySegment, int)
- hasPullbackConfig(MemorySegment, int)
- hasId(MemorySegment, int)
- hasModel(MemorySegment, int)
- hasTexture(MemorySegment, int)
- hasAnimation(MemorySegment, int)
- hasPlayerAnimationsId(MemorySegment, int)
- hasIcon(MemorySegment, int)
- hasTranslationProperties(MemorySegment, int)
- hasResourceTypes(MemorySegment, int)
- hasTool(MemorySegment, int)
- hasWeapon(MemorySegment, int)
- hasArmor(MemorySegment, int)
- hasUtility(MemorySegment, int)
- hasBuilderToolData(MemorySegment, int)
- hasItemEntity(MemorySegment, int)
- hasSet(MemorySegment, int)
- hasCategories(MemorySegment, int)
- hasSubCategory(MemorySegment, int)
- hasParticles(MemorySegment, int)
- hasFirstPersonParticles(MemorySegment, int)
- hasTrails(MemorySegment, int)
- hasInteractions(MemorySegment, int)
- hasCarryInteractions(MemorySegment, int)
- hasCarryHudInputBindings(MemorySegment, int)
- hasInteractionVars(MemorySegment, int)
- hasInteractionConfig(MemorySegment, int)
- hasDroppedItemAnimation(MemorySegment, int)
- hasTagIndexes(MemorySegment, int)
- hasItemAppearanceConditions(MemorySegment, int)
- hasDisplayEntityStatsHUD(MemorySegment, int)
- hasHudUI(MemorySegment, int)
- hasAbility(MemorySegment, int)
- toObject(MemorySegment)
- toObject(MemorySegment, int)
- toObject(MemorySegment, int, ReadCursor)
- serialize(MemorySegment, int)
- computeSize()
- clone()
- equals(Object)
- hashCode()
Class ItemBase
java.lang.Object
com.hypixel.hytale.protocol.ItemBase
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Field Summary
FieldsModifier and TypeFieldDescriptionintString[]booleanbooleanint[]doublestatic final intintintstatic final intintstatic final intintbooleanintfloatintint[]booleanstatic final intstatic final intboolean -
Constructor Summary
ConstructorsConstructorDescriptionItemBase()ItemBase(String id, String model, float scale, String texture, String animation, String playerAnimationsId, boolean usePlayerAnimations, int maxStack, int reticleIndex, String icon, AssetIconProperties iconProperties, ItemTranslationProperties translationProperties, int itemLevel, int qualityIndex, ItemResourceType[] resourceTypes, boolean consumable, boolean variant, int blockId, ItemTool tool, ItemWeapon weapon, ItemArmor armor, ItemGlider gliderConfig, ItemUtility utility, BlockSelectorToolData blockSelectorTool, BuilderToolState builderToolData, ItemEntityConfig itemEntity, String set, String[] categories, String subCategory, ModelParticle[] particles, ModelParticle[] firstPersonParticles, ModelTrail[] trails, ColorLight light, double durability, int soundEventIndex, int itemSoundSetIndex, Map<InteractionType, Integer> interactions, Map<InteractionType, Integer> carryInteractions, Map<InteractionType, String> carryHudInputBindings, Map<String, Integer> interactionVars, InteractionConfiguration interactionConfig, String droppedItemAnimation, int[] tagIndexes, Map<Integer, ItemAppearanceCondition[]> itemAppearanceConditions, int[] displayEntityStatsHUD, ItemPullbackConfiguration pullbackConfig, boolean clipsGeometry, boolean renderDeployablePreview, ItemHudUI[] hudUI, ItemAbility ability) -
Method Summary
