Uses of Interface
com.hypixel.hytale.server.npc.instructions.RoleStateChange
Packages that use RoleStateChange
Package
Description
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Uses of RoleStateChange in com.hypixel.hytale.builtin.adventure.npcobjectives.npc
Classes in com.hypixel.hytale.builtin.adventure.npcobjectives.npc that implement RoleStateChangeModifier and TypeClassDescriptionclassclassclass -
Uses of RoleStateChange in com.hypixel.hytale.builtin.adventure.npcshop.npc
Classes in com.hypixel.hytale.builtin.adventure.npcshop.npc that implement RoleStateChangeModifier and TypeClassDescriptionclassNPC action to open a barter shop for the interacting player.class -
Uses of RoleStateChange in com.hypixel.hytale.builtin.encountermanager.npc
Classes in com.hypixel.hytale.builtin.encountermanager.npc that implement RoleStateChangeModifier and TypeClassDescriptionclassEncounter-only action that requests a role change for the NPC matched by the triggering sensor.classEncounter-only action that hides the boss bar for every player tracked by the encounter.classEncounter-only action that returns every player tracked by the encounter to their normal weather.classclassEncounter-only action that sets a server-authority audio-state axis for every player tracked by the encounter.classEncounter-only action that points the boss bar at the sensor-matched target, for every player tracked by the encounter.classEncounter-only action that overrides the weather for every player tracked by the encounter.classEncounter-only counterpart to SetInvulnerable that toggles invulnerability on the sensor-matched target rather than self.classEncounter-only action that sends a world-event signal.classEncounter-only action that sets the forced music every player tracked by the encounter should hear.classEncounter-only action that returns the encounter's audio zone to normal.classCollector that records matched players as members of the encounter, driving every per-player effect it runs. -
Uses of RoleStateChange in com.hypixel.hytale.builtin.gameflags.integration.npc
Classes in com.hypixel.hytale.builtin.gameflags.integration.npc that implement RoleStateChange -
Uses of RoleStateChange in com.hypixel.hytale.builtin.mounts.npc
Classes in com.hypixel.hytale.builtin.mounts.npc that implement RoleStateChange -
Uses of RoleStateChange in com.hypixel.hytale.builtin.npccombatactionevaluator.corecomponents
Classes in com.hypixel.hytale.builtin.npccombatactionevaluator.corecomponents that implement RoleStateChangeModifier and TypeClassDescriptionclassclassclassA collector designed to push matched targets to theTargetMemory.classclass -
Uses of RoleStateChange in com.hypixel.hytale.builtin.portals.npc
Classes in com.hypixel.hytale.builtin.portals.npc that implement RoleStateChangeModifier and TypeClassDescriptionclassEncounter-only action that addssecondsto the current portal/fragment world's remaining timer. -
Uses of RoleStateChange in com.hypixel.hytale.builtin.triggervolumes.npc
Classes in com.hypixel.hytale.builtin.triggervolumes.npc that implement RoleStateChangeModifier and TypeClassDescriptionclassFires theSignalReceivedevent on every trigger volume that carriesmatchTagand lies withinradiusof the acting entity (or the sensor-provided position). -
Uses of RoleStateChange in com.hypixel.hytale.server.flock.corecomponents
Classes in com.hypixel.hytale.server.flock.corecomponents that implement RoleStateChangeModifier and TypeClassDescriptionclassThe beacon action that entities can use to send out messages to members in the flock.classclassclassclassclassclassclassclassclass -
Uses of RoleStateChange in com.hypixel.hytale.server.npc.corecomponents
Subinterfaces of RoleStateChange in com.hypixel.hytale.server.npc.corecomponentsModifier and TypeInterfaceDescriptioninterfaceinterfaceAn interface defining a collector component used bySensorEntityBase.interfaceClasses in com.hypixel.hytale.server.npc.corecomponents that implement RoleStateChangeModifier and TypeClassDescriptionclassclassCreated on 28/04/2020classclassBase for actions that fire after a configuredDelayby capturing their sensor-derived inputs at execute time and completing via the deferred-action queue (a self-contained continuation per fire), rather than by being re-executed in place.classclassCreated on 15/07/2020classCreated on 25/08/2020classclassRepresents a sensor with an array of set entity filtersclass -
Uses of RoleStateChange in com.hypixel.hytale.server.npc.corecomponents.audiovisual
Classes in com.hypixel.hytale.server.npc.corecomponents.audiovisual that implement RoleStateChangeModifier and TypeClassDescriptionclassclassclassAn NPC action that sets an attachment on the given slot of the NPCs model.classclassPlays a sound to players within a specified rangeclassclass -
Uses of RoleStateChange in com.hypixel.hytale.server.npc.corecomponents.combat
Classes in com.hypixel.hytale.server.npc.corecomponents.combat that implement RoleStateChangeModifier and TypeClassDescriptionclassAn NPC action that applies the given entity effect to the specified targetclassclassIterates theBlockHitlist provided by aBlockCollisionProviderand queues a configurableRootInteractionchain against each hit block position.classIterates theEntityHitlist provided by anEntityCollisionProviderand queues a configurableRootInteractionchain against each hit entity.classclassclassclassMatches when a precedingBodyMotionChargereports at least one block collision in the current rail-step tick.classMatches when a precedingBodyMotionChargereports at least one entity collision in the current rail-step tick.classclassclass -
Uses of RoleStateChange in com.hypixel.hytale.server.npc.corecomponents.debug
Classes in com.hypixel.hytale.server.npc.corecomponents.debug that implement RoleStateChange -
Uses of RoleStateChange in com.hypixel.hytale.server.npc.corecomponents.entity
