Uses of Class
com.hypixel.hytale.component.system.RefChangeSystem
Packages that use RefChangeSystem
Package
Description
An implementation of an EntityComponentSystem (aka ECS).
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Uses of RefChangeSystem in com.hypixel.hytale.builtin.adventure.memories.memories.npc
Modifier and TypeClassDescriptionstatic classA death system that gives the memory of a kill-gated NPC to the players near where it died. -
Uses of RefChangeSystem in com.hypixel.hytale.builtin.adventure.npcobjectives.systems
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Uses of RefChangeSystem in com.hypixel.hytale.builtin.adventure.teleporter.system
Subclasses of RefChangeSystem in com.hypixel.hytale.builtin.adventure.teleporter.systemModifier and TypeClassDescriptionclassA system that creates a warp when a teleporter is placed in the world. -
Uses of RefChangeSystem in com.hypixel.hytale.builtin.adventure.wilderness.system
Subclasses of RefChangeSystem in com.hypixel.hytale.builtin.adventure.wilderness.systemModifier and TypeClassDescriptionstatic classTracks the addition/removal/modification of RespawnBlock components on BlockState entities. -
Uses of RefChangeSystem in com.hypixel.hytale.builtin.audio.systems
Subclasses of RefChangeSystem in com.hypixel.hytale.builtin.audio.systemsModifier and TypeClassDescriptionstatic classReplicates runtime component add/remove to viewers. -
Uses of RefChangeSystem in com.hypixel.hytale.builtin.beam
Subclasses of RefChangeSystem in com.hypixel.hytale.builtin.beamModifier and TypeClassDescriptionstatic classTells viewers to drop the beams of an entity when it loses the component. -
Uses of RefChangeSystem in com.hypixel.hytale.builtin.beds.sleep.systems.player
Subclasses of RefChangeSystem in com.hypixel.hytale.builtin.beds.sleep.systems.playerModifier and TypeClassDescriptionclassA system that handles players entering beds.classA system that wakes up players when they dismount from a bed. -
Uses of RefChangeSystem in com.hypixel.hytale.builtin.encountermanager
Subclasses of RefChangeSystem in com.hypixel.hytale.builtin.encountermanagerModifier and TypeClassDescriptionstatic classPropagates world teleports to theEncounterManagerlifecycle. -
Uses of RefChangeSystem in com.hypixel.hytale.builtin.mounts
Subclasses of RefChangeSystem in com.hypixel.hytale.builtin.mountsModifier and TypeClassDescriptionstatic classstatic classForce-dismounts a mounted entity when it starts spectating.static classstatic classstatic classstatic classstatic classA death system that handles resetting player movement settings when an NPC mount dies.static classA death system that handles dismounting a player from an NPC when the player dies.static classDismounts a player from a legacy NPC mount when the player starts spectating. -
Uses of RefChangeSystem in com.hypixel.hytale.builtin.path
Subclasses of RefChangeSystem in com.hypixel.hytale.builtin.pathModifier and TypeClassDescriptionstatic classA ref change system that handles updating the prefab path's nameplate when their display name changes.static classA ref change system that handles updating the display name when the WorldGenId changes. -
Uses of RefChangeSystem in com.hypixel.hytale.builtin.portals.systems
Subclasses of RefChangeSystem in com.hypixel.hytale.builtin.portals.systemsModifier and TypeClassDescriptionstatic class -
Uses of RefChangeSystem in com.hypixel.hytale.builtin.triggervolumes.system
Subclasses of RefChangeSystem in com.hypixel.hytale.builtin.triggervolumes.systemModifier and TypeClassDescriptionfinal classEnqueues anTriggerEventType.ENTITY_DIEDevent at the victim's position the moment aDeathComponentis added. -
Uses of RefChangeSystem in com.hypixel.hytale.builtin.weather.systems
Subclasses of RefChangeSystem in com.hypixel.hytale.builtin.weather.systems -
Uses of RefChangeSystem in com.hypixel.hytale.component
Methods in com.hypixel.hytale.component that return types with arguments of type RefChangeSystem -
Uses of RefChangeSystem in com.hypixel.hytale.server.core.entity.nameplate
