Class UVMotion

java.lang.Object
com.hypixel.hytale.protocol.UVMotion

public class UVMotion extends Object
  • Field Details

    • NULLABLE_BIT_FIELD_SIZE

      public static final int NULLABLE_BIT_FIELD_SIZE
      See Also:
    • FIXED_BLOCK_SIZE

      public static final int FIXED_BLOCK_SIZE
      See Also:
    • VARIABLE_FIELD_COUNT

      public static final int VARIABLE_FIELD_COUNT
      See Also:
    • VARIABLE_BLOCK_START

      public static final int VARIABLE_BLOCK_START
      See Also:
    • MAX_SIZE

      public static final int MAX_SIZE
      See Also:
    • texture

      @Nullable public String texture
    • addRandomUVOffset

      public boolean addRandomUVOffset
    • speedX

      public float speedX
    • speedY

      public float speedY
    • scale

      public float scale
    • strength

      public float strength
    • strengthCurveType

      @Nonnull public UVMotionCurveType strengthCurveType
  • Constructor Details

    • UVMotion

      public UVMotion()
    • UVMotion

      public UVMotion(@Nullable String texture, boolean addRandomUVOffset, float speedX, float speedY, float scale, float strength, @Nonnull UVMotionCurveType strengthCurveType)
    • UVMotion

      public UVMotion(@Nonnull UVMotion other)
  • Method Details

    • requireBounds

      public static void requireBounds(MemorySegment mem, int offset)
      Checks that the fixed block fits. The per-field getters read without their own bound check, so call this once before reading fields out of an untrusted segment.
    • getTexture

      @Nullable public static String getTexture(MemorySegment mem)
    • getTexture

      @Nullable public static String getTexture(MemorySegment mem, int offset)
    • getAddRandomUVOffset

      public static boolean getAddRandomUVOffset(MemorySegment mem)
    • getAddRandomUVOffset

      public static boolean getAddRandomUVOffset(MemorySegment mem, int offset)
    • getSpeedX

      public static float getSpeedX(MemorySegment mem)
    • getSpeedX

      public static float getSpeedX(MemorySegment mem, int offset)
    • getSpeedY

      public static float getSpeedY(MemorySegment mem)
    • getSpeedY

      public static float getSpeedY(MemorySegment mem, int offset)
    • getScale

      public static float getScale(MemorySegment mem)
    • getScale

      public static float getScale(MemorySegment mem, int offset)
    • getStrength

      public static float getStrength(MemorySegment mem)
    • getStrength

      public static float getStrength(MemorySegment mem, int offset)
    • getStrengthCurveType

      public static UVMotionCurveType getStrengthCurveType(MemorySegment mem)
    • getStrengthCurveType

      public static UVMotionCurveType getStrengthCurveType(MemorySegment mem, int offset)
    • hasTexture

      public static boolean hasTexture(MemorySegment mem, int offset)
    • toObject

      public static UVMotion toObject(MemorySegment mem)
    • toObject

      public static UVMotion toObject(MemorySegment mem, int offset)
    • toObject

      public static UVMotion toObject(MemorySegment mem, int offset, @Nullable ReadCursor cursor)
      Decodes one UVMotion and reports the end of its encoding through the cursor. The variable block is decoded in field order against a running position, and each offset slot must name that position, so the fields decoded are the bytes walked.
    • serialize

      public int serialize(@Nonnull MemorySegment mem, int offset)
    • computeSize

      public int computeSize()
    • clone

      public UVMotion clone()
    • equals

      public boolean equals(Object obj)
      Overrides:
      equals in class Object
    • hashCode

      public int hashCode()
      Overrides:
      hashCode in class Object