Contents
Interface RunWhenPausedSystem<ECS_TYPE>
- All Superinterfaces:
ISystem<ECS_TYPE>, TickableSystem<ECS_TYPE>
- All Known Implementing Classes:
ChunkSavingSystems.Ticking, ChunkSystems.ReplicateChanges, ChunkUnloadingSystem, EntitySavingSystem, FluidSystems.ReplicateChanges, HeightmapSystems.ReplicateChanges, NetworkTickSystem, PlayerConnectionFlushSystem, PlayerPingSystem, PlayerSavingSystems.TickingSystem, PlayerSystems.BlockPausedMovementSystem, RemovalSystem, SectionSavingSystem, SectionUnloadingSystem
A marker interface that marks a system as being able to tick when the store is paused.
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Field Summary
Fields inherited from interface ISystem
EMPTY_ARRAY -
Method Summary
Methods inherited from interface ISystem
getDependencies, getGroup, onSystemRegistered, onSystemUnregisteredMethods inherited from interface TickableSystem
tick