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Misc

StabSelector

A selector that stabs in a straight line over a given period of time.

Id

This field controls the type, it must be set to the constant value "Stab" to function as this type.

Type information: Constant value: Stab

StartDistance

The distance from the entity that the selector starts its search from.

Type information: Number defaults to: 0.01

EndDistance

The distance from the entity that the selector ends its search at.

Type information: Number defaults to: 0.0

ExtendTop

The amount to extend the top of the selector by.

Type information: Number defaults to: 1.0

ExtendBottom

The amount to extend the bottom of the selector by.

Type information: Number defaults to: 1.0

ExtendLeft

The amount to extend the left side of the selector by.

Type information: Number defaults to: 1.0

ExtendRight

The amount to extend the right side of the selector by.

Type information: Number defaults to: 1.0

YawOffset

The yaw rotation offset in degrees for this selector

Type information: Number defaults to: 0.0

PitchOffset

The pitch rotation offset in degrees for this selector

Type information: Number defaults to: 0.0

RollOffset

The roll rotation offset in degrees for this selector

Type information: Number defaults to: 0.0

TestLineOfSight

Whether to test for line of sight between the user and the target before counting a hit

Type information: Boolean defaults to: false

IgnorePitch

Ignores the entity's look pitch so the selector stays level with the ground.

Type information: Boolean defaults to: false

IgnoreYaw

Ignores the entity's look yaw, keeping the selector in a fixed world direction (use YawOffset to orient it).

Type information: Boolean defaults to: false

Anchor

Where the selector anchors vertically: Eyes (default) follows the entity's model eye height, Feet anchors at ground level so the same attack asset works across differently sized entities.

Type information:

(Nullable) Any one of the following String (defaults to Eyes):

NameDescription
"Eyes"
"Feet"

SizeAttribute

Name of an ability attribute (e.g. AoeScale) that uniformly scales the shape (EndDistance and all extends, StartDistance and anchor unchanged) when the acting entity carries resolved attributes, e.g. an ability cast with support runes.

Type information: (Nullable) String

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