Uses of Enum Class
com.hypixel.hytale.protocol.GameMode
Packages that use GameMode
Package
Description
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Uses of GameMode in com.hypixel.hytale.builtin.triggervolumes.effect.builtin.conditions
Methods in com.hypixel.hytale.builtin.triggervolumes.effect.builtin.conditions with parameters of type GameModeModifier and TypeMethodDescriptionstatic GameModeConditionGameModeCondition.create(TriggerEventType eventType, GameMode gameMode) -
Uses of GameMode in com.hypixel.hytale.protocol
Subclasses with type arguments of type GameMode in com.hypixel.hytale.protocolFields in com.hypixel.hytale.protocol declared as GameModeModifier and TypeFieldDescriptionConditionInteraction.requiredGameModeModifyInventoryInteraction.requiredGameModestatic final GameMode[]GameMode.VALUESFields in com.hypixel.hytale.protocol with type parameters of type GameModeModifier and TypeFieldDescriptionInteraction.settingsRootInteraction.settingsInteractionConfiguration.useDistanceMethods in com.hypixel.hytale.protocol that return GameModeModifier and TypeMethodDescriptionstatic GameModeGameMode.fromValue(int value) static GameModeConditionInteraction.getRequiredGameMode(MemorySegment mem) static GameModeConditionInteraction.getRequiredGameMode(MemorySegment mem, int offset) static GameModeModifyInventoryInteraction.getRequiredGameMode(MemorySegment mem) static GameModeModifyInventoryInteraction.getRequiredGameMode(MemorySegment mem, int offset) static GameModeReturns the enum constant of this class with the specified name.static GameMode[]GameMode.values()Returns an array containing the constants of this enum class, in the order they are declared.Methods in com.hypixel.hytale.protocol that return types with arguments of type GameModeModifier and TypeMethodDescriptionstatic Map<GameMode, InteractionSettings> ApplyEffectInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ApplyEffectInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ApplyForceInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ApplyForceInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> BlockConditionInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> BlockConditionInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> BreakBlockInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> BreakBlockInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> BuilderToolInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> BuilderToolInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> CameraInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> CameraInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> CancelChainInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> CancelChainInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ChainFlagInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ChainFlagInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ChainingInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ChainingInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ChangeActiveSlotInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ChangeActiveSlotInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ChangeBlockInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ChangeBlockInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ChangeStateInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ChangeStateInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ChangeStatInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ChangeStatInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ChargingInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ChargingInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ClearEntityEffectInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ClearEntityEffectInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ConditionInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ConditionInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> CooldownConditionInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> CooldownConditionInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> DamageEntityInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> DamageEntityInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> DragEraseBlockInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> DragEraseBlockInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> DragPlaceBlockInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> DragPlaceBlockInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> DurabilityConditionInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> DurabilityConditionInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> EffectConditionInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> EffectConditionInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ExtrudePlaceBlockInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ExtrudePlaceBlockInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> FirstClickInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> FirstClickInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> GroundedConditionInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> GroundedConditionInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> IncrementCooldownInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> IncrementCooldownInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> MemoriesConditionInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> MemoriesConditionInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ModifyInventoryInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ModifyInventoryInