Class DamageSystems.ApplyParticles

All Implemented Interfaces:
ISystem<EntityStore>, QuerySystem<EntityStore>
Enclosing class:
DamageSystems

public static class DamageSystems.ApplyParticles extends DamageEventSystem
An entity ticking system that plays any effects for damage with Damage.IMPACT_PARTICLES.
  • Constructor Details

    • ApplyParticles

      public ApplyParticles()
  • Method Details