Uses of Class
com.hypixel.hytale.server.core.modules.entity.item.ItemComponent
Packages that use ItemComponent
Package
Description
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Uses of ItemComponent in com.hypixel.hytale.server.core.modules.entity
Methods in com.hypixel.hytale.server.core.modules.entity that return types with arguments of type ItemComponent -
Uses of ItemComponent in com.hypixel.hytale.server.core.modules.entity.item
Fields in com.hypixel.hytale.server.core.modules.entity.item with type parameters of type ItemComponentModifier and TypeFieldDescriptionstatic final BuilderCodec<ItemComponent> ItemComponent.CODECThe codec used to parseItemComponentinstances.Methods in com.hypixel.hytale.server.core.modules.entity.item that return ItemComponentMethods in com.hypixel.hytale.server.core.modules.entity.item that return types with arguments of type ItemComponentModifier and TypeMethodDescriptionstatic ComponentType<EntityStore, ItemComponent> ItemComponent.getComponentType()Constructor parameters in com.hypixel.hytale.server.core.modules.entity.item with type arguments of type ItemComponentModifierConstructorDescriptionItemMergeSystem(ComponentType<EntityStore, ItemComponent> itemComponentComponentType, ComponentType<EntityStore, Interactable> interactableComponentType, ResourceType<EntityStore, SpatialResource<Ref<EntityStore>, EntityStore>> itemSpatialComponent) Default Constructor for aItemMergeSysteminstanceItemPrePhysicsSystem(ComponentType<EntityStore, ItemComponent> itemComponentType, ComponentType<EntityStore, BoundingBox> boundingBoxComponentType, ComponentType<EntityStore, Velocity> velocityComponentType, ComponentType<EntityStore, TransformComponent> transformComponentType, ComponentType<EntityStore, PhysicsValues> physicsValuesComponentType) Default Constructor for aItemPrePhysicsSysteminstance -
Uses of ItemComponent in com.hypixel.hytale.server.core.modules.entity.player
Constructor parameters in com.hypixel.hytale.server.core.modules.entity.player with type arguments of type ItemComponentModifierConstructorDescriptionPlayerItemEntityPickupSystem(ComponentType<EntityStore, ItemComponent> itemComponentType, ComponentType<EntityStore, Player> playerComponentType, ResourceType<EntityStore, SpatialResource<Ref<EntityStore>, EntityStore>> playerSpatialComponent) Default Constructor for aPlayerItemEntityPickupSystem