Elements
Asset path: Server/Abilities/Elements/*.json
Parent
When set this asset will inherit properties from the named asset.
When inheriting from another Element most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together.
Type information: String
Tags
Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.
For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.
Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone.
Type information:
(Nullable) Map of the following:
| Key | Type |
|---|---|
any String | Array of String |
DamageCause
The damage cause a conversion rune re-keys the supported ability's elemental damage to.
Type information: String
Reference to a DamageCause asset
OnHitEffect
Optional EntityEffect: the status a damaging hit of this element applies to its victim (e.g. wind applying Gust).
Type information: (Nullable) String
Reference to a EntityEffect asset
Reactions
Outcomes on a victim that carries this element's state and takes damage of another element, keyed by the triggering element id.
Type information:
(Nullable) Map of the following:
| Key | Type | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
any String | Reaction
|
