| And | AndPatternAsset
AndPatternAsset with the following properties:
| Key | Type | Description |
|---|
| Type | Constant value: And | This field controls the type, it must be set to the constant value "And" to function as this type. | | Parent | String | When set this asset will inherit properties from the named asset.
When inheriting from another AndPatternAsset most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together. | | Skip | Boolean defaults to: false | | | ExportAs | (Nullable) String defaults to: | | | Patterns | (Nullable) Array of the type: Type Selector | | | Tags | (Nullable) Map | Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.
For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.
Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone. |
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| BlockSet | BlockSetPatternAsset
BlockSetPatternAsset with the following properties:
| Key | Type | Description |
|---|
| Type | Constant value: BlockSet | This field controls the type, it must be set to the constant value "BlockSet" to function as this type. | | Parent | String | When set this asset will inherit properties from the named asset.
When inheriting from another BlockSetPatternAsset most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together. | | Skip | Boolean defaults to: false | | | ExportAs | (Nullable) String defaults to: | | | BlockSet | (Nullable) MaterialSetAsset | | | Tags | (Nullable) Map | Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.
For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.
Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone. |
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| BlockType | MaterialPatternAsset
MaterialPatternAsset with the following properties:
| Key | Type | Description |
|---|
| Type | Constant value: BlockType | This field controls the type, it must be set to the constant value "BlockType" to function as this type. | | Parent | String | When set this asset will inherit properties from the named asset.
When inheriting from another MaterialPatternAsset most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together. | | Skip | Boolean defaults to: false | | | ExportAs | (Nullable) String defaults to: | | | Material | (Nullable) MaterialAsset | | | Tags | (Nullable) Map | Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.
For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.
Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone. |
|
| Ceiling | CeilingPatternAsset
CeilingPatternAsset with the following properties:
| Key | Type | Description |
|---|
| Type | Constant value: Ceiling | This field controls the type, it must be set to the constant value "Ceiling" to function as this type. | | Parent | String | When set this asset will inherit properties from the named asset.
When inheriting from another CeilingPatternAsset most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together. | | Skip | Boolean defaults to: false | | | ExportAs | (Nullable) String defaults to: | | | Ceiling | (Nullable) Type Selector | | | Origin | (Nullable) Type Selector | | | Tags | (Nullable) Map | Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.
For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.
Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone. |
|
| Constant | ConstantPatternAsset
ConstantPatternAsset with the following properties:
| Key | Type | Description |
|---|
| Type | Constant value: Constant | This field controls the type, it must be set to the constant value "Constant" to function as this type. | | Parent | String | When set this asset will inherit properties from the named asset.
When inheriting from another ConstantPatternAsset most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together. | | Skip | Boolean defaults to: false | | | ExportAs | (Nullable) String defaults to: | | | Value | Boolean defaults to: false | | | Tags | (Nullable) Map | Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.
For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.
Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone. |
|
| Cuboid | CuboidPatternAsset
CuboidPatternAsset with the following properties:
| Key | Type | Description |
|---|
| Type | Constant value: Cuboid | This field controls the type, it must be set to the constant value "Cuboid" to function as this type. | | Parent | String | When set this asset will inherit properties from the named asset.
When inheriting from another CuboidPatternAsset most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together. | | Skip | Boolean defaults to: false | | | ExportAs | (Nullable) String defaults to: | | | SubPattern | (Nullable) Type Selector | | | Min | (Nullable) Vector3i | | | Max | (Nullable) Vector3i | | | Tags | (Nullable) Map | Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.
For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.
Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone. |
|
| FieldFunction | DensityPatternAsset
DensityPatternAsset with the following properties:
| Key | Type | Description |
|---|
| Type | Constant value: FieldFunction | This field controls the type, it must be set to the constant value "FieldFunction" to function as this type. | | Parent | String | When set this asset will inherit properties from the named asset.
When inheriting from another DensityPatternAsset most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together. | | Skip | Boolean defaults to: false | | | ExportAs | (Nullable) String defaults to: | | | Delimiters | (Nullable) Array of the type: DelimiterAsset | | | FieldFunction | (Nullable) DensityAsset | | | Tags | (Nullable) Map | Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.
For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.
Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone. |
|
| Floor | FloorPatternAsset
FloorPatternAsset with the following properties:
| Key | Type | Description |
|---|
| Type | Constant value: Floor | This field controls the type, it must be set to the constant value "Floor" to function as this type. | | Parent | String | When set this asset will inherit properties from the named asset.