Modifier and TypeMethodDescriptionclone()intbooleanstatic ItemAbilitygetAbility(MemorySegment mem) static ItemAbilitygetAbility(MemorySegment mem, int offset) static Stringstatic StringgetAnimation(MemorySegment mem, int offset) static ItemArmorgetArmor(MemorySegment mem) static ItemArmorgetArmor(MemorySegment mem, int offset) static intgetBlockId(MemorySegment mem) static intgetBlockId(MemorySegment mem, int offset) static BlockSelectorToolDatastatic BlockSelectorToolDatagetBlockSelectorTool(MemorySegment mem, int offset) static BuilderToolStatestatic BuilderToolStategetBuilderToolData(MemorySegment mem, int offset) static Map<InteractionType, String> static Map<InteractionType, String> getCarryHudInputBindings(MemorySegment mem, int offset) static Map<InteractionType, Integer> static Map<InteractionType, Integer> getCarryInteractions(MemorySegment mem, int offset) static String[]static String[]getCategories(MemorySegment mem, int offset) static booleanstatic booleangetClipsGeometry(MemorySegment mem, int offset) static booleanstatic booleangetConsumable(MemorySegment mem, int offset) static int[]static int[]getDisplayEntityStatsHUD(MemorySegment mem, int offset) static Stringstatic StringgetDroppedItemAnimation(MemorySegment mem, int offset) static doublestatic doublegetDurability(MemorySegment mem, int offset) static ModelParticle[]static ModelParticle[]getFirstPersonParticles(MemorySegment mem, int offset) static ItemGliderstatic ItemGlidergetGliderConfig(MemorySegment mem, int offset) static ItemHudUI[]getHudUI(MemorySegment mem) static ItemHudUI[]getHudUI(MemorySegment mem, int offset) static StringgetIcon(MemorySegment mem) static StringgetIcon(MemorySegment mem, int offset) static AssetIconPropertiesstatic AssetIconPropertiesgetIconProperties(MemorySegment mem, int offset) static StringgetId(MemorySegment mem) static StringgetId(MemorySegment mem, int offset) static InteractionConfigurationstatic InteractionConfigurationgetInteractionConfig(MemorySegment mem, int offset) static Map<InteractionType, Integer> static Map<InteractionType, Integer> getInteractions(MemorySegment mem, int offset) getInteractionVars(MemorySegment mem, int offset) static Map<Integer, ItemAppearanceCondition[]> static Map<Integer, ItemAppearanceCondition[]> getItemAppearanceConditions(MemorySegment mem, int offset) static ItemEntityConfigstatic ItemEntityConfiggetItemEntity(MemorySegment mem, int offset) static intstatic intgetItemLevel(MemorySegment mem, int offset) static intstatic intgetItemSoundSetIndex(MemorySegment mem, int offset) static ColorLightgetLight(MemorySegment mem) static ColorLightgetLight(MemorySegment mem, int offset) static intgetMaxStack(MemorySegment mem) static intgetMaxStack(MemorySegment mem, int offset) static StringgetModel(MemorySegment mem) static StringgetModel(MemorySegment mem, int offset) static ModelParticle[]static ModelParticle[]getParticles(MemorySegment mem, int offset) static Stringstatic StringgetPlayerAnimationsId(MemorySegment mem, int offset) static ItemPullbackConfigurationstatic ItemPullbackConfigurationgetPullbackConfig(MemorySegment mem, int offset) static intstatic intgetQualityIndex(MemorySegment mem, int offset) static booleanstatic booleangetRenderDeployablePreview(MemorySegment mem, int offset) static ItemResourceType[]static ItemResourceType[]getResourceTypes(MemorySegment mem, int offset) static intstatic intgetReticleIndex(MemorySegment mem, int offset) static floatgetScale(MemorySegment mem) static floatgetScale(MemorySegment mem, int offset) static StringgetSet(MemorySegment mem) static StringgetSet(MemorySegment mem, int offset) static intstatic intgetSoundEventIndex(MemorySegment mem, int offset) static Stringstatic StringgetSubCategory(MemorySegment mem, int offset) static