Contents
Class DeathSystems.PlayerDeathScreen
java.lang.Object
com.hypixel.hytale.component.system.System<EntityStore>
com.hypixel.hytale.component.system.RefChangeSystem<EntityStore, DeathComponent>
com.hypixel.hytale.server.core.modules.entity.damage.DeathSystems.OnDeathSystem
com.hypixel.hytale.server.core.modules.entity.damage.DeathSystems.PlayerDeathScreen
- All Implemented Interfaces:
ISystem<EntityStore>, QuerySystem<EntityStore>
- Enclosing class:
DeathSystems
An on-death system that resolves a dying player's death flow: when the world resolves a
death gamemode type (its
DeathConfig or the server-wide default), the player
respawns in place and enters it, with the death screen shown first when the type sets
DeathScreenMessage. Otherwise the respawn screen opens. Death consequences
(item drops, kill feed, death interactions) run for the death tick either way.-
Field Summary
Fields inherited from interface ISystem
EMPTY_ARRAY -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptiongetQuery()voidonComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) Called after a component has been added to an entity and has aComponentTypethat matchesRefChangeSystem.componentType().Methods inherited from class DeathSystems.OnDeathSystem
componentType, onComponentRemoved, onComponentSetMethods inherited from class System
getComponentRegistrations, getResourceRegistrations, registerResource, registerResourceMethods inherited from class Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface ISystem
getDependencies, getGroup, onSystemRegistered, onSystemUnregisteredMethods inherited from interface QuerySystem
getHierarchyScope, test
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Constructor Details
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PlayerDeathScreen
public PlayerDeathScreen()
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Method Details
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getQuery
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onComponentAdded
public void onComponentAdded(@Nonnull Ref<EntityStore> ref, @Nonnull DeathComponent component, @Nonnull Store<EntityStore> store, @Nonnull CommandBuffer<EntityStore> commandBuffer) Description copied from class:RefChangeSystemCalled after a component has been added to an entity and has aComponentTypethat matchesRefChangeSystem.componentType().- Specified by:
onComponentAddedin classRefChangeSystem<EntityStore, DeathComponent>- Parameters:
ref- The reference to the affiliated entitycomponent- The component instance being addedstore- The store affiliated with the entitycommandBuffer- The command buffer to execute tasks. Note: The command buffer tasks are executed after all systems have processed the component add.
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