Uses of Class
com.hypixel.hytale.protocol.ColorLight
Packages that use ColorLight
Package
Description
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Uses of ColorLight in com.hypixel.hytale.protocol
Fields in com.hypixel.hytale.protocol declared as ColorLightModifier and TypeFieldDescriptionDynamicLightUpdate.dynamicLightBlockType.lightFluid.lightItemBase.lightModel.lightMethods in com.hypixel.hytale.protocol that return ColorLightModifier and TypeMethodDescriptionColorLight.clone()static ColorLightDynamicLightUpdate.getDynamicLight(MemorySegment mem) static ColorLightDynamicLightUpdate.getDynamicLight(MemorySegment mem, int offset) static ColorLightBlockType.getLight(MemorySegment mem) static ColorLightBlockType.getLight(MemorySegment mem, int offset) static ColorLightFluid.getLight(MemorySegment mem) static ColorLightFluid.getLight(MemorySegment mem, int offset) static ColorLightItemBase.getLight(MemorySegment mem) static ColorLightItemBase.getLight(MemorySegment mem, int offset) static ColorLightModel.getLight(MemorySegment mem) static ColorLightModel.getLight(MemorySegment mem, int offset) static ColorLightColorLight.toObject(MemorySegment mem) static ColorLightColorLight.toObject(MemorySegment mem, int offset) static ColorLightColorLight.toObject(MemorySegment mem, int offset, ReadCursor cursor) Decodes one ColorLight and reports the end of its encoding through the cursor.Constructors in com.hypixel.hytale.protocol with parameters of type ColorLightModifierConstructorDescriptionBlockType(String item, String name, boolean unknown, DrawType drawType, BlockMaterial material, Opacity opacity, ShaderType[] shaderEffect, int hitbox, int interactionHitbox, String model, ModelTexture[] modelTexture, float modelScale, String modelAnimation, float modelAnimationSpeed, boolean looping, int maxSupportDistance, BlockSupportsRequiredForType blockSupportsRequiredFor, Map<BlockNeighbor, RequiredBlockFaceSupport[]> support, Map<BlockNeighbor, BlockFaceSupport[]> supporting, boolean requiresAlphaBlending, BlockTextures[] cubeTextures, String cubeSideMaskTexture, ShadingMode cubeShadingMode, RandomRotation randomRotation, VariantRotation variantRotation, Rotation rotationYawPlacementOffset, int blockSoundSetIndex, int physicalMaterialIndex, float soundOcclusionOpacity, int ambientSoundEventIndex, ConditionalBlockSound[] conditionalSounds, ModelParticle[] particles, String blockParticleSetId, String blockBreakingDecalId, Color particleColor, Color textureComputedColor, ColorLight light, Tint tint, Tint biomeTint, int group, String transitionTexture, int[] transitionToGroups, BlockMovementSettings movementSettings, String interactionHint, BlockGathering gathering, BlockPlacementSettings placementSettings, ModelDisplay display, RailConfig rail, boolean ignoreSupportWhenPlaced, Map<InteractionType, Integer> interactions, Map<String, Integer> states, int transitionToTag, int[] tagIndexes, Bench bench, ConnectedBlockRuleSet connectedBlockRuleSet) ColorLight(ColorLight other) DynamicLightUpdate(ColorLight dynamicLight) Fluid(String id, int maxFluidLevel, BlockTextures[] cubeTextures, boolean requiresAlphaBlending, Opacity opacity, ShaderType[] shaderEffect, ColorLight light, ModelParticle[] particles, FluidDrawType drawType, int fluidFXIndex, int blockSoundSetIndex, String blockParticleSetId, Color particleColor, int[] tagIndexes) ItemBase(String id, String model, float scale, String texture, String animation, String playerAnimationsId, boolean usePlayerAnimations, int maxStack, int reticleIndex, String icon, AssetIconProperties iconProperties, ItemTranslationProperties translationProperties, int itemLevel, int qualityIndex, ItemResourceType[] resourceTypes, boolean consumable, boolean variant, int blockId, ItemTool tool, ItemWeapon weapon, ItemArmor armor, ItemGlider gliderConfig, ItemUtility utility, BlockSelectorToolData blockSelectorTool, BuilderToolState builderToolData, ItemEntityConfig itemEntity, String set, String[] categories, String subCategory, ModelParticle[] particles, ModelParticle[] firstPersonParticles, ModelTrail[] trails, ColorLight light, double durability, int soundEventIndex, int itemSoundSetIndex, Map<InteractionType, Integer> interactions, Map<InteractionType, Integer> carryInteractions, Map<InteractionType, String> carryHudInputBindings, Map<String, Integer> interactionVars, InteractionConfiguration