Contents
Class PlayerConnectEvent
java.lang.Object
com.hypixel.hytale.server.core.event.events.player.PlayerConnectEvent
- All Implemented Interfaces:
IAsyncEvent<Void>, IBaseEvent<Void>
Fired when the player connects to the server, before they are added to a world. The login waits for the
dispatch to complete. The holder is not in any store yet, so listeners may change its components directly,
and
setWorld(World) picks the world the player joins.-
Constructor Summary
ConstructorsConstructorDescriptionPlayerConnectEvent(Holder<EntityStore> holder, PlayerRef playerRef, World world) -
Method Summary
-
Constructor Details
-
PlayerConnectEvent
public PlayerConnectEvent(@Nonnull Holder<EntityStore> holder, @Nonnull PlayerRef playerRef, @Nullable World world)
-
-
Method Details
-
getHolder
-
getPlayerRef
-
getPlayer
Deprecated. -
getWorld
-
setWorld
-
toString
-