Interface ISensorEntityCollector

All Superinterfaces:
RoleStateChange
All Known Implementing Classes:
CombatTargetCollector, EncounterMemberCollector

public interface ISensorEntityCollector extends RoleStateChange
An interface defining a collector component used by SensorEntityBase. A collector is called for every entity checked by the sensor and can be used to process matched or non-matched entities for various purposes (e.g. keeping a memory of all potential matched targets, not just the one selected).