Uses of Class
com.hypixel.hytale.server.core.universe.PlayerRef
Packages that use PlayerRef
Package
Description
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Uses of PlayerRef in com.hypixel.hytale.builtin.abilities.page
Constructors in com.hypixel.hytale.builtin.abilities.page with parameters of type PlayerRef -
Uses of PlayerRef in com.hypixel.hytale.builtin.adventure.camera
Methods in com.hypixel.hytale.builtin.adventure.camera with parameters of type PlayerRefModifier and TypeMethodDescriptionstatic voidCinematicTeleport.play(PlayerRef playerRef, org.joml.Vector3dc destination, CinematicPath path, float ascendHeight) -
Uses of PlayerRef in com.hypixel.hytale.builtin.adventure.camera.system
Constructor parameters in com.hypixel.hytale.builtin.adventure.camera.system with type arguments of type PlayerRefModifierConstructorDescriptionCameraEffectSystem(ComponentType<EntityStore, PlayerRef> playerRefComponentType, ComponentType<EntityStore, EntityStatMap> entityStatMapComponentType) -
Uses of PlayerRef in com.hypixel.hytale.builtin.adventure.goblinlab
Methods in com.hypixel.hytale.builtin.adventure.goblinlab with parameters of type PlayerRefModifier and TypeMethodDescriptionstatic GoblinLabConsolePageGoblinLabConsolePage.tryCreate(PlayerRef playerRef, Ref<ChunkStore> blockRef) -
Uses of PlayerRef in com.hypixel.hytale.builtin.adventure.memories.page
Methods in com.hypixel.hytale.builtin.adventure.memories.page with parameters of type PlayerRefModifier and TypeMethodDescriptionMemoriesPageSupplier.tryCreate(Ref<EntityStore> ref, ComponentAccessor<EntityStore> componentAccessor, PlayerRef playerRef, InteractionContext context) MemoriesUnlockedPageSuplier.tryCreate(Ref<EntityStore> ref, ComponentAccessor<EntityStore> componentAccessor, PlayerRef playerRef, InteractionContext context) Constructors in com.hypixel.hytale.builtin.adventure.memories.page with parameters of type PlayerRefModifierConstructorDescriptionMemoriesPage(PlayerRef playerRef, BlockPosition blockPosition) MemoriesUnlockedPage(PlayerRef playerRef, BlockPosition blockPosition) -
Uses of PlayerRef in com.hypixel.hytale.builtin.adventure.memories.temple
Constructor parameters in com.hypixel.hytale.builtin.adventure.memories.temple with type arguments of type PlayerRefModifierConstructorDescriptionTempleRespawnPlayersSystem(ComponentType<EntityStore, PlayerRef> playerRefComponentType, ComponentType<EntityStore, TransformComponent> transformComponentType) -
Uses of PlayerRef in com.hypixel.hytale.builtin.adventure.npcobjectives
Methods in com.hypixel.hytale.builtin.adventure.npcobjectives with parameters of type PlayerRefModifier and TypeMethodDescriptionstatic StringNPCObjectivesPlugin.updateTaskCompletion(Store<EntityStore> store, Ref<EntityStore> ref, PlayerRef playerRef, UUID npcId, String taskId) -
Uses of PlayerRef in com.hypixel.hytale.builtin.adventure.objectives
Constructors in com.hypixel.hytale.builtin.adventure.objectives with parameters of type PlayerRefModifierConstructorDescriptionDialogPage(PlayerRef playerRef, UseEntityObjectiveTaskAsset.DialogOptions dialogOptions) -
Uses of PlayerRef in com.hypixel.hytale.builtin.adventure.objectives.admin
Constructors in com.hypixel.hytale.builtin.adventure.objectives.admin with parameters of type PlayerRef -
Uses of PlayerRef in com.hypixel.hytale.builtin.adventure.objectives.config.markerarea
Method parameters in com.hypixel.hytale.builtin.adventure.objectives.config.markerarea with type arguments of type PlayerRefModifier and TypeMethodDescriptionbooleanObjectiveLocationAreaBox.hasPlayerInExitArea(SpatialResource<Ref<EntityStore>, EntityStore> spatialComponent, ComponentType<EntityStore, PlayerRef> playerRefComponentType, org.joml.Vector3d markerPosition, CommandBuffer<EntityStore> commandBuffer) booleanObjectiveLocationAreaRadius.hasPlayerInExitArea(SpatialResource<Ref<EntityStore>, EntityStore> spatialComponent, ComponentType<EntityStore, PlayerRef> playerRefComponentType, org.joml.Vector3d markerPosition, CommandBuffer<EntityStore> commandBuffer) abstract booleanObjectiveLocationMarkerArea.hasPlayerInExitArea(SpatialResource<Ref<EntityStore>, EntityStore> spatialComponent, ComponentType<EntityStore, PlayerRef> playerRefComponentType, org.joml.Vector3d markerPosition, CommandBuffer<EntityStore> commandBuffer) -
