Uses of Class
com.hypixel.hytale.component.system.RefSystem
Packages that use RefSystem
Package
Description
An implementation of an EntityComponentSystem (aka ECS).
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Uses of RefSystem in com.hypixel.hytale.builtin.adventure.farming
Subclasses of RefSystem in com.hypixel.hytale.builtin.adventure.farmingModifier and TypeClassDescriptionstatic classA ref system that handles when a coop resident entity is added or removed from the world.static classA ref system that handles when a coop block is added to the world.static classA ref system that handles the addition of farming blocks to the world.static classA ref system that handles when a tilled soil block is added to the world. -
Uses of RefSystem in com.hypixel.hytale.builtin.adventure.memories
Subclasses of RefSystem in com.hypixel.hytale.builtin.adventure.memories -
Uses of RefSystem in com.hypixel.hytale.builtin.adventure.objectives.markers.objectivelocation
Subclasses of RefSystem in com.hypixel.hytale.builtin.adventure.objectives.markers.objectivelocationModifier and TypeClassDescriptionstatic classA ref system that handles initializing and deinitializing the objective location marker for an entity. -
Uses of RefSystem in com.hypixel.hytale.builtin.adventure.objectives.markers.reachlocation
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Uses of RefSystem in com.hypixel.hytale.builtin.adventure.objectives.systems
Subclasses of RefSystem in com.hypixel.hytale.builtin.adventure.objectives.systemsModifier and TypeClassDescriptionclassA ref system that handles setting up the objective history for player entities -
Uses of RefSystem in com.hypixel.hytale.builtin.adventure.teleporter.system
Subclasses of RefSystem in com.hypixel.hytale.builtin.adventure.teleporter.system -
Uses of RefSystem in com.hypixel.hytale.builtin.adventure.wilderness.system
Subclasses of RefSystem in com.hypixel.hytale.builtin.adventure.wilderness.systemModifier and TypeClassDescriptionstatic classstatic classTracks the creation and removal of BlockState entities that possess the RespawnBlock component. -
Uses of RefSystem in com.hypixel.hytale.builtin.adventure.worldevents.system
Subclasses of RefSystem in com.hypixel.hytale.builtin.adventure.worldevents.system -
Uses of RefSystem in com.hypixel.hytale.builtin.ambience.systems
Subclasses of RefSystem in com.hypixel.hytale.builtin.ambience.systemsModifier and TypeClassDescriptionstatic classA ref system that handles spawning and managing transient emitter entities. -
Uses of RefSystem in com.hypixel.hytale.builtin.audio.systems
Subclasses of RefSystem in com.hypixel.hytale.builtin.audio.systemsModifier and TypeClassDescriptionstatic classRestricts the item slot to music items and silently reconciles the emitter with the persisted slot contents. -
Uses of RefSystem in com.hypixel.hytale.builtin.augmentblocks.progression
Subclasses of RefSystem in com.hypixel.hytale.builtin.augmentblocks.progressionModifier and TypeClassDescriptionclassRestores augment blocks to their recorded progression when they load in a played instance copy. -
Uses of RefSystem in com.hypixel.hytale.builtin.blocktick.system
Subclasses of RefSystem in com.hypixel.hytale.builtin.blocktick.system -
Uses of RefSystem in com.hypixel.hytale.builtin.companionblockspawner
Subclasses of RefSystem in com.hypixel.hytale.builtin.companionblockspawnerModifier and TypeClassDescriptionstatic classReacts to participating blocks being placed/broken - the event-driven fast path. -
Uses of RefSystem in com.hypixel.hytale.builtin.crafting
Subclasses of RefSystem in com.hypixel.hytale.builtin.craftingModifier and TypeClassDescriptionstatic classA ref system that handles sending known recipes to newly added players. -
Uses of RefSystem in com.hypixel.hytale.builtin.crafting.system
Subclasses of RefSystem in com.hypixel.hytale.builtin.crafting.systemModifier and TypeClassDescriptionstatic classstatic classHandlesProcessingBenchBlocklifecycle: initializes on add, drops items on removal.static classA ref system that handles the addition and removal of the player entity. -
