Class DeathSystems.PlayerDeathScreen

All Implemented Interfaces:
ISystem<EntityStore>, QuerySystem<EntityStore>
Enclosing class:
DeathSystems

public static class DeathSystems.PlayerDeathScreen extends DeathSystems.OnDeathSystem
An on-death system that resolves a dying player's death flow: when the world resolves a death gamemode type (its DeathConfig or the server-wide default), the player respawns in place and enters it, with the death screen shown first when the type sets DeathScreenMessage. Otherwise the respawn screen opens. Death consequences (item drops, kill feed, death interactions) run for the death tick either way.