Uses of PlayerRef in com.hypixel.hytale.builtin.adventure.objectives.task
Methods in com.hypixel.hytale.builtin.adventure.objectives.task with parameters of type PlayerRefModifier and TypeMethodDescriptionbooleanUseEntityObjectiveTask.increaseTaskCompletion(Store<EntityStore> store, Ref<EntityStore> ref, int qty, Objective objective, PlayerRef playerRef, UUID npcUUID) -
Uses of PlayerRef in com.hypixel.hytale.builtin.adventure.objectiveshop
Methods in com.hypixel.hytale.builtin.adventure.objectiveshop with parameters of type PlayerRefModifier and TypeMethodDescriptionbooleanCanStartObjectiveRequirement.canFulfillRequirement(Store<EntityStore> store, Ref<EntityStore> ref, PlayerRef playerRef) voidStartObjectiveInteraction.run(Store<EntityStore> store, Ref<EntityStore> ref, PlayerRef playerRef) -
Uses of PlayerRef in com.hypixel.hytale.builtin.adventure.reputation.choices
Methods in com.hypixel.hytale.builtin.adventure.reputation.choices with parameters of type PlayerRefModifier and TypeMethodDescriptionbooleanReputationRequirement.canFulfillRequirement(Store<EntityStore> store, Ref<EntityStore> ref, PlayerRef playerRef) -
Uses of PlayerRef in com.hypixel.hytale.builtin.adventure.shop
Methods in com.hypixel.hytale.builtin.adventure.shop with parameters of type PlayerRefModifier and TypeMethodDescriptionvoidShopElement.addButton(UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, String selector, PlayerRef playerRef) booleanShopElement.canFulfillRequirements(Store<EntityStore> store, Ref<EntityStore> ref, PlayerRef playerRef) voidGiveItemInteraction.run(Store<EntityStore> store, Ref<EntityStore> ref, PlayerRef playerRef) ShopPageSupplier.tryCreate(Ref<EntityStore> ref, ComponentAccessor<EntityStore> componentAccessor, PlayerRef playerRef, InteractionContext context) Constructors in com.hypixel.hytale.builtin.adventure.shop with parameters of type PlayerRef -
Uses of PlayerRef in com.hypixel.hytale.builtin.adventure.shop.barter
Constructors in com.hypixel.hytale.builtin.adventure.shop.barter with parameters of type PlayerRef -
Uses of PlayerRef in com.hypixel.hytale.builtin.adventure.teleporter.page
Methods in com.hypixel.hytale.builtin.adventure.teleporter.page with parameters of type PlayerRefModifier and TypeMethodDescriptionTeleporterSettingsPageSupplier.tryCreate(Ref<EntityStore> ref, ComponentAccessor<EntityStore> componentAccessor, PlayerRef playerRef, InteractionContext context) Constructors in com.hypixel.hytale.builtin.adventure.teleporter.page with parameters of type PlayerRefModifierConstructorDescriptionTeleporterSettingsPage(PlayerRef playerRef, Ref<ChunkStore> blockRef, TeleporterSettingsPage.Mode mode) -
Uses of PlayerRef in com.hypixel.hytale.builtin.adventure.worldevents
Methods in com.hypixel.hytale.builtin.adventure.worldevents with parameters of type PlayerRef -
Uses of PlayerRef in com.hypixel.hytale.builtin.adventure.worldevents.ui
Methods in com.hypixel.hytale.builtin.adventure.worldevents.ui with parameters of type PlayerRefModifier and TypeMethodDescriptionConstructors in com.hypixel.hytale.builtin.adventure.worldevents.ui with parameters of type PlayerRefModifierConstructorDescriptionWorldEventActivePage(PlayerRef playerRef) WorldEventAssetsPage(PlayerRef playerRef) WorldEventConfigPage(PlayerRef playerRef) WorldEventGlobalPage(PlayerRef playerRef) WorldEventInspectorPage(PlayerRef playerRef, UUID uuid) WorldEventStoragePage(PlayerRef playerRef) -
Uses of PlayerRef in com.hypixel.hytale.builtin.asseteditor