When inheriting from another FloorPatternAsset most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together. | | Skip | Boolean defaults to: false | | | ExportAs | (Nullable) String defaults to: | | | Floor | (Nullable) Type Selector | | | Origin | (Nullable) Type Selector | | | Tags | (Nullable) Map | Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.
For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.
Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone. |
|
| Imported | ImportedPatternAsset
ImportedPatternAsset with the following properties:
| Key | Type | Description |
|---|
| Type | Constant value: Imported | This field controls the type, it must be set to the constant value "Imported" to function as this type. | | Parent | String | When set this asset will inherit properties from the named asset.
When inheriting from another ImportedPatternAsset most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together. | | Skip | Boolean defaults to: false | | | ExportAs | (Nullable) String defaults to: | | | Name | (Nullable) String defaults to: | | | Tags | (Nullable) Map | Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.
For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.
Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone. |
|
| Not | NotPatternAsset
NotPatternAsset with the following properties:
| Key | Type | Description |
|---|
| Type | Constant value: Not | This field controls the type, it must be set to the constant value "Not" to function as this type. | | Parent | String | When set this asset will inherit properties from the named asset.
When inheriting from another NotPatternAsset most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together. | | Skip | Boolean defaults to: false | | | ExportAs | (Nullable) String defaults to: | | | Pattern | (Nullable) Type Selector | | | Tags | (Nullable) Map | Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.
For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.
Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone. |
|
| Offset | OffsetPatternAsset
OffsetPatternAsset with the following properties:
| Key | Type | Description |
|---|
| Type | Constant value: Offset | This field controls the type, it must be set to the constant value "Offset" to function as this type. | | Parent | String | When set this asset will inherit properties from the named asset.
When inheriting from another OffsetPatternAsset most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together. | | Skip | Boolean defaults to: false | | | ExportAs | (Nullable) String defaults to: | | | Pattern | (Nullable) Type Selector | | | Offset | (Nullable) Vector3i | | | Tags | (Nullable) Map | Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.
For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.
Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone. |
|
| Or | OrPatternAsset
OrPatternAsset with the following properties:
| Key | Type | Description |
|---|
| Type | Constant value: Or | This field controls the type, it must be set to the constant value "Or" to function as this type. | | Parent | String | When set this asset will inherit properties from the named asset.
When inheriting from another OrPatternAsset most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together. | | Skip | Boolean defaults to: false | | | ExportAs | (Nullable) String defaults to: | | | Patterns | (Nullable) Array of the type: Type Selector | | | Tags | (Nullable) Map | Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.
For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.
Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone. |
|
| Rotator | RotatorPatternAsset
RotatorPatternAsset with the following properties:
| Key | Type | Description |
|---|
| Type | Constant value: Rotator | This field controls the type, it must be set to the constant value "Rotator" to function as this type. | | Parent | String | When set this asset will inherit properties from the named asset.
When inheriting from another RotatorPatternAsset most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together. | | Skip | Boolean defaults to: false | | | ExportAs | (Nullable) String defaults to: | | | Pattern | (Nullable) Type Selector | | | Rotation | (Nullable) OrthogonalRotationAsset | | | Tags | (Nullable) Map | Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.
For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.
Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone. |
|
| Surface | SurfacePatternAsset |
| Wall | WallPatternAsset
WallPatternAsset with the following properties:
| Key | Type | Description |
|---|
| Type | Constant value: Wall | This field controls the type, it must be set to the constant value "Wall" to function as this type. | | Parent | String | When set this asset will inherit properties from the named asset.
When inheriting from another WallPatternAsset most properties will simply be copied from the parent asset to this asset. In the case where both child and parent provide a field the child field will simply replace the value provided by the parent, in the case of nested structures this will apply to the fields within the structure. In some cases the field may decide to act differently, for example: by merging the parent and child fields together. | | Skip | Boolean defaults to: false | | | ExportAs | (Nullable) String defaults to: | | | Wall | (Nullable) Type Selector | | | Origin | (Nullable) Type Selector | | | RequireAllDirections | Boolean defaults to: false | | | Directions | (Nullable) Array of the type: WallDirection | | | Tags | (Nullable) Map | Tags are a general way to describe an asset that can be interpreted by other systems in a way they see fit.
For example you could tag something with a Material tag with the values Solid and Stone, And another single tag Ore.
Tags will be expanded into a single list of tags automatically. Using the above example with Material and Ore the end result would be the following list of tags: Ore, Material, Solid, Stone, Material=Solid and Material=Stone. |
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