Uses of RefSystem in com.hypixel.hytale.builtin.creativehub.systems
Subclasses of RefSystem in com.hypixel.hytale.builtin.creativehub.systems -
Uses of RefSystem in com.hypixel.hytale.builtin.deployables.system
Subclasses of RefSystem in com.hypixel.hytale.builtin.deployables.system -
Uses of RefSystem in com.hypixel.hytale.builtin.encountermanager
Subclasses of RefSystem in com.hypixel.hytale.builtin.encountermanager -
Uses of RefSystem in com.hypixel.hytale.builtin.instances.blocks
Subclasses of RefSystem in com.hypixel.hytale.builtin.instances.blocksModifier and TypeClassDescriptionstatic classstatic class -
Uses of RefSystem in com.hypixel.hytale.builtin.instances.removal
Subclasses of RefSystem in com.hypixel.hytale.builtin.instances.removalModifier and TypeClassDescriptionclassShows the removal event title to a player who joins while the instance is closing. -
Uses of RefSystem in com.hypixel.hytale.builtin.mounts
Subclasses of RefSystem in com.hypixel.hytale.builtin.mountsModifier and TypeClassDescriptionstatic classstatic classstatic classstatic classA ref system that handles when the mount component is added to an NPC.static classA ref system that handles when a player is removed, ensuring they are dismounted from any NPC mount. -
Uses of RefSystem in com.hypixel.hytale.builtin.parkour
Subclasses of RefSystem in com.hypixel.hytale.builtin.parkour -
Uses of RefSystem in com.hypixel.hytale.builtin.portals.systems
Subclasses of RefSystem in com.hypixel.hytale.builtin.portals.systemsModifier and TypeClassDescriptionstatic classclassclassstatic class -
Uses of RefSystem in com.hypixel.hytale.builtin.portals.systems.curse
Subclasses of RefSystem in com.hypixel.hytale.builtin.portals.systems.curseModifier and TypeClassDescriptionclassclass -
Uses of RefSystem in com.hypixel.hytale.builtin.portals.systems.voidevent
Subclasses of RefSystem in com.hypixel.hytale.builtin.portals.systems.voideventModifier and TypeClassDescriptionfinal classstatic class -
Uses of RefSystem in com.hypixel.hytale.builtin.reactiveblocks.systems
Subclasses of RefSystem in com.hypixel.hytale.builtin.reactiveblocks.systems -
Uses of RefSystem in com.hypixel.hytale.builtin.triggervolumes.prefab
Subclasses of RefSystem in com.hypixel.hytale.builtin.triggervolumes.prefabModifier and TypeClassDescriptionclassDrops worldgen-tagged trigger volumes whose anchor chunk has just been freshly generated, so that viewport refreshes //chunk regenerate//worldgen reloadreplace the manager's entries instead of layering a new generation on top of the previous one.classclassConverts trigger-volume transport entities placed by world generation into properVolumeEntryregistrations on the world'sTriggerVolumeManager, then removes the transport entity so it does not persist as an inert holder. -
Uses of RefSystem in com.hypixel.hytale.builtin.triggervolumes.system
Subclasses of RefSystem in com.hypixel.hytale.builtin.triggervolumes.systemModifier and TypeClassDescriptionfinal classFires EXIT for entities that are removed (despawned, picked up, unloaded) while still inside a volume. -
Uses of RefSystem in com.hypixel.hytale.component
Methods in com.hypixel.hytale.component that return types with arguments of type RefSystem -
Uses of RefSystem in com.hypixel.hytale.server.core.entity
Subclasses of RefSystem in com.hypixel.hytale.server.core.entityModifier and TypeClassDescriptionclassA ref system that tombstones an entity's persisted body row when the entity is permanently removed. -
Uses of RefSystem in com.hypixel.hytale.server.core.entity.movement
Subclasses of RefSystem in com.hypixel.hytale.server.core.entity.movementModifier and TypeClassDescriptionstatic classA ref system that initializes the movement states of players when they are added. -
Uses of RefSystem in com.hypixel.hytale.server.core.modules.block
Subclasses of RefSystem in com.hypixel.hytale.server.core.modules.blockModifier and TypeClassDescriptionstatic classA ref system that manages the references fromBlockModule.BlockStateInfocomponents to their respectiveBlockComponentSectioninstances.static class -