int[]static int[]getTagIndexes(MemorySegment mem, int offset) static StringgetTexture(MemorySegment mem) static StringgetTexture(MemorySegment mem, int offset) static ItemToolgetTool(MemorySegment mem) static ItemToolgetTool(MemorySegment mem, int offset) static ModelTrail[]getTrails(MemorySegment mem) static ModelTrail[]getTrails(MemorySegment mem, int offset) static ItemTranslationPropertiesstatic ItemTranslationPropertiesgetTranslationProperties(MemorySegment mem, int offset) static booleanstatic booleangetUsePlayerAnimations(MemorySegment mem, int offset) static ItemUtilitygetUtility(MemorySegment mem) static ItemUtilitygetUtility(MemorySegment mem, int offset) static booleangetVariant(MemorySegment mem) static booleangetVariant(MemorySegment mem, int offset) static ItemWeapongetWeapon(MemorySegment mem) static ItemWeapongetWeapon(MemorySegment mem, int offset) static booleanhasAbility(MemorySegment mem, int offset) static booleanhasAnimation(MemorySegment mem, int offset) static booleanhasArmor(MemorySegment mem, int offset) static booleanhasBlockSelectorTool(MemorySegment mem, int offset) static booleanhasBuilderToolData(MemorySegment mem, int offset) static booleanhasCarryHudInputBindings(MemorySegment mem, int offset) static booleanhasCarryInteractions(MemorySegment mem, int offset) static booleanhasCategories(MemorySegment mem, int offset) static booleanhasDisplayEntityStatsHUD(MemorySegment mem, int offset) static booleanhasDroppedItemAnimation(MemorySegment mem, int offset) static booleanhasFirstPersonParticles(MemorySegment mem, int offset) static booleanhasGliderConfig(MemorySegment mem, int offset) inthashCode()static booleanhasHudUI(MemorySegment mem, int offset) static booleanhasIcon(MemorySegment mem, int offset) static booleanhasIconProperties(MemorySegment mem, int offset) static booleanhasId(MemorySegment mem, int offset) static booleanhasInteractionConfig(MemorySegment mem, int offset) static booleanhasInteractions(MemorySegment mem, int offset) static booleanhasInteractionVars(MemorySegment mem, int offset) static booleanhasItemAppearanceConditions(MemorySegment mem, int offset) static booleanhasItemEntity(MemorySegment mem, int offset) static booleanhasLight(MemorySegment mem, int offset) static booleanhasModel(MemorySegment mem, int offset) static booleanhasParticles(MemorySegment mem, int offset) static booleanhasPlayerAnimationsId(MemorySegment mem, int offset) static booleanhasPullbackConfig(MemorySegment mem, int offset) static booleanhasResourceTypes(MemorySegment mem, int offset) static booleanhasSet(MemorySegment mem, int offset) static booleanhasSubCategory(MemorySegment mem, int offset) static booleanhasTagIndexes(MemorySegment mem, int offset) static booleanhasTexture(MemorySegment mem, int offset) static booleanhasTool(MemorySegment mem, int offset) static booleanhasTrails(MemorySegment mem, int offset) static booleanhasTranslationProperties(MemorySegment mem, int offset) static booleanhasUtility(MemorySegment mem, int offset) static booleanhasWeapon(MemorySegment mem, int offset) static voidrequireBounds(MemorySegment mem, int offset) Checks that the fixed block fits.intserialize(MemorySegment mem, int offset) static ItemBasetoObject(MemorySegment mem) static ItemBasetoObject(MemorySegment mem, int offset) static ItemBasetoObject(MemorySegment mem, int offset, ReadCursor cursor) Decodes one ItemBase and reports the end of its encoding through the cursor.
