Uses of Package
com.hypixel.hytale.component.system
Packages that use com.hypixel.hytale.component.system
Package
Description
An implementation of an EntityComponentSystem (aka ECS).
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Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.abilities.elementClassDescriptionA system that processes events of a specific type for entity chunks.Abstract base class for systems that process events of a specific type.Required reading:
CommandBuffer -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.abilities.entityClassDescriptionRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.abilities.triggerClassDescriptionA system that processes events of a specific type for entity chunks.Abstract base class for systems that process events of a specific type.Required reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.adventure.camera.systemClassDescriptionA system that processes events of a specific type for entity chunks.Abstract base class for systems that process events of a specific type.Required reading:
CommandBuffer -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.adventure.farmingClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.adventure.memoriesClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.adventure.memories.memories.npcClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.adventure.memories.templeClassDescriptionRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.adventure.npcobjectives.systemsClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.adventure.npcreputationClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of the system to the affiliated storeAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.adventure.objectives.markers.objectivelocationClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.adventure.objectives.markers.reachlocationClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.adventure.objectives.systemsClassDescriptionA system that processes events of a specific type for entity chunks.Abstract base class for systems that process events of a specific type.Represents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.adventure.teleporter.systemClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.adventure.wilderness.debugClassDescriptionRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.adventure.wilderness.systemClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
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Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.adventure.worldevents.conditionClassDescriptionRepresents an event in the ECS framework.A system that processes events of a specific type for entity chunks.Abstract base class for systems that process events of a specific type.Required reading:
CommandBuffer -
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Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.adventure.worldevents.systemClassDescriptionRepresents an event in the ECS framework.A system that processes events of a specific type for entity chunks.Abstract base class for systems that process events of a specific type.Required reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.ambience.systemsClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.audio.systemsClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.augmentblocksClassDescriptionRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.augmentblocks.progressionClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.beamClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.beds.sleep.systems.playerClassDescriptionA ticking system with a configured interval that represents the frequency of the systemRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.beds.sleep.systems.worldClassDescriptionA ticking system with a configured interval that represents the frequency of the systemRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.blockphysicsClassDescriptionRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.blocktick.systemClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.buildertoolsClassDescriptionAbstract base class for systems that process events of a specific type.Represents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources.A system that processes events of a specific type at the world level. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.buildertools.prefabeditorClassDescriptionA system that processes events of a specific type for entity chunks.Abstract base class for systems that process events of a specific type.Required reading:
CommandBuffer -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.companionblockspawnerClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.craftingClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.crafting.systemClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.creativehub.systemsClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.deployables.systemClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.encountermanagerClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.fallingblocksClassDescriptionRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.fluidClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.instances.blocksClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.instances.eventClassDescriptionRepresents an event in the ECS framework.An interface for ECS events that can be cancelled.
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Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.instances.integrationsClassDescriptionA system that processes events of a specific type for entity chunks.Abstract base class for systems that process events of a specific type.Required reading:
CommandBuffer -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.instances.removalClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.mountsClassDescriptionA system that processes events of a specific type for entity chunks.Abstract base class for systems that process events of a specific type.Represents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.npccombatactionevaluatorClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.npccombatactionevaluator.memoryClassDescriptionA system that processes events of a specific type for entity chunks.Abstract base class for systems that process events of a specific type.Required reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.npcknockbackdebugClassDescriptionRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.parkourClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.pathClassDescriptionAbstract base class for systems that process events of a specific type.Represents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityAn abstract implementation of a component system with support for registering its own components and resources.A system that processes events of a specific type at the world level. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.points.prefabClassDescriptionAbstract base class for systems that process events of a specific type.Required reading:
CommandBufferA system that processes events of a specific type at the world level. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.portals.events
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Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.portals.integrationsClassDescriptionA system that processes events of a specific type for entity chunks.Abstract base class for systems that process events of a specific type.Required reading:
CommandBuffer -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.portals.systemsClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.portals.systems.curseClassDescriptionA system that processes events of a specific type for entity chunks.Abstract base class for systems that process events of a specific type.Required reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.portals.systems.voideventClassDescriptionA ticking system with a configured interval that represents the frequency of the systemRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.randomtickClassDescriptionRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.reactiveblocks.systemsClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.triggervolumes.prefabClassDescriptionAbstract base class for systems that process events of a specific type.Required reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources.A system that processes events of a specific type at the world level. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.triggervolumes.systemClassDescriptionA system that processes events of a specific type for entity chunks.Abstract base class for systems that process events of a specific type.Required reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources.A system that processes events of a specific type at the world level. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.builtin.weather.systemsClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityA system type that allows for additional logic to be executed upon the addition/removal of the system to the affiliated storeAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.componentClassDescriptionRepresents an event in the ECS framework.Represents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityA system type that allows for additional logic to be executed upon the addition/removal of an entity -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.component.data.change
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Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.component.dependency
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Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.component.eventClassDescriptionRepresents an event in the ECS framework.A system that processes events of a specific type for entity chunks.A system that processes events of a specific type for entity chunks.Abstract base class for systems that process events of a specific type.Required reading:
CommandBufferA system that processes events of a specific type at the world level. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.component.spatialClassDescriptionRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.component.systemClassDescriptionRepresents an event in the ECS framework.Abstract base class for systems that process events of a specific type.Which entities a
QuerySystemprocesses, by their place in the store hierarchy.An interface for ECS events that can be cancelled.Required reading:CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.component.system.dataClassDescriptionRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.component.system.tickClassDescriptionRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.entityClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.entity.damageClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.entity.knockbackClassDescriptionRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.entity.movementClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.entity.nameplateClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.event.events.ecsClassDescriptionRepresents a cancellable event in the ECS framework.Represents an event in the ECS framework.An interface for ECS events that can be cancelled.
