Uses of Class
com.hypixel.hytale.server.npc.systems.SteppableTickingSystem
Packages that use SteppableTickingSystem
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Uses of SteppableTickingSystem in com.hypixel.hytale.server.npc.systems
Subclasses of SteppableTickingSystem in com.hypixel.hytale.server.npc.systemsModifier and TypeClassDescriptionclassA steppable ticking system that handles preparing NPCs for avoidance-based logic.classA steppable ticking system that computes NPC velocity based on position stored at start of tick before handling behaviour versus at end of tick.classMessageSupportSystem<T extends MessageSupport>Handles ticking ofMessageSupportclasses for NPCs.static classA message support system for theBeaconSupportcomponentstatic classA message support system for theNPCBlockEventSupportcomponentstatic classA message support system for theNPCEntityEventSupportcomponentstatic classA message support system for thePlayerBlockEventSupportcomponentstatic classA message support system for thePlayerEntityEventSupportcomponentclassA steppable ticking system that updates theMovementStatesfor NPC based on its motion this tick.classA steppable ticking system that handles the initial checks required before ticking an NPCs, including checking if the NPC has fallen out of the world or is meant to despawn.static classA steppable ticking system that handles updating the position cache of an NPC entitystatic classA steppable ticking system that drives the per-tick delay queue onEntitySupport.static classA steppable ticking system that resets the per-tick avoidance-ignore slot onMarkedEntitySupport.static classRe-resolves rebind marked-target slots (those that captured a target UUID) before the behavior tick.static classA steppable ticking system that updates thePositionCache.static classA steppable ticking system that handles post-behaviour ticking of NPC logicstatic classA steppable ticking system that handles pre-behaviour logic for an NPC entities rolestatic classA steppable ticking system that handles NPC entity debug logicstatic classA steppable ticking system that runs end-of-tick maintenance onStateSupport.static classA steppable ticking system that ticks per-entityWorldSupport.classA steppable ticking system that handles computing and executing NPC movement based on the steering returned by the behaviour computation.classA steppable ticking system that handles ticking all the internal timers on theTimerscomponent used in NPC behaviour.