Classes in com.hypixel.hytale.server.npc.corecomponents.entity that implement RoleStateChangeModifier and TypeClassDescriptionclassThe beacon action that entities can use to send out messages to a certain group of other entities.classclassclassclassclassclassToggles invulnerability on an NPC.classclassclassclassA sensor that is set off when a beacon message is broadcast and received by the NPC.classclassclassclassclassclassclass -
Uses of RoleStateChange in com.hypixel.hytale.server.npc.corecomponents.entity.filters
Classes in com.hypixel.hytale.server.npc.corecomponents.entity.filters that implement RoleStateChangeModifier and TypeClassDescriptionclassclassclassclassclassMatches when the target entity is dead (i.e. it has aDeathComponent).classclassclassclassclassclassclassclassclassclassclassclassclassclassAn entity filter that checks if an entity is standing on a block of a specified block set.classclass -
Uses of RoleStateChange in com.hypixel.hytale.server.npc.corecomponents.entity.prioritisers
Classes in com.hypixel.hytale.server.npc.corecomponents.entity.prioritisers that implement RoleStateChangeModifier and TypeClassDescriptionclassclass -
Uses of RoleStateChange in com.hypixel.hytale.server.npc.corecomponents.interaction
Classes in com.hypixel.hytale.server.npc.corecomponents.interaction that implement RoleStateChangeModifier and TypeClassDescriptionclassclassclassSpawns a lightweight, server-only host entity at a chosen position + orientation and runs a configuredRootInteractionon it via the host's own interaction manager, owned (for attribution + item context) by the acting NPC/encounter.classclassclass -
Uses of RoleStateChange in com.hypixel.hytale.server.npc.corecomponents.items
Classes in com.hypixel.hytale.server.npc.corecomponents.items that implement RoleStateChangeModifier and TypeClassDescriptionclassclassclassclass -
Uses of RoleStateChange in com.hypixel.hytale.server.npc.corecomponents.lifecycle
Classes in com.hypixel.hytale.server.npc.corecomponents.lifecycle that implement RoleStateChangeModifier and TypeClassDescriptionclassclassclassclassclassclassclass -
Uses of RoleStateChange in com.hypixel.hytale.server.npc.corecomponents.movement
Classes in com.hypixel.hytale.server.npc.corecomponents.movement that implement RoleStateChangeModifier and TypeClassDescriptionclassAn NPC action that instructs the NPC to crouch via their movement statesclassAn NPC action that overrides the desired altitude on the active motion controller of the NPCclassAn NPC action that instructs the NPCs motion controller to recompute its pathclassclassBodyMotionFindBase<T extends AStarBase>classclassCreated on 09/03/2020classclassclassclassclassclassclassclassclassclassclassclassclassclassAn NPC sensor to detect whether the NPC is currently on the ground -
Uses of RoleStateChange in com.hypixel.hytale.server.npc.corecomponents.statemachine
Classes in com.hypixel.hytale.server.npc.corecomponents.statemachine that implement RoleStateChangeModifier and TypeClassDescriptionclassclassclassclassclass -
Uses of RoleStateChange in com.hypixel.hytale.server.npc.corecomponents.timer
Classes in com.hypixel.hytale.server.npc.corecomponents.timer that implement RoleStateChangeModifier and TypeClassDescriptionclassclassclassclassCreated on 30/07/2020classMotionTimer<T extends Motion>classclass -
Uses of RoleStateChange in com.hypixel.hytale.server.npc.corecomponents.utility
Classes in com.hypixel.hytale.server.npc.corecomponents.utility that implement RoleStateChangeModifier and TypeClassDescriptionclassScoping action that offsets every position in the incoming set by a fixed vector, then runs its nested actions against the offset positions.classRuns its nested action list once for every target/position the sensor produced (seeIPositionSet).classclassScoping action that projects every position in the incoming set down onto the ground, then runs its nested actions against the grounded positions.classclassclassclassclassclassBase for scoping actions that transform the incoming position set and run their nested action list once against the transformed set (re-binding thesensorInfothe nested list sees).classclassclassclassclassCreated on 30/07/2020classMotionSequence<T extends Motion>classWrapping sensor that offsets every position in the wrapped sensor's set by a fixed vector.classSensorAnd matches when all of the children matches.classclassclassclassclassclassSensorOr matches when any of the children matches.classWrapping sensor that projects every position in the wrapped sensor's set straight down to the top of the first solid block beneath it.classclassclassBase for wrapping sensors that map aPositionSetTransformover an inner sensor's position set, exposing the result as aPositionSetProvider.class -
Uses of RoleStateChange in com.hypixel.hytale.server.npc.corecomponents.world
Classes in com.hypixel.hytale.server.npc.corecomponents.world that implement RoleStateChangeModifier and TypeClassDescriptionclassclassclassclassclassclassclassSets the NPCs current position to the spawn/leash position to be used with the leash sensorclassclassclassclassclassclassclassclassclassclassclassclassA sensor that triggers when the NPC is outside a specified range from the leash pointclassclassclassFinds every world point withinRangeof the acting entity, optionally filtered byTag.classclassclassclass -
Uses of RoleStateChange in com.hypixel.hytale.server.npc.instructions
Subinterfaces of RoleStateChange in com.hypixel.hytale.server.npc.instructionsModifier and TypeInterfaceDescriptioninterfaceinterfaceCreated on 15/07/2020interfaceCreated on 15/07/2020interfaceA Motion computes a steering output (desired relative speed, direction and rotation) A steering describes a desired speed and rotation relative to max speed.interfaceClasses in com.hypixel.hytale.server.npc.instructions that implement RoleStateChange -
Uses of RoleStateChange in com.hypixel.hytale.server.spawning.corecomponents
Classes in com.hypixel.hytale.server.spawning.corecomponents that implement RoleStateChange