Class SleepClock

java.lang.Object
com.hypixel.hytale.protocol.packets.world.SleepClock

public class SleepClock extends Object
  • Field Details

    • NULLABLE_BIT_FIELD_SIZE

      public static final int NULLABLE_BIT_FIELD_SIZE
      See Also:
    • FIXED_BLOCK_SIZE

      public static final int FIXED_BLOCK_SIZE
      See Also:
    • VARIABLE_FIELD_COUNT

      public static final int VARIABLE_FIELD_COUNT
      See Also:
    • VARIABLE_BLOCK_START

      public static final int VARIABLE_BLOCK_START
      See Also:
    • MAX_SIZE

      public static final int MAX_SIZE
      See Also:
    • startGametime

      @Nullable public InstantData startGametime
    • targetGametime

      @Nullable public InstantData targetGametime
    • progress

      public float progress
    • durationSeconds

      public float durationSeconds
  • Constructor Details

    • SleepClock

      public SleepClock()
    • SleepClock

      public SleepClock(@Nullable InstantData startGametime, @Nullable InstantData targetGametime, float progress, float durationSeconds)
    • SleepClock

      public SleepClock(@Nonnull SleepClock other)
  • Method Details

    • requireBounds

      public static void requireBounds(MemorySegment mem, int offset)
      Checks that the fixed block fits. The per-field getters read without their own bound check, so call this once before reading fields out of an untrusted segment.
    • getStartGametime

      @Nullable public static InstantData getStartGametime(MemorySegment mem)
    • getStartGametime

      @Nullable public static InstantData getStartGametime(MemorySegment mem, int offset)
    • getTargetGametime

      @Nullable public static InstantData getTargetGametime(MemorySegment mem)
    • getTargetGametime

      @Nullable public static InstantData getTargetGametime(MemorySegment mem, int offset)
    • getProgress

      public static float getProgress(MemorySegment mem)
    • getProgress

      public static float getProgress(MemorySegment mem, int offset)
    • getDurationSeconds

      public static float getDurationSeconds(MemorySegment mem)
    • getDurationSeconds

      public static float getDurationSeconds(MemorySegment mem, int offset)
    • hasStartGametime

      public static boolean hasStartGametime(MemorySegment mem, int offset)
    • hasTargetGametime

      public static boolean hasTargetGametime(MemorySegment mem, int offset)
    • toObject

      public static SleepClock toObject(MemorySegment mem)
    • toObject

      public static SleepClock toObject(MemorySegment mem, int offset)
    • toObject

      public static SleepClock toObject(MemorySegment mem, int offset, @Nullable ReadCursor cursor)
      Decodes one SleepClock and reports the end of its encoding through the cursor. The variable block is decoded in field order against a running position, and each offset slot must name that position, so the fields decoded are the bytes walked.
    • serialize

      public int serialize(@Nonnull MemorySegment mem, int offset)
    • computeSize

      public int computeSize()
    • clone

      public SleepClock clone()
    • equals

      public boolean equals(Object obj)
      Overrides:
      equals in class Object
    • hashCode

      public int hashCode()
      Overrides:
      hashCode in class Object