Uses of Class
com.hypixel.hytale.server.core.modules.entity.damage.DeathComponent
Packages that use DeathComponent
Package
Description
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Uses of DeathComponent in com.hypixel.hytale.builtin.adventure.memories.memories.npc
Methods in com.hypixel.hytale.builtin.adventure.memories.memories.npc with parameters of type DeathComponentModifier and TypeMethodDescriptionvoidNPCMemory.KillMemoriesSystem.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of DeathComponent in com.hypixel.hytale.builtin.adventure.npcobjectives.systems
Methods in com.hypixel.hytale.builtin.adventure.npcobjectives.systems with parameters of type DeathComponentModifier and TypeMethodDescriptionvoidKillTrackerSystem.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of DeathComponent in com.hypixel.hytale.builtin.mounts
Subclasses with type arguments of type DeathComponent in com.hypixel.hytale.builtin.mountsMethods in com.hypixel.hytale.builtin.mounts that return types with arguments of type DeathComponentMethods in com.hypixel.hytale.builtin.mounts with parameters of type DeathComponentModifier and TypeMethodDescriptionvoidMountSystems.MountedEntityDeath.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCMountSystems.DismountOnMountDeath.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCMountSystems.DismountOnPlayerDeath.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.MountedEntityDeath.onComponentRemoved(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.MountedEntityDeath.onComponentSet(Ref<EntityStore> ref, DeathComponent oldComponent, DeathComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of DeathComponent in com.hypixel.hytale.builtin.triggervolumes.system
Methods in com.hypixel.hytale.builtin.triggervolumes.system with parameters of type DeathComponentModifier and TypeMethodDescriptionvoidTriggerVolumeDeathSystem.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of DeathComponent in com.hypixel.hytale.server.core.modules.entity.damage
Subclasses with type arguments of type DeathComponent in com.hypixel.hytale.server.core.modules.entity.damageModifier and TypeClassDescriptionstatic classA ref change system used by death-related systems to reduce boilerplatestatic classOn Respawn SystemFields in com.hypixel.hytale.server.core.modules.entity.damage with type parameters of type DeathComponentMethods in com.hypixel.hytale.server.core.modules.entity.damage that return types with arguments of type DeathComponentModifier and TypeMethodDescriptionDeathSystems.OnDeathSystem.componentType()RespawnSystems.OnRespawnSystem.componentType()static ComponentType<EntityStore, DeathComponent> DeathComponent.getComponentType()DamageModule.getDeathComponentType()Methods in com.hypixel.hytale.server.core.modules.entity.damage with parameters of type DeathComponentModifier and TypeMethodDescriptionvoidDeathSystems.ClearEntityEffects.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.ClearHealth.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.ClearInteractions.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.DeathAnimation.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.DropPlayerDeathItems.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.KillFeed.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.PlayerDeathMarker.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.PlayerDeathScreen.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.PlayerDropItemsConfig.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.PlayerKilledPlayer.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.RunDeathInteractions.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.StopVoiceOnDeath.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespawnSystems.OnRespawnSystem.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.OnDeathSystem.onComponentRemoved(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespawnSystems.CheckBrokenItemsRespawnSystem.onComponentRemoved(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespawnSystems.ClearEntityEffectsRespawnSystem.onComponentRemoved(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespawnSystems.ClearInteractionsRespawnSystem.onComponentRemoved(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespawnSystems.ClearRespawnUI.onComponentRemoved(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespawnSystems.ReenableVoiceOnRespawn.onComponentRemoved(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespawnSystems.ResetPlayerRespawnSystem.onComponentRemoved(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespawnSystems.ResetStatsRespawnSystem.onComponentRemoved(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.OnDeathSystem.onComponentSet(Ref<EntityStore> ref, DeathComponent oldComponent, DeathComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespawnSystems.OnRespawnSystem.onComponentSet(Ref<EntityStore> ref, DeathComponent oldComponent, DeathComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of DeathComponent in com.hypixel.hytale.server.core.modules.interaction.components
Methods in com.hypixel.hytale.server.core.modules.interaction.components with parameters of type DeathComponentModifier and TypeMethodDescriptionvoidCarriedBlockSystems.DropOnDeath.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of DeathComponent in com.hypixel.hytale.server.flock
Methods in com.hypixel.hytale.server.flock with parameters of type DeathComponentModifier and TypeMethodDescriptionvoidFlockDeathSystems.EntityDeath.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFlockDeathSystems.PlayerDeath.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of DeathComponent in com.hypixel.hytale.server.npc.systems
Methods in com.hypixel.hytale.server.npc.systems with parameters of type DeathComponentModifier and TypeMethodDescriptionvoidNPCDeathSystems.EntityViewSystem.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCDeathSystems.NPCKillsEntitySystem.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCSystems.OnDeathSystem.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnReferenceSystems.MarkerDeathSystem.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer)