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Abilities

Elements

Asset path: Server/Abilities/Elements/*.json

Parent

When set this asset will inherit properties from the named asset.

When inheriting from another Element most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together.

Type information: String

Tags

Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.

For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.

Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone.

Type information:

(Nullable) Map of the following:

KeyType
any StringArray of String

DamageCause

The damage cause a conversion rune re-keys the supported ability's elemental damage to.

Type information: String

Reference to a DamageCause asset

OnHitEffect

Optional EntityEffect: the status a damaging hit of this element applies to its victim (e.g. wind applying Gust).

Type information: (Nullable) String

Reference to a EntityEffect asset

Reactions

Outcomes on a victim that carries this element's state and takes damage of another element, keyed by the triggering element id.

Type information:

(Nullable) Map of the following:

KeyType
any String
Reaction

Reaction with the following properties:

KeyTypeDescription
EffectString

Reference to a EntityEffect asset

EntityEffect applied to the victim when the reaction triggers.

ConsumeStateBoolean defaults to: true

Whether the element state that reacted is removed from the victim.

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