Class DeathSystems.CorpseRemoval

All Implemented Interfaces:
ISystem<EntityStore>, QuerySystem<EntityStore>, TickableSystem<EntityStore>
Enclosing class:
DeathSystems

public static class DeathSystems.CorpseRemoval extends EntityTickingSystem<EntityStore>
Remove entity corpses once the corpse removal timer has finished ticking, or instantly if there isn't a timer.

Additionally, play any death particles.