CameraEffect
Asset path: Server/Camera/CameraEffect/*.json
This object has different properties depending on the value of the Type property.
All possible options are listed below:
CameraShake
CameraShakeEffect with the following properties:
| Key | Type | Description | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Type | Constant value: CameraShake | This field controls the type, it must be set to the constant value "CameraShake" to function as this type. | ||||||||||||
| Parent | String | When set this asset will inherit properties from the named asset. When inheriting from another CameraShakeEffect most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together. | ||||||||||||
| CameraShake | (Nullable) Either String or CameraShake | The type of camera shake to apply for this effect. | ||||||||||||
| Intensity | (Nullable)
ShakeIntensity
| Controls how intensity-context (such as damage) is interpreted as shake intensity. | ||||||||||||
| Tags | (Nullable) Map of the following:
Map
| Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit. For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore. Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone. |
Notes:
Types referenced by this type
AccumulationMode
Any one of the following String (defaults to Set):
| Name | Description |
|---|---|
"Set" | Set the current value to the new one |
"Sum" | Add the new value to the current one |
"Average" | Average the new value with current one |