Methods in com.hypixel.hytale.builtin.asseteditor that return PlayerRefConstructors in com.hypixel.hytale.builtin.asseteditor with parameters of type PlayerRef -
Uses of PlayerRef in com.hypixel.hytale.builtin.audio.systems
Methods in com.hypixel.hytale.builtin.audio.systems with parameters of type PlayerRefModifier and TypeMethodDescriptionvoidMusicEmitterSystems.PacketSystem.fetch(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, PlayerRef player, List<ToClientPacket> results) Constructor parameters in com.hypixel.hytale.builtin.audio.systems with type arguments of type PlayerRefModifierConstructorDescriptionPlayerAdded(ComponentType<EntityStore, PlayerRef> playerRefComponentType, ComponentType<EntityStore, AudioStateComponent> audioStateComponentType) PlayerAdded(ComponentType<EntityStore, PlayerRef> playerRefComponentType, ComponentType<EntityStore, ForcedMusicTracker> forcedMusicTrackerComponentType) -
Uses of PlayerRef in com.hypixel.hytale.builtin.augmentblocks.ui
Methods in com.hypixel.hytale.builtin.augmentblocks.ui with parameters of type PlayerRefModifier and TypeMethodDescriptionAugmentMessagePage.Supplier.tryCreate(Ref<EntityStore> ref, ComponentAccessor<EntityStore> componentAccessor, PlayerRef playerRef, InteractionContext context) static AugmentUpgradePageAugmentUpgradePage.tryCreate(PlayerRef playerRef, Ref<ChunkStore> blockRef) Constructors in com.hypixel.hytale.builtin.augmentblocks.ui with parameters of type PlayerRef -
Uses of PlayerRef in com.hypixel.hytale.builtin.beds.respawn
Constructors in com.hypixel.hytale.builtin.beds.respawn with parameters of type PlayerRefModifierConstructorDescriptionOverrideNearbyRespawnPointPage(PlayerRef playerRef, InteractionType interactionType, org.joml.Vector3i respawnPointPosition, Ref<ChunkStore> blockRef, PlayerRespawnPointData[] nearbyRespawnPoints, int radiusLimitRespawnPoint) Default Constructor for anOverrideNearbyRespawnPointPageinstance.RespawnPointPage(PlayerRef playerRef, InteractionType interactionType) Default Constructor for aRespawnPointPageinstance.SelectOverrideRespawnPointPage(PlayerRef playerRef, InteractionType interactionType, org.joml.Vector3i respawnPointToAddPosition, Ref<ChunkStore> blockRef, PlayerRespawnPointData[] respawnPoints) Default Constructor for aSelectOverrideRespawnPointPageinstance.SetNameRespawnPointPage(PlayerRef playerRef, InteractionType interactionType, org.joml.Vector3i respawnBlockPosition, Ref<ChunkStore> blockRef) Default Constructor for aSetNameRespawnPointPageinstance. -
Uses of PlayerRef in com.hypixel.hytale.builtin.beds.sleep.systems.player
Constructor parameters in com.hypixel.hytale.builtin.beds.sleep.systems.player with type arguments of type PlayerRefModifierConstructorDescriptionRegisterTrackerSystem(ComponentType<EntityStore, PlayerRef> playerRefComponentType, ComponentType<EntityStore, SleepTracker> sleepTrackerComponentType) UpdateSleepPacketSystem(ComponentType<EntityStore, PlayerRef> playerRefComponentType, ComponentType<EntityStore, PlayerSomnolence> playerSomnolenceComponentType, ComponentType<EntityStore, SleepTracker> sleepTrackerComponentType, ResourceType<EntityStore, WorldSomnolence> worldSomnolenceResourceType, ResourceType<EntityStore, WorldTimeResource> worldTimeResourceType) -
Uses of PlayerRef in com.hypixel.hytale.builtin.blockspawner.ui
Constructors in com.hypixel.hytale.builtin.blockspawner.ui with parameters of type PlayerRefModifierConstructorDescriptionBlockSpawnerSettingsPage(PlayerRef playerRef, BlockModule.BlockStateInfo info, BlockSpawner state, CustomPageLifetime lifetime) -
Uses of PlayerRef in com.hypixel.hytale.builtin.buildertools
Methods in com.hypixel.hytale.builtin.buildertools that return types with arguments of type PlayerRefModifier and TypeMethodDescriptionBuilderToolsPlugin.getBuilderToolModeDeactivatedCallback()BuilderToolsPlugin.getSelectionBoundsUpdatedCallback()BuilderToolsPlugin.getSelectionClearedCallback()Methods in com.hypixel.hytale.builtin.buildertools with parameters of type PlayerRefModifier and TypeMethodDescriptionstatic <T extends Throwable>