Uses of RefSystem in com.hypixel.hytale.server.core.modules.block.system
Subclasses of RefSystem in com.hypixel.hytale.server.core.modules.block.system -
Uses of RefSystem in com.hypixel.hytale.server.core.modules.entity
Subclasses of RefSystem in com.hypixel.hytale.server.core.modules.entityModifier and TypeClassDescriptionstatic classEntityModule.LegacyEntityRefSystem<T extends Entity>static classA holder system that handles initializing a projectile entity when it is added. -
Uses of RefSystem in com.hypixel.hytale.server.core.modules.entity.damage
Subclasses of RefSystem in com.hypixel.hytale.server.core.modules.entity.damageModifier and TypeClassDescriptionstatic classPlays the death animation for entities that spawn dead. -
Uses of RefSystem in com.hypixel.hytale.server.core.modules.entity.gamemode
Subclasses of RefSystem in com.hypixel.hytale.server.core.modules.entity.gamemodeModifier and TypeClassDescriptionstatic classRe-applies a persisted gamemode type's non-persistent state for players added to a world, and drops persisted types that no longer resolve. -
Uses of RefSystem in com.hypixel.hytale.server.core.modules.entity.player
Subclasses of RefSystem in com.hypixel.hytale.server.core.modules.entity.playerModifier and TypeClassDescriptionstatic classstatic classA ref system that handles initializing the hud upon the creation of a playerstatic classA ref system that initializes theMovementManagercomponent when assigned to player entities.static classA ref system change system that handles updating the player's nameplate when their display name changes.static classA ref system that is called upon the adding of a player entity.static classA ref system that is called upon the spawning of a player entity. -
Uses of RefSystem in com.hypixel.hytale.server.core.modules.entity.system
Subclasses of RefSystem in com.hypixel.hytale.server.core.modules.entity.systemModifier and TypeClassDescriptionstatic classA clear marker for theFromPrefabcomponent.static classA clear marker for theFromWorldGencomponent.static classEntitySystems.ClearMarker<T extends Component<EntityStore>>A generic ref system to remove a marker component from an entity once spawned.static classA ref system that unloads an entity from its chunk when the entity is removed or unloaded.static classA ref system that updates an entity's chunk location when it is spawned. -
Uses of RefSystem in com.hypixel.hytale.server.core.modules.interaction.blocktrack
Subclasses of RefSystem in com.hypixel.hytale.server.core.modules.interaction.blocktrack -
Uses of RefSystem in com.hypixel.hytale.server.core.modules.interaction.components
Subclasses of RefSystem in com.hypixel.hytale.server.core.modules.interaction.componentsModifier and TypeClassDescriptionstatic classApplies the dropped-block entity effect (transparency) to the dropped block entity spawned byCarriedBlock.dropAndClear(Ref, ComponentAccessor). -
Uses of RefSystem in com.hypixel.hytale.server.core.modules.interaction.system
Subclasses of RefSystem in com.hypixel.hytale.server.core.modules.interaction.systemModifier and TypeClassDescriptionstatic classA ref system that handles clearing the interaction component of an entity upon their removal.static classStrips interaction overrides whose root interaction no longer resolves when a player loads. -
Uses of RefSystem in com.hypixel.hytale.server.core.universe.hardcore
Subclasses of RefSystem in com.hypixel.hytale.server.core.universe.hardcoreModifier and TypeClassDescriptionstatic classConverts players the wipe did not reach as they are added to a world: a player not already in that world's death gamemode type enters it, exiting any other custom type first.static classSends the count to a player added to a world. -
Uses of RefSystem in com.hypixel.hytale.server.core.universe.system
Subclasses of RefSystem in com.hypixel.hytale.server.core.universe.systemModifier and TypeClassDescriptionclassA ref system that handles adding/removing a player ref to/from a world upon player leave/join. -
Uses of RefSystem in com.hypixel.hytale.server.core.universe.world.chunk.systems
