Interface NetworkSerializable<Packet>

All Known Subinterfaces:
PhysicsConfig
All Known Implementing Classes:
AbilityEffects, AddItemInteraction, AmbienceFX, AmbienceFXAmbientBed, AmbienceFXBlockSoundSet, AmbienceFXConditions, AmbienceFXPhysicalMaterial, AmbienceFXSound, AmbienceFXSoundEffect, AndPatternOp, AOECircleSelector, AOECylinderSelector, ApplicationEffects, ApplyAbilityEffectsInteraction, ApplyEffectInteraction, ApplyForceInteraction, ApplyForceInteraction.Force, AssetIconProperties, AttachBeamInteraction, AudioCategory, AudioState, AugmentConditionInteraction, Beam, BedInteraction, Bench, BenchTierLevel, BenchUpgradeRequirement, BlockArg, BlockBoundingBoxes, BlockBreakingDecal, BlockBreakingDropType, BlockConditionInteraction, BlockConditionInteraction.BlockIdMatcher, BlockConditionInteraction.BlockMatcher, BlockFaceSupport, BlockGathering, BlockGroup, BlockMovementSettings, BlockParticleSet, BlockPlacementSettings, BlockSelection, BlockSelectorToolData, BlockSet, BlockSoundSet, BlockType, BoolArg, BoxBreakShape, BreakBlockInteraction, BreakShape, BrushAxisArg, BrushOriginArg, BrushRotationArg, BrushShapeArg, BuilderTool, BuilderToolInteraction, CameraAxis, CameraInteraction, CameraSettings, CameraShake, CameraShakeConfig, CameraShakeConfig.OffsetNoise, CameraShakeConfig.RotationNoise, CameraShakeInteraction, CanBreakRespawnPointInteraction, CancelChainInteraction, CarryBlockInteraction, CarryDroppedBlockInteraction, CarryPlaceBlockInteraction, ChainFlagInteraction, ChainingInteraction, ChangeActiveSlotInteraction, ChangeBlockInteraction, ChangeFarmingStageInteraction, ChangeStatBaseInteraction, ChangeStateInteraction, ChangeStatInteraction, ChangeStatWithModifierInteraction, ChargingInteraction, CheckUniqueItemUsageInteraction, ClearCarriedBlockInteraction, ClearEntityEffectInteraction, Cloud, CombatConfig, CombatTextUIComponent, CommonAsset, ConditionalBlockSound, ConditionInteraction, ContextualUseNPCInteraction, CooldownConditionInteraction, CoreItemAbility, CraftingBench, CycleBlockGroupInteraction, CylinderBreakShape, DamageBreakdown, DamageEffects, DamageEntityInteraction, DamageEntityInteraction.EntityStatOnHit, DeployableAoeConfig, DeployableConfig, DeployableTrapConfig, DeployableTrapSpawnerConfig, DeployableTurretConfig, DestroyBlockInteraction, DestroyTaggedVolumesInteraction, DetailBox, DiagramCraftingBench, DonutSelector, DoorInteraction, DragEraseBlockInteraction, DragPlaceBlockInteraction, DurabilityConditionInteraction, EasingConfig, EffectConditionInteraction, EmoteAsset, EnterPortalInteraction, EntityEffect, EntityStatType, EntityStatType.EntityStatEffects, EntityStatUIComponent, EntityUIComponent, Environment, EqualizerEffect, EqualsTagOp, EquipItemInteraction, EventStartInteraction, EventStopInteraction, ExitInstanceInteraction, ExplodeInteraction, ExtrudePlaceBlockInteraction, FertilizeSoilInteraction, FieldcraftCategory, FileCommonAsset, FirstClickInteraction, FloatArg, Fluid, FluidFX, FluidParticle, GameFlagConditionInteraction, GameplayConfig, GlobalEventStartInteraction, GlobalEventStopInteraction, GrantAbilityChargesInteraction, GroundedConditionInteraction, GroundFollowPhysicsConfig, HarvestCropInteraction, HarvestingDropType, HitboxCollisionConfig, HorizontalMusicContainer, HorizontalSelector, HubPortalInteraction, IncreaseBackpackCapacityInteraction, IncrementCooldownInteraction, IntArg, Interaction, InteractionCameraSettings, InteractionCameraSettings.InteractionCamera, InteractionConfiguration, InteractionEffects, InteractionPriority, InteractionRules, InterruptInteraction, Item, ItemAbility, ItemAppearanceCondition, ItemArmor, ItemCategory, ItemEntityConfig, ItemGlider, ItemHudUI, ItemMovementSettings, ItemPlayerAnimations, ItemPullbackConfig, ItemQuality, ItemReticleConfig, ItemSoundSet, ItemStack, ItemTool, ItemToolSpec, ItemTranslationProperties, ItemUtility, ItemWeapon, LaunchAbilityProjectileInteraction, LaunchPadInteraction, LaunchProjectileInteraction, LearnRecipeInteraction, MarkAbilityBenchIntroSeenInteraction, MaskArg, MaterialQuantity, MemoriesConditionInteraction, Model, ModelAttachment, ModelOverride, ModelParticle, ModelVFX, Modifier, ModifyIntervalConditionInteraction, ModifyInventoryInteraction, MountInteraction, MovementConditionInteraction, MovementConfig, MovementEffects, MultiplePatternOp, MusicContainer, MusicTransition, NoiseConfig, NoiseConfig.ClampConfig, NotPatternOp, Objective, OpenAbilityBenchInteraction, OpenBenchPageInteraction, OpenChapterRewardsInteraction, OpenContainerInteraction, OpenCustomUIInteraction, OpenItemStackContainerInteraction, OpenPageInteraction, OpenProcessingBenchInteraction, OptionArg, OrPatternOp, ParallelInteraction, Particle, ParticleAnimationFrame, ParticleAttractor, ParticleCollision, ParticleSpawner, ParticleSpawnerGroup, ParticleSystem, PhysicalMaterial, PickBlockInteraction, PickupItemInteraction, PlaceBlockInteraction, PlaceFluidInteraction, PlacementCountConditionInteraction, PlaceModeSelectInteraction, PlayerConfig, PlayerMatcher, PrefabSelectionInteraction, ProcessingBench, ProjectileConfig, ProjectileInteraction, PullEntityAbilityInteraction, RandomMusicContainer, RaycastSelector, RefillContainerInteraction, RemoveEntityInteraction, RepeatInteraction, ReplaceInteraction, RepulsionConfig, RequiredBlockFaceSupport, ResetCooldownInteraction, ResistanceModifier, ResourceCommonAsset, ResourceType, ReturnPortalInteraction, RevealMapMarkersInViewInteraction, ReverbEffect, RootInteraction, Rotation, RunOnBlockTypesInteraction, RunRootInteraction, SeatingInteraction, SegmentMusicContainer, SelectInteraction, SelectInteraction.EntityMatcher, SelectInteraction.HitEntity, SelectorType, SendBeaconInteraction, SendMessageInteraction, SequenceMusicContainer, SerialInteraction, SetGameFlagInteraction, SetMemoriesCapacityInteraction, ShowEventTitleInteraction, SignalNearbyVolumesInteraction, SimpleBlockInteraction, SimpleInstantInteraction, SimpleInteraction, SingleTrackMusicContainer, SoftBlockDropType, SoundEvent, SoundEventLayer, SoundSet, SpawnAbilityEntityInteraction, SpawnDeployableAtHitLocationInteraction, SpawnDeployableAtLocationInteraction, SpawnDeployableFromRaycastInteraction, SpawnMinecartInteraction, SpawnNPCInteraction, SpawnPrefabInteraction, SpawnTriggerVolumeInteraction, SpectateControlInteraction, SplitAbilityProjectileInteraction, StabSelector, StandardPhysicsConfig, StartObjectiveInteraction, StaticModifier, StatsConditionBaseInteraction, StatsConditionInteraction, StatsConditionWithModifierInteraction, Stinger, StringArg, StructuralCraftingBench, SupportItemAbility, SurfaceDrawPlaceBlockInteraction, TagPattern, TeleportConfigInstanceInteraction, TeleporterInteraction, TeleportInstanceInteraction, ToggleGliderInteraction, ToolArg, Trail, TriggerAbilityFXInteraction, TriggerCooldownInteraction, TriggerSpawnMarkersInteraction, UseBlockInteraction, UseCaptureCrateInteraction, UseCoopInteraction, UseEntityInteraction, UseNPCInteraction, UseWateringCanInteraction, VariantRotation, VelocityConfig, ViewBobbing, VulnerableMatcher, Weather, WieldingInteraction, WieldingInteraction.AngledWielding, WorldConfig, WorldMap, WorldParticle, ZoomConfig

public interface NetworkSerializable<Packet>
  • Method Summary

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  • Method Details