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Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.inventoryClassDescriptionA system that processes events of a specific type for entity chunks.A system that processes events of a specific type for entity chunks.Abstract base class for systems that process events of a specific type.Required reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.blockClassDescriptionRepresents an event in the ECS framework.Represents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.block.systemClassDescriptionA system that processes events of a specific type for entity chunks.A system that processes events of a specific type for entity chunks.Abstract base class for systems that process events of a specific type.Required reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.collisionClassDescriptionRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.entityClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.entity.componentClassDescriptionA system that processes events of a specific type for entity chunks.Abstract base class for systems that process events of a specific type.Required reading:
CommandBuffer -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.entity.damageClassDescriptionRepresents a cancellable event in the ECS framework.Represents an event in the ECS framework.A system that processes events of a specific type for entity chunks.Abstract base class for systems that process events of a specific type.An interface for ECS events that can be cancelled.Required reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.entity.damage.eventClassDescriptionRepresents a cancellable event in the ECS framework.Represents an event in the ECS framework.An interface for ECS events that can be cancelled.
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Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.entity.dynamiclightClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.entity.gamemodeClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.entity.hitboxcollisionClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.entity.itemClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.entity.livingentityClassDescriptionRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.entity.playerClassDescriptionA system that processes events of a specific type for entity chunks.Abstract base class for systems that process events of a specific type.Represents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityA system type that allows for additional logic to be executed upon the addition/removal of an entityA system type that allows for additional logic to be executed upon the addition/removal of the system to the affiliated storeAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.entity.prefabpreviewClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.entity.repulsionClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.entity.spectatorClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.entity.staminaClassDescriptionRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.entity.systemClassDescriptionA ticking system with a configured interval that represents the frequency of the systemRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.entity.teleportClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.entity.trackerClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.entitystatsClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.entityuiClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.interaction.blocktrackClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.interaction.componentsClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.interaction.eventClassDescriptionRepresents a cancellable event in the ECS framework.Represents an event in the ECS framework.An interface for ECS events that can be cancelled.
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Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.interaction.hostClassDescriptionRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.interaction.systemClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.migrationsClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.physics.systemsClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.prefabspawnerClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
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Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.projectile.systemClassDescriptionA system that processes events of a specific type for entity chunks.Abstract base class for systems that process events of a specific type.Required reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.serverplayerlistClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.modules.timeClassDescriptionA ticking system with a configured interval that represents the frequency of the systemRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of the system to the affiliated storeAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.prefab.eventClassDescriptionRepresents a cancellable event in the ECS framework.Represents an event in the ECS framework.An interface for ECS events that can be cancelled.
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Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.universe.hardcoreClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.universe.systemClassDescriptionA ticking system with a configured interval that represents the frequency of the systemRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.universe.world.chunkClassDescriptionRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.universe.world.chunk.heightmapClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.universe.world.chunk.sectionClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.universe.world.chunk.systemsClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.universe.world.events.ecsClassDescriptionRepresents a cancellable event in the ECS framework.Represents an event in the ECS framework.An interface for ECS events that can be cancelled.
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Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.universe.world.meta.stateClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.universe.world.storageClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityA system type that allows for additional logic to be executed upon the addition/removal of the system to the affiliated storeAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.universe.world.storage.componentClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of the system to the affiliated storeAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.core.universe.world.systemClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of the system to the affiliated storeAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.flockClassDescriptionA system that processes events of a specific type for entity chunks.Abstract base class for systems that process events of a specific type.Represents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.npcClassDescriptionRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.npc.blackboard.view.combatClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.npc.systemsClassDescriptionA ticking system with a configured interval that represents the frequency of the systemA system that processes events of a specific type for entity chunks.Abstract base class for systems that process events of a specific type.Represents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityA system type that allows for additional logic to be executed upon the addition/removal of an entityA system type that allows for additional logic to be executed upon the addition/removal of the system to the affiliated storeAn abstract implementation of a component system with support for registering its own components and resources.A system that processes events of a specific type at the world level. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.spawning.beaconsClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.spawning.blockstatesClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.spawning.controllersClassDescriptionRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.spawning.localClassDescriptionRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.spawning.spawnmarkersClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.spawning.suppression.systemClassDescriptionRepresents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of an entityA system type that allows for additional logic to be executed upon the addition/removal of the system to the affiliated storeAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.spawning.systemsClassDescriptionRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.spawning.world.systemClassDescriptionAbstract base class for systems that process events of a specific type.Represents a system that can execute logic on the addition/removal of an entity to/from an affiliated storeRequired reading:
CommandBufferA system type that allows for additional logic to be executed upon the addition/removal of a specific component type to an entityA system type that allows for additional logic to be executed upon the addition/removal of an entityAn abstract implementation of a component system with support for registering its own components and resources.A system that processes events of a specific type at the world level. -
Classes in com.hypixel.hytale.component.system used by com.hypixel.hytale.server.worldgenClassDescriptionRequired reading:
CommandBufferAn abstract implementation of a component system with support for registering its own components and resources.