Subclasses of RefSystem in com.hypixel.hytale.server.core.universe.world.chunk.systems -
Uses of RefSystem in com.hypixel.hytale.server.core.universe.world.meta.state
Subclasses of RefSystem in com.hypixel.hytale.server.core.universe.world.meta.stateModifier and TypeClassDescriptionstatic classstatic classA ref system that handles the removal of a players respawn point when the correspondingRespawnBlockcomponent is removed from a block. -
Uses of RefSystem in com.hypixel.hytale.server.core.universe.world.storage
Subclasses of RefSystem in com.hypixel.hytale.server.core.universe.world.storageModifier and TypeClassDescriptionstatic classA ref system that handles tracking entities by their network ID.static classA ref system that handles tracking entities by their UUID. -
Uses of RefSystem in com.hypixel.hytale.server.flock
Subclasses of RefSystem in com.hypixel.hytale.server.flockModifier and TypeClassDescriptionstatic classA ref system that handles entities being added to or removed from the store with aFlockMembershipcomponent.static class -
Uses of RefSystem in com.hypixel.hytale.server.npc.systems
Subclasses of RefSystem in com.hypixel.hytale.server.npc.systemsModifier and TypeClassDescriptionstatic classInitializes and tears down the per-entity blackboard view registrations.classSystem that cleans up failed NPC spawns.static classA ref system that handles adding NPC entities from an external source.static classA ref system that is called during the addition of an NPC entity to an entity store.static classstatic classA ref system that handles initializing and deinitializing an NPC's role.static classA ref system that handles correctly linking up NPC entities with their correspondingLegacySpawnBeaconEntityon load.static classA ref system that handles correctly linking up NPC entities with their correspondingSpawnMarkerEntityon load. -
Uses of RefSystem in com.hypixel.hytale.server.spawning.beacons
Subclasses of RefSystem in com.hypixel.hytale.server.spawning.beaconsModifier and TypeClassDescriptionstatic classstatic class -
Uses of RefSystem in com.hypixel.hytale.server.spawning.blockstates
Subclasses of RefSystem in com.hypixel.hytale.server.spawning.blockstatesModifier and TypeClassDescriptionstatic classHandles adding or removing theSpawnMarkerEntitywhen the blockstate is added or removed.static classCleans out any spawn markers added as part of worldgen or prefab pasting so that the blockstates can recreate them correctly. -
Uses of RefSystem in com.hypixel.hytale.server.spawning.local
Subclasses of RefSystem in com.hypixel.hytale.server.spawning.localModifier and TypeClassDescriptionclassHandles force re-triggering theLocalSpawnControllerSystemwhen aLocalSpawnBeaconis removed from the world.classEnsures that theLocalSpawnStateresource is added on world start and that everyPlayerhas aLocalSpawnController. -
Uses of RefSystem in com.hypixel.hytale.server.spawning.spawnmarkers
Subclasses of RefSystem in com.hypixel.hytale.server.spawning.spawnmarkersModifier and TypeClassDescriptionstatic classA ref system that handles caching the spawn marker asset for spawn marker entities.static classA ref system that handles logic when spawn marker entities are added to the world.static classA ref system that handles logic when spawn marker entities are added from external sources such as prefabs or world generation. -
Uses of RefSystem in com.hypixel.hytale.server.spawning.suppression.system
Subclasses of RefSystem in com.hypixel.hytale.server.spawning.suppression.systemModifier and TypeClassDescriptionstatic classclassHandles suppression ofSpawnMarkerEntityentities when added to the world in the vicinity of an existentSpawnSuppressionComponent.static class -
Uses of RefSystem in com.hypixel.hytale.server.spawning.world.system
Subclasses of RefSystem in com.hypixel.hytale.server.spawning.world.systemModifier and TypeClassDescriptionstatic classclassHandles tracking the addition and removal of NPCs created by theWorldSpawningSystemto ensure that NPC spawns are balanced throughout the world.