Class LocalSpawnControllerSystem

All Implemented Interfaces:
ISystem<EntityStore>, TickableSystem<EntityStore>

public class LocalSpawnControllerSystem extends TickingSystem<EntityStore>
Once per tick, handles gathering all Players with LocalSpawnControllers and checking which ones are able to run. Those that are able to run are processed to see if new LegacySpawnBeaconEntity entities can be placed.

Created on 03/11/2020