Uses of Package
com.hypixel.hytale.server.core.modules.entity.component
Packages that use com.hypixel.hytale.server.core.modules.entity.component
Package
Description
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Classes in com.hypixel.hytale.server.core.modules.entity.component used by com.hypixel.hytale.builtin.adventure.memories.memories.npcClassDescriptionAn entity component that holds the position and rotation of an entity.
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Classes in com.hypixel.hytale.server.core.modules.entity.component used by com.hypixel.hytale.builtin.mountsClassDescriptionMarks a player entity as spectating, and which entity it is watching through the follow camera.
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Classes in com.hypixel.hytale.server.core.modules.entity.component used by com.hypixel.hytale.builtin.pathClassDescriptionA component that represents the display name of an entity.
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Classes in com.hypixel.hytale.server.core.modules.entity.component used by com.hypixel.hytale.builtin.weather.componentsClassDescriptionAn entity component that holds the position and rotation of an entity.
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Classes in com.hypixel.hytale.server.core.modules.entity.component used by com.hypixel.hytale.server.core.entityClassDescriptionA component that tracks the breathing state of an entity, including the block material and fluid at the entity's breathing height.
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Classes in com.hypixel.hytale.server.core.modules.entity.component used by com.hypixel.hytale.server.core.modules.entityClassDescriptionComponent used to track active animations on an entity so that looping animations are played when the entity comes into range.A component that tracks the breathing state of an entity, including the block material and fluid at the entity's breathing height.A component that represents the display name of an entity.Scales an entity by a given factor if applied.Marker component that is added to entities spawned via a prefab.Component carrying a deterministic id that identifies the specific prefab placement an entity came from during world generation.Component that is added to entities spawned via world gen.Represents the head rotation on the entity.Hides an entity from adventure mode players.Marks an entity as being intangible.Determines whether an entity can be interacted with.Marks an entity as being invulnerable.A component which contains data on the
Modelto be rendered.Controls whether an entity's model bounding box rotates when initialized from its model.Stores data relating to movement audio.Designates an entity as newly spawned and in need of playing the spawn animation, if it exists.Deprecated, for removal: This API element is subject to removal in a future version.A component that persists the display name of an entity.Persists which customGameModeTypea player is in across saves.Contains persistent data for generating theModelComponentfor rendering purposes.Persists a prefab-preview ("hologram") anchor: which prefab to show and how many bottom layers of it are currently visible.Persists how many lives a player has left.Component which stores data about the current position of an entity, such as the block it's standing on and in, etc.Runtime, network-synced counterpart ofPersistentPrefabPreview.Marks a player as unable to open the debug screens.Marks a player as unable to play emotes.Marks a player as unable to open or manipulate their inventory.Marks an entity that projectiles fly through instead of impacting (e.g. a tornado ability entity): it never registers as a projectile contact, so a projectile keeps its course and impacts where it would have without the entity.Marker component for prop entities that should be network replicated.Marks an entity as responding to hit events.A component that represents an object that rotates at a given speed.Stores a short history of an entity's hit detection state.Marks a player entity as spectating, and which entity it is watching through the follow camera.An entity component that holds the position and rotation of an entity. -
Classes in com.hypixel.hytale.server.core.modules.entity.component used by com.hypixel.hytale.server.core.modules.entity.componentClassDescriptionComponent used to track active animations on an entity so that looping animations are played when the entity comes into range.A component that tracks the breathing state of an entity, including the block material and fluid at the entity's breathing height.A component that represents the display name of an entity.Scales an entity by a given factor if applied.Marker component that is added to entities spawned via a prefab.Component carrying a deterministic id that identifies the specific prefab placement an entity came from during world generation.Component that is added to entities spawned via world gen.Represents the head rotation on the entity.Hides an entity from adventure mode players.Marks an entity as being intangible.Determines whether an entity can be interacted with.Marks an entity as being invulnerable.A component which contains data on the
Modelto be rendered.Controls whether an entity's model bounding box rotates when initialized from its model.Stores data relating to movement audio.Used to prevent movement sounds being heard by the player producing them as this will be handled by the client.Designates an entity as newly spawned and in need of playing the spawn animation, if it exists.Deprecated, for removal: This API element is subject to removal in a future version.A component that persists the display name of an entity.Persists which customGameModeTypea player is in across saves.Contains persistent data for generating theModelComponentfor rendering purposes.Persists a prefab-preview ("hologram") anchor: which prefab to show and how many bottom layers of it are currently visible.Persists how many lives a player has left.Component which stores data about the current position of an entity, such as the block it's standing on and in, etc.Runtime, network-synced counterpart ofPersistentPrefabPreview.Marks a player as unable to open the debug screens.Marks a player as unable to play emotes.Marks a player as unable to open or manipulate their inventory.Marks an entity that projectiles fly through instead of impacting (e.g. a tornado ability entity): it never registers as a projectile contact, so a projectile keeps its course and impacts where it would have without the entity.Marker component for prop entities that should be network replicated.Marks an entity as responding to hit events.A component that represents an object that rotates at a given speed.Stores a short history of an entity's hit detection state.Marks a player entity as spectating, and which entity it is watching through the follow camera.An entity component that holds the position and rotation of an entity. -
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Classes in com.hypixel.hytale.server.core.modules.entity.component used by com.hypixel.hytale.server.core.modules.entity.playerClassDescriptionA component that represents the display name of an entity.An entity component that holds the position and rotation of an entity.
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Classes in com.hypixel.hytale.server.core.modules.entity.component used by com.hypixel.hytale.server.core.modules.entity.spectatorClassDescriptionMarks a player entity as spectating, and which entity it is watching through the follow camera.
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Classes in com.hypixel.hytale.server.core.modules.entity.component used by com.hypixel.hytale.server.core.modules.entity.systemClassDescriptionMarker component that is added to entities spawned via a prefab.Component that is added to entities spawned via world gen.Marks an entity as being intangible.Determines whether an entity can be interacted with.Marks an entity as being invulnerable.A component which contains data on the
Modelto be rendered.A component that persists the display name of an entity.Marks a player as unable to open the debug screens.Marks a player as unable to play emotes.Marks a player as unable to open or manipulate their inventory.Marks an entity as responding to hit events.An entity component that holds the position and rotation of an entity. -
Classes in com.hypixel.hytale.server.core.modules.entity.component used by com.hypixel.hytale.server.core.modules.physicsClassDescriptionAn entity component that holds the position and rotation of an entity.
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Classes in com.hypixel.hytale.server.core.modules.entity.component used by com.hypixel.hytale.server.core.modules.projectile.configClassDescriptionAn entity component that holds the position and rotation of an entity.
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Classes in com.hypixel.hytale.server.core.modules.entity.component used by com.hypixel.hytale.server.core.modules.serverplayerlistClassDescriptionMarks a player entity as spectating, and which entity it is watching through the follow camera.
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Classes in com.hypixel.hytale.server.core.modules.entity.component used by com.hypixel.hytale.server.core.universe.worldClassDescriptionAn entity component that holds the position and rotation of an entity.
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Classes in com.hypixel.hytale.server.core.modules.entity.component used by com.hypixel.hytale.server.npc.movement.controllersClassDescriptionAn entity component that holds the position and rotation of an entity.
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Classes in com.hypixel.hytale.server.core.modules.entity.component used by com.hypixel.hytale.server.npc.roleClassDescriptionAn entity component that holds the position and rotation of an entity.
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Classes in com.hypixel.hytale.server.core.modules.entity.component used by com.hypixel.hytale.server.spawning.spawnmarkersClassDescriptionAn entity component that holds the position and rotation of an entity.