Class DamageSystems.HackKnockbackValues

All Implemented Interfaces:
ISystem<EntityStore>, QuerySystem<EntityStore>, TickableSystem<EntityStore>
Enclosing class:
DamageSystems

@Deprecated public static class DamageSystems.HackKnockbackValues extends EntityTickingSystem<EntityStore>
Deprecated.
This is a hack to modify knockback on NPCs/players before the physics rework unifies both

TODO change this when physics is implemented