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> MovementConditionInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> MovementConditionInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ParallelInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ParallelInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> PickBlockInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> PickBlockInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> PlaceBlockInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> PlaceBlockInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> PlaceModeSelectInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> PlaceModeSelectInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ProjectileInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ProjectileInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> RemoveEntityInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> RemoveEntityInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> RepeatInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> RepeatInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ReplaceInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ReplaceInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ResetCooldownInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ResetCooldownInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, RootInteractionSettings> RootInteraction.getSettings(MemorySegment mem) static Map<GameMode, RootInteractionSettings> RootInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> RunRootInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> RunRootInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> SelectInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> SelectInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> SerialInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> SerialInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> SimpleBlockInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> SimpleBlockInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> SimpleInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> SimpleInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> SpawnDeployableFromRaycastInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> SpawnDeployableFromRaycastInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> StatsConditionInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> StatsConditionInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> SurfaceDrawPlaceBlockInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> SurfaceDrawPlaceBlockInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> ToggleGliderInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> ToggleGliderInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> TriggerCooldownInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> TriggerCooldownInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> UseBlockInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> UseBlockInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> UseEntityInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> UseEntityInteraction.getSettings(MemorySegment mem, int offset) static Map<GameMode, InteractionSettings> WieldingInteraction.getSettings(MemorySegment mem) static Map<GameMode, InteractionSettings> WieldingInteraction.getSettings(MemorySegment mem, int offset) InteractionConfiguration.getUseDistance(MemorySegment mem) InteractionConfiguration.getUseDistance(MemorySegment mem, int offset) Constructors in com.hypixel.hytale.protocol with parameters of type GameModeModifierConstructorDescriptionConditionInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, GameMode requiredGameMode, Boolean jumping, Boolean swimming, Boolean crouching, Boolean running, Boolean flying, Boolean gliding) ModifyInventoryInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, GameMode requiredGameMode, ItemWithAllMetadata itemToRemove, int adjustHeldItemQuantity, ItemWithAllMetadata itemToAdd, String brokenItem, double adjustHeldItemDurability) Constructor parameters in com.hypixel.hytale.protocol with type arguments of type GameModeModifierConstructorDescriptionApplyEffectInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int effectId, InteractionTarget entityTarget) ApplyForceInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, VelocityConfig velocityConfig, ChangeVelocityType changeVelocityType, AppliedForce[] forces, float duration, FloatRange verticalClamp, boolean waitForGround, boolean waitForCollision, float groundCheckDelay, float collisionCheckDelay, int groundNext, int collisionNext, float raycastDistance, float raycastHeightOffset, RaycastMode raycastMode, boolean useTargetBlockForDirection) BlockConditionInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, boolean useLatestTarget, BlockMatcher[] matchers) BreakBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, boolean useLatestTarget, boolean harvest, boolean softOnly) BuilderToolInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed) CameraInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, CameraActionType cameraAction, CameraPerspectiveType cameraPerspective, boolean cameraPersist, float cameraInteractionTime) CancelChainInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, String chainId) ChainFlagInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, String chainId, String flag) ChainingInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, String chainId, float chainingAllowance, int[] chainingNext, Map<String, Integer> flags) ChangeActiveSlotInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int