Class BenchmarkSpreadCommand


public class BenchmarkSpreadCommand extends AbstractBenchmarkCommand
Spawns count volumes evenly distributed across the XZ disc of radius blocks around the player using a deterministic golden-angle (sunflower) spiral. The player is inside few or none of them, so this stresses the broad-phase index/query and any per-tick all-volume overhead rather than the tickVolume occupied path.
  • Constructor Details

    • BenchmarkSpreadCommand

      public BenchmarkSpreadCommand()