Class PlayerConnectEvent

java.lang.Object
com.hypixel.hytale.server.core.event.events.player.PlayerConnectEvent
All Implemented Interfaces:
IAsyncEvent<Void>, IBaseEvent<Void>

public class PlayerConnectEvent extends Object implements IAsyncEvent<Void>
Fired when the player connects to the server, before they are added to a world. The login waits for the dispatch to complete. The holder is not in any store yet, so listeners may change its components directly, and setWorld(World) picks the world the player joins.
  • Constructor Details

  • Method Details