targetSlot) ChangeBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, boolean useLatestTarget, Map<Integer, Integer> blockChanges, int worldSoundEventIndex, boolean requireNotBroken) ChangeStateInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, boolean useLatestTarget, Map<String, String> stateChanges, boolean requireBlockPlacement) ChangeStatInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, InteractionTarget entityTarget, ValueType valueType, Map<Integer, Float> statModifiers, ChangeStatBehaviour changeStatBehaviour, boolean useAbilityCost) ChargingInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int failed, boolean allowIndefiniteHold, boolean displayProgress, boolean cancelOnOtherClick, boolean failOnDamage, float mouseSensitivityAdjustmentTarget, float mouseSensitivityAdjustmentDuration, Map<Float, Integer> chargedNext, Map<InteractionType, Integer> forks, ChargingDelay chargingDelay) ClearEntityEffectInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int effectId, InteractionTarget entityTarget) ConditionInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, GameMode requiredGameMode, Boolean jumping, Boolean swimming, Boolean crouching, Boolean running, Boolean flying, Boolean gliding) CooldownConditionInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, String cooldownId) DamageEntityInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int blocked, DamageEffects damageEffects, AngledDamage[] angledDamage, Map<String, TargetedDamage> targetedDamage, EntityStatOnHit[] entityStatsOnHit) DragEraseBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int forkInteractions, int maxBlocksPerTick, int maxBlocksPerGesture) DragPlaceBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int forkInteractions, int maxBlocksPerTick, int maxBlocksPerGesture) DurabilityConditionInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, float threshold, ValueType valueType, ComparisonOperator operator) EffectConditionInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int[] entityEffects, Match match, InteractionTarget entityTarget) ExtrudePlaceBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int forkInteractions, int maxBlocksPerTick, int maxBlocksPerGesture) FirstClickInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int click, int held) GroundedConditionInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, float tolerance) IncrementCooldownInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, String cooldownId, float cooldownIncrementTime, int cooldownIncrementCharge, float cooldownIncrementChargeTime, boolean cooldownIncrementInterrupt) InteractionConfiguration(boolean displayOutlines, boolean debugOutlines, Map<GameMode, Float> useDistance, boolean allEntities, Map<InteractionType, InteractionPriority> priorities) MemoriesConditionInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, Map<Integer, Integer> memoriesNext, int failed) ModifyInventoryInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, GameMode requiredGameMode, ItemWithAllMetadata itemToRemove, int adjustHeldItemQuantity, ItemWithAllMetadata itemToAdd, String brokenItem, double adjustHeldItemDurability) MovementConditionInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int forward, int back, int left, int right, int forwardLeft, int forwardRight, int backLeft, int backRight) ParallelInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int[] next) PickBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, boolean useLatestTarget) PlaceBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int blockId, boolean removeItemInHand, boolean quickReplace, boolean quickRetype, boolean noPhysics) PlaceModeSelectInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int defaultInteractions, int replaceInteractions, int retypeInteractions, int extrudeInteractions, int surfaceDrawInteractions, int fastPlaceInteractions) ProjectileInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, String configId, boolean ignorePitch, boolean ignoreYaw, boolean ignoreRoll) RemoveEntityInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, InteractionTarget entityTarget) RepeatInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int forkInteractions, int repeat) ReplaceInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int defaultValue, String variable) ResetCooldownInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, InteractionCooldown cooldown) RootInteraction(String id, int[] interactions, InteractionCooldown cooldown, Map<GameMode, RootInteractionSettings> settings, InteractionRules rules, int[] tags, float clickQueuingTimeout, boolean requireNewClick, String hudInputBindingEntry) RunRootInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int rootInteraction) SelectInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, Selector selector, boolean ignoreOwner, int hitEntity, HitEntity[] hitEntityRules, FailOnType failOn) SerialInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int[] serialInteractions) SimpleBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, boolean useLatestTarget) SimpleInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed) SpawnDeployableFromRaycastInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, DeployableConfig deployableConfig, float maxDistance, Map<Integer, Float> costs) StatsConditionInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, Map<Integer, Float> costs, boolean lessThan, boolean lenient, ValueType valueType, boolean useAbilityCost) SurfaceDrawPlaceBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, int forkInteractions, int maxBlocksPerTick, int