Uses of Package
com.hypixel.hytale.server.npc.instructions
Packages that use com.hypixel.hytale.server.npc.instructions
Package
Description
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.builtin.adventure.npcobjectives.npcClassDescriptionPer-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.builtin.adventure.npcshop.npcClassDescriptionPer-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.builtin.encountermanagerClassDescriptionPer-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.builtin.encountermanager.npcClassDescriptionPer-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.builtin.gameflags.integration.npcClassDescriptionPer-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.builtin.mounts.npcClassDescriptionPer-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.builtin.npccombatactionevaluator.corecomponentsClassDescriptionPer-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.builtin.npccombatactionevaluator.evaluatorClassDescriptionPer-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.builtin.npccombatactionevaluator.evaluator.combatactionsClassDescriptionPer-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.builtin.portals.npcClassDescriptionPer-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.builtin.triggervolumes.npcClassDescriptionPer-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.flock.corecomponentsClassDescriptionCreated on 15/07/2020Per-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.A Motion computes a steering output (desired relative speed, direction and rotation) A steering describes a desired speed and rotation relative to max speed.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.npc.corecomponentsClassDescriptionCreated on 15/07/2020Capability marker for actions that can fire after a configured
Delayby snapshotting their sensor-derived inputs at execute time and completing via the deferred-action queue (support-driven), rather than by being re-executed in place.Per-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.Created on 15/07/2020A Motion computes a steering output (desired relative speed, direction and rotation) A steering describes a desired speed and rotation relative to max speed. -
Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.npc.corecomponents.audiovisualClassDescriptionCapability marker for actions that can fire after a configured
Delayby snapshotting their sensor-derived inputs at execute time and completing via the deferred-action queue (support-driven), rather than by being re-executed in place.Per-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick. -
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.npc.corecomponents.buildersClassDescriptionCreated on 15/07/2020Created on 15/07/2020A Motion computes a steering output (desired relative speed, direction and rotation) A steering describes a desired speed and rotation relative to max speed.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.npc.corecomponents.combatClassDescriptionCreated on 15/07/2020Per-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.Created on 15/07/2020A Motion computes a steering output (desired relative speed, direction and rotation) A steering describes a desired speed and rotation relative to max speed.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.npc.corecomponents.debugClassDescriptionCreated on 15/07/2020Per-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.A Motion computes a steering output (desired relative speed, direction and rotation) A steering describes a desired speed and rotation relative to max speed.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.npc.corecomponents.entityClassDescriptionPer-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.Created on 15/07/2020A Motion computes a steering output (desired relative speed, direction and rotation) A steering describes a desired speed and rotation relative to max speed.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.npc.corecomponents.entity.filtersClassDescriptionPer-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.npc.corecomponents.entity.prioritisersClassDescriptionPer-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.npc.corecomponents.interactionClassDescriptionCapability marker for actions that can fire after a configured
Delayby snapshotting their sensor-derived inputs at execute time and completing via the deferred-action queue (support-driven), rather than by being re-executed in place.Per-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick. -
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.npc.corecomponents.itemsClassDescriptionPer-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.npc.corecomponents.lifecycleClassDescriptionCapability marker for actions that can fire after a configured
Delayby snapshotting their sensor-derived inputs at execute time and completing via the deferred-action queue (support-driven), rather than by being re-executed in place.Per-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick. -
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.npc.corecomponents.movementClassDescriptionCreated on 15/07/2020Per-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.A Motion computes a steering output (desired relative speed, direction and rotation) A steering describes a desired speed and rotation relative to max speed.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.npc.corecomponents.statemachineClassDescriptionPer-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.npc.corecomponents.timerClassDescriptionCreated on 15/07/2020Per-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.Created on 15/07/2020A Motion computes a steering output (desired relative speed, direction and rotation) A steering describes a desired speed and rotation relative to max speed.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.npc.corecomponents.timer.buildersClassDescriptionCreated on 15/07/2020Created on 15/07/2020A Motion computes a steering output (desired relative speed, direction and rotation) A steering describes a desired speed and rotation relative to max speed.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.npc.corecomponents.utilityClassDescriptionCreated on 15/07/2020Per-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.Created on 15/07/2020A Motion computes a steering output (desired relative speed, direction and rotation) A steering describes a desired speed and rotation relative to max speed.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.npc.corecomponents.utility.buildersClassDescriptionCreated on 15/07/2020Created on 15/07/2020A Motion computes a steering output (desired relative speed, direction and rotation) A steering describes a desired speed and rotation relative to max speed.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.npc.corecomponents.worldClassDescriptionCreated on 15/07/2020Per-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.Created on 15/07/2020A Motion computes a steering output (desired relative speed, direction and rotation) A steering describes a desired speed and rotation relative to max speed.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.npc.decisionmaker.coreClassDescriptionPer-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.npc.decisionmaker.core.conditionsClassDescriptionPer-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.npc.decisionmaker.core.conditions.baseClassDescriptionPer-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.npc.instructionsClassDescriptionCreated on 15/07/2020Per-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.Created on 15/07/2020Slot-indexed view over an entity's instruction tree, used by reset actions that target a specific named instruction.A Motion computes a steering output (desired relative speed, direction and rotation) A steering describes a desired speed and rotation relative to max speed.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.npc.instructions.buildersClassDescriptionCreated on 15/07/2020Created on 15/07/2020
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.npc.roleClassDescriptionCreated on 15/07/2020Per-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.npc.role.supportClassDescriptionPer-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.npc.statetransitionClassDescriptionPer-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.npc.systemsClassDescriptionPer-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.npc.utilClassDescriptionPer-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.
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Classes in com.hypixel.hytale.server.npc.instructions used by com.hypixel.hytale.server.spawning.corecomponentsClassDescriptionPer-execution scratch struct that bundles ECS support component references plus tree-mode runtime state for a single instruction-tree tick.
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