Class DamageSystems.ApplyDamage

All Implemented Interfaces:
ISystem<EntityStore>, QuerySystem<EntityStore>, EntityStatsSystems.StatModifyingSystem
Enclosing class:
DamageSystems

public static class DamageSystems.ApplyDamage extends DamageEventSystem implements EntityStatsSystems.StatModifyingSystem
An entity ticking system that handles the final step of damage processing.

Applies any damage to entities that hasn't been cancelled.