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Field Details
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NULLABLE_BIT_FIELD_SIZE
public static final int NULLABLE_BIT_FIELD_SIZE- See Also:
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FIXED_BLOCK_SIZE
public static final int FIXED_BLOCK_SIZE- See Also:
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VARIABLE_FIELD_COUNT
public static final int VARIABLE_FIELD_COUNT- See Also:
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VARIABLE_BLOCK_START
public static final int VARIABLE_BLOCK_START- See Also:
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MAX_SIZE
public static final int MAX_SIZE- See Also:
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id
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model
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scale
public float scale -
texture
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animation
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playerAnimationsId
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usePlayerAnimations
public boolean usePlayerAnimations -
maxStack
public int maxStack -
reticleIndex
public int reticleIndex -
icon
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iconProperties
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translationProperties
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itemLevel
public int itemLevel -
qualityIndex
public int qualityIndex -
resourceTypes
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consumable
public boolean consumable -
variant
public boolean variant -
blockId
public int blockId -
tool
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weapon
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armor
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gliderConfig
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utility
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blockSelectorTool
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builderToolData
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itemEntity
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set
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categories
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subCategory
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particles
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firstPersonParticles
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trails
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light
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durability
public double durability -
soundEventIndex
public int soundEventIndex -
itemSoundSetIndex
public int itemSoundSetIndex -
interactions
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carryInteractions
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carryHudInputBindings
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interactionVars
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interactionConfig
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droppedItemAnimation
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tagIndexes
@Nullable public int[] tagIndexes -
itemAppearanceConditions
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displayEntityStatsHUD
@Nullable public int[] displayEntityStatsHUD -
pullbackConfig
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clipsGeometry
public boolean clipsGeometry -
renderDeployablePreview
public boolean renderDeployablePreview -
hudUI
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ability
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Constructor Details
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ItemBase
public ItemBase() -
ItemBase
public ItemBase(@Nullable String id, @Nullable String model, float scale, @Nullable String texture, @Nullable String animation, @Nullable String playerAnimationsId, boolean usePlayerAnimations, int maxStack, int reticleIndex, @Nullable String icon, @Nullable AssetIconProperties iconProperties, @Nullable ItemTranslationProperties translationProperties, int itemLevel, int qualityIndex, @Nullable ItemResourceType[] resourceTypes, boolean consumable, boolean variant, int blockId, @Nullable ItemTool tool, @Nullable ItemWeapon weapon, @Nullable ItemArmor armor, @Nullable ItemGlider gliderConfig, @Nullable ItemUtility utility, @Nullable BlockSelectorToolData blockSelectorTool, @Nullable BuilderToolState builderToolData, @Nullable ItemEntityConfig itemEntity, @Nullable String set, @Nullable String[] categories, @Nullable String subCategory, @Nullable ModelParticle[] particles, @Nullable ModelParticle[] firstPersonParticles, @Nullable ModelTrail[] trails, @Nullable ColorLight light, double durability, int soundEventIndex, int itemSoundSetIndex, @Nullable Map<InteractionType, Integer> interactions, @Nullable Map<InteractionType, Integer> carryInteractions, @Nullable Map<InteractionType, String> carryHudInputBindings, @Nullable Map<String, Integer> interactionVars, @Nullable InteractionConfiguration interactionConfig, @Nullable String droppedItemAnimation, @Nullable int[] tagIndexes, @Nullable Map<Integer, ItemAppearanceCondition[]> itemAppearanceConditions, @Nullable int[] displayEntityStatsHUD, @Nullable ItemPullbackConfiguration pullbackConfig, boolean clipsGeometry, boolean renderDeployablePreview, @Nullable ItemHudUI[] hudUI, @Nullable ItemAbility ability) -
ItemBase
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Method Details
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requireBounds
Checks that the fixed block fits. The per-field getters read without their own bound check, so call this once before reading fields out of an untrusted segment. -
getId
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getId
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getModel
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getModel
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getScale
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getScale
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getTexture
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getTexture
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getAnimation
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getAnimation
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getPlayerAnimationsId
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getPlayerAnimationsId
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getUsePlayerAnimations
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getUsePlayerAnimations
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getMaxStack
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getMaxStack
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getReticleIndex
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getReticleIndex
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getIcon
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getIcon
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getIconProperties
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getIconProperties
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getTranslationProperties
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getTranslationProperties
@Nullable public static ItemTranslationProperties getTranslationProperties(MemorySegment mem, int offset) -
getItemLevel
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getItemLevel
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getQualityIndex
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getQualityIndex
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getResourceTypes
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getResourceTypes
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getConsumable
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getConsumable
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getVariant
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getVariant
