Uses of Class
com.hypixel.hytale.server.core.modules.entity.condition.Condition
Packages that use Condition
Package
Description
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Uses of Condition in com.hypixel.hytale.server.core.asset.type.entityeffect.config
Methods in com.hypixel.hytale.server.core.asset.type.entityeffect.config that return Condition -
Uses of Condition in com.hypixel.hytale.server.core.modules.entity.condition
Subclasses of Condition in com.hypixel.hytale.server.core.modules.entity.conditionModifier and TypeClassDescriptionclassA condition that checks whether the entity is alive.classA condition that checks whether the entity is currently charging an interaction or has recently charged one.classA condition that checks properties related to players.classA class that represents a condition based on an entity stat's bound value.classA condition that checks whether the entity is in one of the specified environments.classA condition that checks whether the entity is gliding.classA condition that checks whether the entity has a specific effect.classA condition that checks whether the entity's bounding box overlaps any block position containing a fluid matching one of the configured fluid IDs or tags.classA condition that check if the entity is a player.classA condition that combines multiple conditions using a logical operator.classA condition that checks whether an entity has not taken damage for a specified duration.classA condition that checks whether an entity is out of combat.classA condition that checks whether the entity can regenerate health.classA condition that checks whether the entity is sprinting.classA condition that checks an entity's stat against a specified amount using a comparison type.classA condition that checks whether the entity is within a suffocating environment.classA condition that checks whether the entity is wielding an item.Fields in com.hypixel.hytale.server.core.modules.entity.condition with type parameters of type ConditionModifier and TypeFieldDescriptionstatic final CodecMapCodec<Condition> Condition.CODECA codec map codec for allConditioninstances.Methods in com.hypixel.hytale.server.core.modules.entity.condition with parameters of type ConditionModifier and TypeMethodDescriptionstatic booleanCondition.allConditionsMet(ComponentAccessor<EntityStore> componentAccessor, Ref<EntityStore> ref, Instant currentTime, Condition[] conditions) Determines whether all conditions are met.abstract booleanLogicCondition.Operator.eval(ComponentAccessor<EntityStore> store, Ref<EntityStore> ref, Instant currentTime, Condition[] conditions) Evaluates the logical operation on the given conditions.Constructors in com.hypixel.hytale.server.core.modules.entity.condition with parameters of type ConditionModifierConstructorDescriptionLogicCondition(boolean inverse, LogicCondition.Operator operator, Condition[] conditions) Default Constructor for aLogicConditioninstance. -
Uses of Condition in com.hypixel.hytale.server.core.modules.entitystats.asset
Methods in com.hypixel.hytale.server.core.modules.entitystats.asset that return ConditionConstructors in com.hypixel.hytale.server.core.modules.entitystats.asset with parameters of type ConditionModifierConstructorDescriptionRegenerating(long interval, float amount, EntityStatType.Regenerating.RegenType regenType, Condition[] conditions, RegeneratingModifier[] modifiers) -
Uses of Condition in com.hypixel.hytale.server.core.modules.entitystats.asset.modifier
Constructors in com.hypixel.hytale.server.core.modules.entitystats.asset.modifier with parameters of type Condition