Subclasses of RefChangeSystem in com.hypixel.hytale.server.core.entity.nameplateModifier and TypeClassDescriptionstatic classThis system queues removal ofComponentUpdateType.Nameplatecomponent's for viewers to receive. -
Uses of RefChangeSystem in com.hypixel.hytale.server.core.modules.entity
Subclasses of RefChangeSystem in com.hypixel.hytale.server.core.modules.entity -
Uses of RefChangeSystem in com.hypixel.hytale.server.core.modules.entity.damage
Subclasses of RefChangeSystem in com.hypixel.hytale.server.core.modules.entity.damageModifier and TypeClassDescriptionstatic classA ref change system that reprocesses an entity's breathing state when anInvulnerablecomponent is added, set, or removed.static classRemoves all entity effects from dead entities.static classAn on-death system that ensures the health of the killed entity has depleted.static classAn on-death death system that clears interactions running on now dead entities.static classPlays the death animation on entities that die.static classAn on-death system that handles dropping items for players.static classAn on-death system that displays a message in the kill feed when an entity dies.static classA ref change system used by death-related systems to reduce boilerplatestatic classAn on-death system that displays a death marker on map when the player dies.static classAn on-death system that resolves a dying player's death flow: when the world resolves a death gamemode type (itsDeathConfigor the server-wide default), the player respawns in place and enters it, with the death screen shown first when the type setsDeathScreenMessage.static classAn on-death system that configures whether players drop items based on aGameplayConfigsetting.static classAn on-death system that is called upon the death if a player.static classAn on-death system that runs interactions, if configured, for entities that die.static classAn on-death system that stops voice transmission when a player dies.static classstatic classClear Entity Effects Respawn Systemstatic classClear Interactions Respawn Systemstatic classstatic classOn Respawn Systemstatic classRe-enable Voice On Respawn Systemstatic classReset Player Respawn Systemstatic classReset Stats Respawn System -
Uses of RefChangeSystem in com.hypixel.hytale.server.core.modules.entity.dynamiclight
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Uses of RefChangeSystem in com.hypixel.hytale.server.core.modules.entity.hitboxcollision
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Uses of RefChangeSystem in com.hypixel.hytale.server.core.modules.entity.player
Subclasses of RefChangeSystem in com.hypixel.hytale.server.core.modules.entity.playerModifier and TypeClassDescriptionstatic classRe-applies the eraser override when the synced player settings change.static classstatic classSets up the knockback simulation when it is added to an entitystatic classA ref change system that handles updating the player's nameplate when their display name changes. -
Uses of RefChangeSystem in com.hypixel.hytale.server.core.modules.entity.prefabpreview
Modifier and TypeClassDescriptionstatic classTells viewers to drop the hologram when the runtime component is removed. -
Uses of RefChangeSystem in com.hypixel.hytale.server.core.modules.entity.repulsion
Subclasses of RefChangeSystem in com.hypixel.hytale.server.core.modules.entity.repulsion -
Uses of RefChangeSystem in com.hypixel.hytale.server.core.modules.entity.spectator
Subclasses of RefChangeSystem in com.hypixel.hytale.server.core.modules.entity.spectatorModifier and TypeClassDescriptionstatic classComposes the follow camera from theSpectatingcomponent's target: putting an instance with a target attaches, putting one without detaches back to free-fly, and removing the component tears the camera down at its current position. -
Uses of RefChangeSystem in com.hypixel.hytale.server.core.modules.entity.system