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getBlockId
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getBlockId
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getTool
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getTool
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getWeapon
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getWeapon
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getArmor
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getArmor
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getGliderConfig
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getGliderConfig
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getUtility
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getUtility
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getBlockSelectorTool
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getBlockSelectorTool
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getBuilderToolData
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getBuilderToolData
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getItemEntity
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getItemEntity
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getSet
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getSet
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getCategories
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getCategories
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getSubCategory
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getSubCategory
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getParticles
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getParticles
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getFirstPersonParticles
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getFirstPersonParticles
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getTrails
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getTrails
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getLight
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getLight
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getDurability
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getDurability
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getSoundEventIndex
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getSoundEventIndex
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getItemSoundSetIndex
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getItemSoundSetIndex
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getInteractions
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getInteractions
@Nullable public static Map<InteractionType, Integer> getInteractions(MemorySegment mem, int offset) -
getCarryInteractions
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getCarryInteractions
@Nullable public static Map<InteractionType, Integer> getCarryInteractions(MemorySegment mem, int offset) -
getCarryHudInputBindings
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getCarryHudInputBindings
@Nullable public static Map<InteractionType, String> getCarryHudInputBindings(MemorySegment mem, int offset) -
getInteractionVars
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getInteractionVars
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getInteractionConfig
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getInteractionConfig
@Nullable public static InteractionConfiguration getInteractionConfig(MemorySegment mem, int offset) -
getDroppedItemAnimation
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getDroppedItemAnimation
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getTagIndexes
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getTagIndexes
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getItemAppearanceConditions
@Nullable public static Map<Integer, ItemAppearanceCondition[]> getItemAppearanceConditions(MemorySegment mem) -
getItemAppearanceConditions
@Nullable public static Map<Integer, ItemAppearanceCondition[]> getItemAppearanceConditions(MemorySegment mem, int offset) -
getDisplayEntityStatsHUD
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getDisplayEntityStatsHUD
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getPullbackConfig
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getPullbackConfig
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getClipsGeometry
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getClipsGeometry
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getRenderDeployablePreview
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getRenderDeployablePreview
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getHudUI
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getHudUI
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getAbility
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getAbility
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hasIconProperties
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hasGliderConfig
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hasBlockSelectorTool
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hasLight
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hasPullbackConfig
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hasId
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hasModel
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hasTexture
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hasAnimation
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hasPlayerAnimationsId
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hasIcon
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hasTranslationProperties
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hasResourceTypes
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hasTool
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hasWeapon
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hasArmor
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hasUtility
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hasBuilderToolData
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hasItemEntity
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hasSet
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hasCategories
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hasSubCategory
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hasParticles
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hasFirstPersonParticles
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hasTrails
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hasInteractions
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hasCarryInteractions
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hasCarryHudInputBindings
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hasInteractionVars
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hasInteractionConfig
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hasDroppedItemAnimation
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hasTagIndexes
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hasItemAppearanceConditions
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hasDisplayEntityStatsHUD
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hasHudUI
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hasAbility
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toObject
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toObject
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toObject
Decodes one ItemBase and reports the end of its encoding through the cursor. The variable block is decoded in field order against a running position, and each offset slot must name that position, so the fields decoded are the bytes walked. -
serialize
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computeSize
public int computeSize() -
clone
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equals
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hashCode
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