Contents
Class PlayerSystems
java.lang.Object
com.hypixel.hytale.server.core.modules.entity.player.PlayerSystems
A class that holds a variety of player-specific systems.
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic classAn entity ticking system that blocks player movement when the world is paused.static classAn entity event system that populates kill feed decedent with the players display name.static classAn entity event system that populates kill feed killer with the players display name.static classA ref change system that handles updating the player's nameplate when their display name changes.static classA ref system change system that handles updating the player's nameplate when their display name changes.static classA ref system that is called upon the adding of a player entity.static classInitializes essential components for every player added to the world: input handling, effect controller, unique item usages, and all inventory components at their default capacities.static classA holder system that is called upon the removal of a player entity.static classA ref system that is called upon the spawning of a player entity.static classAn entity ticking system that processes queued player input values.static classAn entity ticking system that handles updating the player ref of a player entity. -
Field Summary
Fields -
Constructor Summary
Constructors -
Method Summary
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Field Details
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LOGGER
The logger for this class.
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Constructor Details
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PlayerSystems
public PlayerSystems()
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