Contents
Package com.hypixel.hytale.server.core.modules.entity.player
package com.hypixel.hytale.server.core.modules.entity.player
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ClassDescriptionThe chunk tracker, tracks the chunks players have loaded and sends chunks that are in view distance and unloads loaded chunks that are now out of view distance.An enum that represents the visibility state of a chunk.Maintains the creative eraser's root interaction override on the player.Strips the eraser override when the player is removed from the world.Re-applies the eraser override when the synced player settings change.Systems that help with predicting how knockback will effect a player without waiting for the client to respond.Intercepts and filters player input in order to let the knockback simulation handle it.Sets up the knockback simulation when it is added to an entityDeprecated.Should be replaced once physics are unified between client/serverPer-world resource that tracks the duration between consecutive server ticks, sent to clients via
NetworkTickSystem.An entity ticking system that sends aNetworkTickpacket to every connected player once per server tick.A class that contains various systems related to theChunkTrackercomponent for players.A holder system that adds theChunkTrackercomponent to an entity store when the entity is added.An entity ticking system that updates theChunkTrackercomponent each tick.Represents the creative-specific settings for a player entity.A class that holdsHudManagerrelated systemsA ref system that handles initializing the hud upon the creation of a playerAn entity ticking system that handles item entity pickup by player entities.A class that contains systems related to managing player movement.A holder system that ensures theMovementManagercomponent is assigned to player entities.A ref system that initializes theMovementManagercomponent when assigned to player entities.An entity ticking system that handles ping updates for player entities.An entity ticking system that handles processing the players movement and collisions.A class that contains a variety of player saving related systemsA holder system that saves a player's config when the player entity is removed from the store, unless saving is currently locked on the world.A resource type that holds the world-wide player save data information.An entity ticking system that handles the saving of a players data.A store system that is called to save the config of all players in a world that is being removed.An entity ticking system that sends inventory updates to their affiliated players.An entity component that represents the settings for a player entity.An entity component that represents the skin of a player entity.A class that holds a variety of player-specific systems.An entity ticking system that blocks player movement when the world is paused.An entity event system that populates kill feed decedent with the players display name.An entity event system that populates kill feed killer with the players display name.A ref change system that handles updating the player's nameplate when their display name changes.A ref system change system that handles updating the player's nameplate when their display name changes.A ref system that is called upon the adding of a player entity.Initializes essential components for every player added to the world: input handling, effect controller, unique item usages, and all inventory components at their default capacities.A holder system that is called upon the removal of a player entity.A ref system that is called upon the spawning of a player entity.An entity ticking system that processes queued player input values.An entity ticking system that handles updating the player ref of a player entity.Represents the voice-specific settings for a player entity.