Class SteppableTickingSystem

All Implemented Interfaces:
ISystem<EntityStore>, QuerySystem<EntityStore>, TickableSystem<EntityStore>
Direct Known Subclasses:
AvoidanceSystem, ComputeVelocitySystem, MessageSupportSystem, MovementStatesSystem, NPCPreTickSystem, PositionCacheSystems.UpdateSystem, RoleSystems.EntitySupportTickSystem, RoleSystems.MarkedEntitySupportPostSystem, RoleSystems.MarkedTargetRebindSystem, RoleSystems.PositionCacheClearSystem, RoleSystems.PostBehaviourSupportTickSystem, RoleSystems.PreBehaviourSupportTickSystem, RoleSystems.RoleDebugSystem, RoleSystems.StateSupportUpdateSystem, RoleSystems.WorldSupportTickSystem, SteeringSystem, TimerSystem

public abstract class SteppableTickingSystem extends EntityTickingSystem<EntityStore>
A system which handles the StepComponent for NPCs so that they can be debug stepped through instead of ticking regularly if frozen. Created on 24/11/2020