Subclasses of RefChangeSystem in com.hypixel.hytale.server.core.modules.entity.systemModifier and TypeClassDescriptionstatic classPropagates live changes toPersistentDisplayNameinto the runtimeDisplayNameComponent.static classstatic classstatic classstatic classSends packet data for existing entities when the marker component is added or removed.static classUpdates model references inPersistentModelcomponents when the model for an entity is changed.static classUpdates the movement manager when the model changes.static classUpdates the bounding box when the model changes.static classstatic classstatic classstatic classstatic class -
Uses of RefChangeSystem in com.hypixel.hytale.server.core.modules.entity.teleport
Subclasses of RefChangeSystem in com.hypixel.hytale.server.core.modules.entity.teleportModifier and TypeClassDescriptionstatic classThe ref change system that handles moving entities during queued teleportationstatic classA ref change system that handles moving player entities during queued teleportation -
Uses of RefChangeSystem in com.hypixel.hytale.server.core.modules.entitystats
Subclasses of RefChangeSystem in com.hypixel.hytale.server.core.modules.entitystatsModifier and TypeClassDescriptionstatic classThis system queues removal ofComponentUpdateType.EntityStatscomponent's for viewers to receive. -
Uses of RefChangeSystem in com.hypixel.hytale.server.core.modules.entityui
Subclasses of RefChangeSystem in com.hypixel.hytale.server.core.modules.entityuiModifier and TypeClassDescriptionstatic classThis system queues removal ofComponentUpdateType.UIComponentscomponents for viewers to receive. -
Uses of RefChangeSystem in com.hypixel.hytale.server.core.modules.interaction.components
Modifier and TypeClassDescriptionstatic classstatic classSends packet data for existing entities when theCarriedBlockcomponent is added, changed or removed.static class -
Uses of RefChangeSystem in com.hypixel.hytale.server.core.modules.interaction.system
Subclasses of RefChangeSystem in com.hypixel.hytale.server.core.modules.interaction.system -
Uses of RefChangeSystem in com.hypixel.hytale.server.core.modules.serverplayerlist
Subclasses of RefChangeSystem in com.hypixel.hytale.server.core.modules.serverplayerlistModifier and TypeClassDescriptionstatic classRebroadcasts a player's list entry when they start or stopSpectating, so viewers see the spectator status dot appear or clear. -
Uses of RefChangeSystem in com.hypixel.hytale.server.core.universe.hardcore
Subclasses of RefChangeSystem in com.hypixel.hytale.server.core.universe.hardcoreModifier and TypeClassDescriptionstatic classPushes each write of a player'sPlayerLivesto every display: the player's own HUD, and the row other players see in the player list. -
Uses of RefChangeSystem in com.hypixel.hytale.server.core.universe.world.chunk.section
Modifier and TypeClassDescriptionstatic classstatic class -
Uses of RefChangeSystem in com.hypixel.hytale.server.core.universe.world.chunk.systems
Modifier and TypeClassDescriptionstatic classRestarts a column's unload countdown whenever it starts or stops ticking. -
Uses of RefChangeSystem in com.hypixel.hytale.server.flock
Subclasses of RefChangeSystem in com.hypixel.hytale.server.flockModifier and TypeClassDescriptionstatic classA death system that handles when a legacy entity dies.static classA death system that handles when a player dies.static classA ref change system that handles changes to theFlockMembershipcomponent on entities. -
Uses of RefChangeSystem in com.hypixel.hytale.server.npc.systems
Subclasses of RefChangeSystem in com.hypixel.hytale.server.npc.systemsModifier and TypeClassDescriptionstatic classA death system that handles the death for entities within viewstatic classA death system that handles updating the damage data of the attacker NPCs damage data componentstatic classA ref change system that updates the NPC motion controllers during changes to the NPC entities modelstatic classA death system that handles the death of an NPC entitystatic classA system that handles the teleportation of an NPC entity.static classstatic classDisconnects a spawned NPC from itsSpawnMarkerEntityas soon as it dies, rather than waiting for the corpse to be removed. -
Uses of RefChangeSystem in com.hypixel.hytale.server.spawning.world.system
Subclasses of RefChangeSystem in com.hypixel.hytale.server.spawning.world.systemModifier and TypeClassDescriptionstatic classstatic class