maxBlocksPerGesture) ToggleGliderInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed) TriggerCooldownInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, InteractionCooldown cooldown, boolean useAbilityCooldown) UseBlockInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed, boolean useLatestTarget) UseEntityInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int next, int failed) WieldingInteraction(WaitForDataFrom waitForDataFrom, InteractionEffects effects, float horizontalSpeedMultiplier, float runTime, InteractionItemChangeBehavior onItemChangeBehavior, Map<GameMode, InteractionSettings> settings, InteractionRules rules, int[] tags, InteractionCameraSettings camera, int failed, boolean allowIndefiniteHold, boolean displayProgress, boolean cancelOnOtherClick, boolean failOnDamage, float mouseSensitivityAdjustmentTarget, float mouseSensitivityAdjustmentDuration, Map<Float, Integer> chargedNext, Map<InteractionType, Integer> forks, ChargingDelay chargingDelay, DamageEffects blockedEffects, boolean hasModifiers, AngledWielding angledWielding) -
Uses of GameMode in com.hypixel.hytale.protocol.packets.player
Fields in com.hypixel.hytale.protocol.packets.player declared as GameModeMethods in com.hypixel.hytale.protocol.packets.player that return GameModeModifier and TypeMethodDescriptionstatic GameModeSetGameMode.getGameMode(MemorySegment mem) static GameModeSetGameMode.getGameMode(MemorySegment mem, int offset) Constructors in com.hypixel.hytale.protocol.packets.player with parameters of type GameMode -
Uses of GameMode in com.hypixel.hytale.server.core
Fields in com.hypixel.hytale.server.core with type parameters of type GameModeModifier and TypeFieldDescriptionstatic final KeyedCodec<GameMode> HytaleServerConfig.Defaults.GAMEMODEMethods in com.hypixel.hytale.server.core that return GameModeMethods in com.hypixel.hytale.server.core with parameters of type GameModeModifier and TypeMethodDescriptionvoidHytaleServerConfig.Defaults.setGameMode(GameMode gameMode) -
Uses of GameMode in com.hypixel.hytale.server.core.asset.type.gamemode
Methods in com.hypixel.hytale.server.core.asset.type.gamemode with parameters of type GameModeModifier and TypeMethodDescriptionstatic GameModeTypeGameModeType.fromGameMode(GameMode gameMode) Gets theGameModeTypecorresponding to the givenGameMode. -
Uses of GameMode in com.hypixel.hytale.server.core.codec
Fields in com.hypixel.hytale.server.core.codec with type parameters of type GameMode -
Uses of GameMode in com.hypixel.hytale.server.core.command.system.arguments.types
Subclasses with type arguments of type GameMode in com.hypixel.hytale.server.core.command.system.arguments.typesModifier and TypeClassDescriptionclassAn argument type for parsing game modes, which supports both the full names and abbreviations of game modes.Fields in com.hypixel.hytale.server.core.command.system.arguments.types with type parameters of type GameModeModifier and TypeFieldDescriptionstatic final SingleArgumentType<GameMode> ArgTypes.GAME_MODEAn argument type for GameMode that supports abbreviations (a, c) and full names (adventure, creative).Methods in com.hypixel.hytale.server.core.command.system.arguments.types that return GameModeModifier and TypeMethodDescriptionGameModeArgumentType.parse(String input, ParseResult parseResult) -
Uses of GameMode in com.hypixel.hytale.server.core.entity.entities
Methods in com.hypixel.hytale.server.core.entity.entities that return GameModeMethods in com.hypixel.hytale.server.core.entity.entities with parameters of type GameModeModifier and TypeMethodDescriptionstatic voidPlayer.setGameMode(Ref<EntityStore> playerRef, GameMode gameMode, ComponentAccessor<EntityStore> componentAccessor) Sets the current game-mode of the given entity. -
Uses of GameMode in com.hypixel.hytale.server.core.entity.entities.player.movement
Fields in com.hypixel.hytale.server.core.entity.entities.player.movement with type parameters of type GameModeModifier and TypeFieldDescriptionstatic final BiFunction<PhysicsValues, GameMode, MovementSettings> MovementManager.MASTER_DEFAULTMethods in com.hypixel.hytale.server.core.entity.entities.player.movement with parameters of type GameModeModifier and TypeMethodDescriptionvoidRe-derives the fly capability for the given game mode on both the default and current settings, honoring the movement config's Fly override when set.voidMovementManager.setDefaultSettings(MovementConfig movementConfig, PhysicsValues physicsValues, GameMode gameMode) -
Uses of GameMode in com.hypixel.hytale.server.core.event.events.ecs
Methods in com.hypixel.hytale.server.core.event.events.ecs that return GameModeMethods in com.hypixel.hytale.server.core.event.events.ecs with parameters of type GameModeModifier and TypeMethodDescriptionvoidChangeGameModeEvent.setGameMode(GameMode gameMode) Called to set the new game-mode that the player should be switching to.Constructors in com.hypixel.hytale.server.core.event.events.ecs with parameters of type GameModeModifierConstructorDescriptionChangeGameModeEvent(GameMode gameMode) Default Constructor for aChangeGameModeEventinstance. -
Uses of GameMode in com.hypixel.hytale.server.core.modules.interaction.interaction.config
Methods in com.hypixel.hytale.server.core.modules.interaction.interaction.config that return types with arguments of type GameModeMethods in com.hypixel.hytale.server.core.modules.interaction.interaction.config with parameters of type GameMode -
Uses of GameMode in com.hypixel.hytale.server.core.universe.world
Methods in com.hypixel.hytale.server.core.universe.world that return GameModeMethods in com.hypixel.hytale.server.core.universe.world with parameters of type GameMode