Uses of Enum Class
com.hypixel.hytale.protocol.BlockMaterial
Packages that use BlockMaterial
Package
Description
-
Uses of BlockMaterial in com.hypixel.hytale.protocol
Subclasses with type arguments of type BlockMaterial in com.hypixel.hytale.protocolFields in com.hypixel.hytale.protocol declared as BlockMaterialModifier and TypeFieldDescriptionBlockType.materialstatic final BlockMaterial[]BlockMaterial.VALUESMethods in com.hypixel.hytale.protocol that return BlockMaterialModifier and TypeMethodDescriptionstatic BlockMaterialBlockMaterial.fromValue(int value) static BlockMaterialBlockType.getMaterial(MemorySegment mem) static BlockMaterialBlockType.getMaterial(MemorySegment mem, int offset) static BlockMaterialReturns the enum constant of this class with the specified name.static BlockMaterial[]BlockMaterial.values()Returns an array containing the constants of this enum class, in the order they are declared.Constructors in com.hypixel.hytale.protocol with parameters of type BlockMaterialModifierConstructorDescriptionBlockType(String item, String name, boolean unknown, DrawType drawType, BlockMaterial material, Opacity opacity, ShaderType[] shaderEffect, int hitbox, int interactionHitbox, String model, ModelTexture[] modelTexture, float modelScale, String modelAnimation, float modelAnimationSpeed, boolean looping, int maxSupportDistance, BlockSupportsRequiredForType blockSupportsRequiredFor, Map<BlockNeighbor, RequiredBlockFaceSupport[]> support, Map<BlockNeighbor, BlockFaceSupport[]> supporting, boolean requiresAlphaBlending, BlockTextures[] cubeTextures, String cubeSideMaskTexture, ShadingMode cubeShadingMode, RandomRotation randomRotation, VariantRotation variantRotation, Rotation rotationYawPlacementOffset, int blockSoundSetIndex, int physicalMaterialIndex, float soundOcclusionOpacity, int ambientSoundEventIndex, ConditionalBlockSound[] conditionalSounds, ModelParticle[] particles, String blockParticleSetId, String blockBreakingDecalId, Color particleColor, Color textureComputedColor, ColorLight light, Tint tint, Tint biomeTint, int group, String transitionTexture, int[] transitionToGroups, BlockMovementSettings movementSettings, String interactionHint, BlockGathering gathering, BlockPlacementSettings placementSettings, ModelDisplay display, RailConfig rail, boolean ignoreSupportWhenPlaced, Map<InteractionType, Integer> interactions, Map<String, Integer> states, int transitionToTag, int[] tagIndexes, Bench bench, ConnectedBlockRuleSet connectedBlockRuleSet) -
Uses of BlockMaterial in com.hypixel.hytale.server.core.asset.type.blocktype.config
Methods in com.hypixel.hytale.server.core.asset.type.blocktype.config that return BlockMaterial -
Uses of BlockMaterial in com.hypixel.hytale.server.core.event.events.ecs
Methods in com.hypixel.hytale.server.core.event.events.ecs that return BlockMaterialConstructors in com.hypixel.hytale.server.core.event.events.ecs with parameters of type BlockMaterialModifierConstructorDescriptionBreathingCheckEvent(BlockMaterial breathingMaterial, int fluidId, boolean canBreathe) Default Constructor for aBreathingCheckEventinstance. -
Uses of BlockMaterial in com.hypixel.hytale.server.core.modules.collision
Fields in com.hypixel.hytale.server.core.modules.collision declared as BlockMaterial -
Uses of BlockMaterial in com.hypixel.hytale.server.core.modules.entity.component
Methods in com.hypixel.hytale.server.core.modules.entity.component that return BlockMaterialModifier and TypeMethodDescriptionBreathingComponent.getLastBreathingMaterial()Gets the last block material recorded at the entity's breathing height.Methods in com.hypixel.hytale.server.core.modules.entity.component with parameters of type BlockMaterialModifier and TypeMethodDescriptionvoidBreathingComponent.setLastBreathingMaterial(BlockMaterial lastBreathingMaterial) Sets the last block material recorded at the entity's breathing height. -
Uses of BlockMaterial in com.hypixel.hytale.server.npc.role
Methods in com.hypixel.hytale.server.npc.role with parameters of type BlockMaterialModifier and TypeMethodDescriptionbooleanRole.canBreathe(BlockMaterial breathingMaterial, int fluidId) booleanRole.couldBreathe(BlockMaterial breathingMaterial, int fluidId)