Uses of Class
com.hypixel.hytale.server.core.modules.entity.damage.DeathSystems.OnDeathSystem
Packages that use DeathSystems.OnDeathSystem
Package
Description
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Uses of DeathSystems.OnDeathSystem in com.hypixel.hytale.builtin.adventure.memories.memories.npc
Subclasses of DeathSystems.OnDeathSystem in com.hypixel.hytale.builtin.adventure.memories.memories.npcModifier and TypeClassDescriptionstatic classA death system that gives the memory of a kill-gated NPC to the players near where it died. -
Uses of DeathSystems.OnDeathSystem in com.hypixel.hytale.builtin.adventure.npcobjectives.systems
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Uses of DeathSystems.OnDeathSystem in com.hypixel.hytale.builtin.mounts
Subclasses of DeathSystems.OnDeathSystem in com.hypixel.hytale.builtin.mountsModifier and TypeClassDescriptionstatic classA death system that handles resetting player movement settings when an NPC mount dies.static classA death system that handles dismounting a player from an NPC when the player dies. -
Uses of DeathSystems.OnDeathSystem in com.hypixel.hytale.builtin.triggervolumes.system
Modifier and TypeClassDescriptionfinal classEnqueues anTriggerEventType.ENTITY_DIEDevent at the victim's position the moment aDeathComponentis added. -
Uses of DeathSystems.OnDeathSystem in com.hypixel.hytale.server.core.modules.entity.damage
Modifier and TypeClassDescriptionstatic classRemoves all entity effects from dead entities.static classAn on-death system that ensures the health of the killed entity has depleted.static classAn on-death death system that clears interactions running on now dead entities.static classPlays the death animation on entities that die.static classAn on-death system that handles dropping items for players.static classAn on-death system that displays a message in the kill feed when an entity dies.static classAn on-death system that displays a death marker on map when the player dies.static classAn on-death system that resolves a dying player's death flow: when the world resolves a death gamemode type (itsDeathConfigor the server-wide default), the player respawns in place and enters it, with the death screen shown first when the type setsDeathScreenMessage.static classAn on-death system that configures whether players drop items based on aGameplayConfigsetting.static classAn on-death system that is called upon the death if a player.static classAn on-death system that runs interactions, if configured, for entities that die.static classAn on-death system that stops voice transmission when a player dies. -
Uses of DeathSystems.OnDeathSystem in com.hypixel.hytale.server.core.modules.interaction.components
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Uses of DeathSystems.OnDeathSystem in com.hypixel.hytale.server.flock
Subclasses of DeathSystems.OnDeathSystem in com.hypixel.hytale.server.flockModifier and TypeClassDescriptionstatic classA death system that handles when a legacy entity dies.static classA death system that handles when a player dies. -
Uses of DeathSystems.OnDeathSystem in com.hypixel.hytale.server.npc.systems
Subclasses of DeathSystems.OnDeathSystem in com.hypixel.hytale.server.npc.systemsModifier and TypeClassDescriptionstatic classA death system that handles the death for entities within viewstatic classA death system that handles updating the damage data of the attacker NPCs damage data componentstatic classA death system that handles the death of an NPC entitystatic classDisconnects a spawned NPC from itsSpawnMarkerEntityas soon as it dies, rather than waiting for the corpse to be removed.