Class ServerPlayerListPlayer

java.lang.Object
com.hypixel.hytale.protocol.packets.interface_.ServerPlayerListPlayer

public class ServerPlayerListPlayer extends Object
  • Field Details

    • NULLABLE_BIT_FIELD_SIZE

      public static final int NULLABLE_BIT_FIELD_SIZE
      See Also:
    • FIXED_BLOCK_SIZE

      public static final int FIXED_BLOCK_SIZE
      See Also:
    • VARIABLE_FIELD_COUNT

      public static final int VARIABLE_FIELD_COUNT
      See Also:
    • VARIABLE_BLOCK_START

      public static final int VARIABLE_BLOCK_START
      See Also:
    • MAX_SIZE

      public static final int MAX_SIZE
      See Also:
    • uuid

      @Nonnull public UUID uuid
    • username

      @Nullable public String username
    • worldUuid

      @Nullable public UUID worldUuid
    • ping

      public int ping
    • spectating

      public boolean spectating
    • livesRemaining

      @Nullable public Integer livesRemaining
  • Constructor Details

    • ServerPlayerListPlayer

      public ServerPlayerListPlayer()
    • ServerPlayerListPlayer

      public ServerPlayerListPlayer(@Nonnull UUID uuid, @Nullable String username, @Nullable UUID worldUuid, int ping, boolean spectating, @Nullable Integer livesRemaining)
    • ServerPlayerListPlayer

      public ServerPlayerListPlayer(@Nonnull ServerPlayerListPlayer other)
  • Method Details

    • requireBounds

      public static void requireBounds(MemorySegment mem, int offset)
      Checks that the fixed block fits. The per-field getters read without their own bound check, so call this once before reading fields out of an untrusted segment.
    • getUuid

      public static UUID getUuid(MemorySegment mem)
    • getUuid

      public static UUID getUuid(MemorySegment mem, int offset)
    • getUsername

      @Nullable public static String getUsername(MemorySegment mem)
    • getUsername

      @Nullable public static String getUsername(MemorySegment mem, int offset)
    • getWorldUuid

      @Nullable public static UUID getWorldUuid(MemorySegment mem)
    • getWorldUuid

      @Nullable public static UUID getWorldUuid(MemorySegment mem, int offset)
    • getPing

      public static int getPing(MemorySegment mem)
    • getPing

      public static int getPing(MemorySegment mem, int offset)
    • getSpectating

      public static boolean getSpectating(MemorySegment mem)
    • getSpectating

      public static boolean getSpectating(MemorySegment mem, int offset)
    • getLivesRemaining

      @Nullable public static Integer getLivesRemaining(MemorySegment mem)
    • getLivesRemaining

      @Nullable public static Integer getLivesRemaining(MemorySegment mem, int offset)
    • hasWorldUuid

      public static boolean hasWorldUuid(MemorySegment mem, int offset)
    • hasLivesRemaining

      public static boolean hasLivesRemaining(MemorySegment mem, int offset)
    • hasUsername

      public static boolean hasUsername(MemorySegment mem, int offset)
    • toObject

      public static ServerPlayerListPlayer toObject(MemorySegment mem)
    • toObject

      public static ServerPlayerListPlayer toObject(MemorySegment mem, int offset)
    • toObject

      public static ServerPlayerListPlayer toObject(MemorySegment mem, int offset, @Nullable ReadCursor cursor)
      Decodes one ServerPlayerListPlayer and reports the end of its encoding through the cursor. The variable block is decoded in field order against a running position, and each offset slot must name that position, so the fields decoded are the bytes walked.
    • serialize

      public int serialize(@Nonnull MemorySegment mem, int offset)
    • computeSize

      public int computeSize()
    • clone

      public ServerPlayerListPlayer clone()
    • equals

      public boolean equals(Object obj)
      Overrides:
      equals in class Object
    • hashCode

      public int hashCode()
      Overrides:
      hashCode in class Object