interactionConfig, String droppedItemAnimation, int[] tagIndexes, Map<Integer, ItemAppearanceCondition[]> itemAppearanceConditions, int[] displayEntityStatsHUD, ItemPullbackConfiguration pullbackConfig, boolean clipsGeometry, boolean renderDeployablePreview, ItemHudUI[] hudUI, ItemAbility ability) Model(String assetId, String path, String texture, String gradientSet, String gradientId, CameraSettings camera, float scale, float eyeHeight, float crouchOffset, float sittingOffset, float sleepingOffset, Map<String, AnimationSet> animationSets, ModelAttachment[] attachments, Hitbox hitbox, ModelParticle[] particles, ModelTrail[] trails, ColorLight light, Map<String, DetailBox[]> detailBoxes, Phobia phobia, Model phobiaModel) -
Uses of ColorLight in com.hypixel.hytale.protocol.packets.buildertools
Fields in com.hypixel.hytale.protocol.packets.buildertools declared as ColorLightMethods in com.hypixel.hytale.protocol.packets.buildertools that return ColorLightModifier and TypeMethodDescriptionstatic ColorLightBuilderToolSetEntityLight.getLight(MemorySegment mem) static ColorLightBuilderToolSetEntityLight.getLight(MemorySegment mem, int offset) Constructors in com.hypixel.hytale.protocol.packets.buildertools with parameters of type ColorLight -
Uses of ColorLight in com.hypixel.hytale.server.core.asset.type.blocktype.config
Methods in com.hypixel.hytale.server.core.asset.type.blocktype.config that return ColorLight -
Uses of ColorLight in com.hypixel.hytale.server.core.asset.type.fluid
Methods in com.hypixel.hytale.server.core.asset.type.fluid that return ColorLight -
Uses of ColorLight in com.hypixel.hytale.server.core.asset.type.item.config
Methods in com.hypixel.hytale.server.core.asset.type.item.config that return ColorLight -
Uses of ColorLight in com.hypixel.hytale.server.core.asset.type.model.config
Methods in com.hypixel.hytale.server.core.asset.type.model.config that return ColorLightConstructors in com.hypixel.hytale.server.core.asset.type.model.config with parameters of type ColorLightModifierConstructorDescriptionModel(String modelAssetId, float scale, Map<String, String> randomAttachmentIds, ModelAttachment[] attachments, Box boundingBox, String model, String texture, String gradientSet, String gradientId, float eyeHeight, float crouchOffset, float sittingOffset, float sleepingOffset, Map<String, ModelAsset.AnimationSet> animationSetMap, CameraSettings camera, ColorLight light, ModelParticle[] particles, ModelTrail[] trails, PhysicsValues physicsValues, Map<String, DetailBox[]> detailBoxes, Phobia phobia, String phobiaModelAssetId) -
Uses of ColorLight in com.hypixel.hytale.server.core.asset.util
Methods in com.hypixel.hytale.server.core.asset.util with parameters of type ColorLightModifier and TypeMethodDescriptionstatic StringColorParseUtil.colorLightToHexString(ColorLight colorLight) static voidColorParseUtil.hexStringToColorLightDirect(ColorLight colorLight, String color) -
Uses of ColorLight in com.hypixel.hytale.server.core.codec
Fields in com.hypixel.hytale.server.core.codec with type parameters of type ColorLightModifier and TypeFieldDescriptionstatic final BuilderCodec<ColorLight> ProtocolCodecs.COLOR_LIGHT -
Uses of ColorLight in com.hypixel.hytale.server.core.modules.entity.component
Methods in com.hypixel.hytale.server.core.modules.entity.component that return ColorLightModifier and TypeMethodDescriptionDynamicLight.getColorLight()PersistentDynamicLight.getColorLight()Methods in com.hypixel.hytale.server.core.modules.entity.component with parameters of type ColorLightModifier and TypeMethodDescriptionvoidDynamicLight.setColorLight(ColorLight colorLight) voidPersistentDynamicLight.setColorLight(ColorLight colorLight) Constructors in com.hypixel.hytale.server.core.modules.entity.component with parameters of type ColorLightModifierConstructorDescriptionDynamicLight(ColorLight colorLight) PersistentDynamicLight(ColorLight colorLight) -
Uses of ColorLight in com.hypixel.hytale.server.core.modules.entity.item
Methods in com.hypixel.hytale.server.core.modules.entity.item that return ColorLightModifier and TypeMethodDescriptionItemComponent.computeDynamicLight()Called to compute the dynamic light value of this item component.