Interface RunWhenPausedSystem<ECS_TYPE>

All Superinterfaces:
ISystem<ECS_TYPE>, TickableSystem<ECS_TYPE>
All Known Implementing Classes:
ChunkSavingSystems.Ticking, ChunkSystems.ReplicateChanges, ChunkUnloadingSystem, EntitySavingSystem, FluidSystems.ReplicateChanges, HeightmapSystems.ReplicateChanges, NetworkTickSystem, PlayerConnectionFlushSystem, PlayerPingSystem, PlayerSavingSystems.TickingSystem, PlayerSystems.BlockPausedMovementSystem, RemovalSystem, SectionSavingSystem, SectionUnloadingSystem

public interface RunWhenPausedSystem<ECS_TYPE> extends TickableSystem<ECS_TYPE>
A marker interface that marks a system as being able to tick when the store is paused.