Class PlayerSystems.PlayerInitSystem

java.lang.Object
com.hypixel.hytale.component.system.System<EntityStore>
com.hypixel.hytale.component.system.HolderSystem<EntityStore>
com.hypixel.hytale.server.core.modules.entity.player.PlayerSystems.PlayerInitSystem
All Implemented Interfaces:
ISystem<EntityStore>, QuerySystem<EntityStore>
Enclosing class:
PlayerSystems

public static class PlayerSystems.PlayerInitSystem extends HolderSystem<EntityStore>
Initializes essential components for every player added to the world: input handling, effect controller, unique item usages, and all inventory components at their default capacities. Also migrates legacy Inventory data into ECS InventoryComponents.