voidBuilderToolsPlugin.addToQueue(Player player, PlayerRef playerRef, long estimatedBlockChanges, BuilderToolsPlugin.TaskRegion region, ThrowableTriConsumer<Ref<EntityStore>, BuilderToolsPlugin.BuilderState, ComponentAccessor<EntityStore>, T> task) static <T extends Throwable>
voidBuilderToolsPlugin.addToQueue(Player player, PlayerRef playerRef, long estimatedBlockChanges, ThrowableTriConsumer<Ref<EntityStore>, BuilderToolsPlugin.BuilderState, ComponentAccessor<EntityStore>, T> task) static <T extends Throwable>
voidBuilderToolsPlugin.addToQueue(Player player, PlayerRef playerRef, BuilderToolsPlugin.TaskRegion region, ThrowableTriConsumer<Ref<EntityStore>, BuilderToolsPlugin.BuilderState, ComponentAccessor<EntityStore>, T> task) static <T extends Throwable>
voidBuilderToolsPlugin.addToQueue(Player player, PlayerRef playerRef, ThrowableTriConsumer<Ref<EntityStore>, BuilderToolsPlugin.BuilderState, ComponentAccessor<EntityStore>, T> task) BuilderToolsPlugin.getBuilderState(Player player, PlayerRef playerRef) voidBuilderToolsPacketHandler.handleBuilderToolArgUpdate(BuilderToolArgUpdate packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolColorAction(BuilderToolColorAction packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolEntityAction(BuilderToolEntityAction packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolExtrudeAction(BuilderToolExtrudeAction packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolGeneralAction(BuilderToolGeneralAction packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolLineAction(BuilderToolLineAction packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolOnUseInteraction(BuilderToolOnUseInteraction packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolPasteClipboard(BuilderToolPasteClipboard packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolRandomizeClipboard(BuilderToolRandomizeClipboard packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolResetClipboardRotation(BuilderToolResetClipboardRotation packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolRotateClipboard(BuilderToolRotateClipboard packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolSelectionToolAskForClipboard(BuilderToolSelectionToolAskForClipboard packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolSelectionUpdate(BuilderToolSelectionUpdate packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolSetEntityCollision(BuilderToolSetEntityCollision packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolSetEntityLight(BuilderToolSetEntityLight packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolSetEntityPickupEnabled(BuilderToolSetEntityPickupEnabled packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolSetEntityScale(BuilderToolSetEntityScale packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolSetEntityTransform(BuilderToolSetEntityTransform packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolSetEntityType(BuilderToolSetEntityType packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolSetNPCDebug(BuilderToolSetNPCDebug packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolSetTransformationModeState(BuilderToolSetTransformationModeState packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolStackArea(BuilderToolStackArea packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleGMaskPresetLoadResponse(BuilderToolGMaskPresetLoadResponse packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleLoadHotbar(LoadHotbar packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handlePrefabSetAnchor(PrefabSetAnchor packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handlePrefabUnselectPrefab(PrefabUnselectPrefab packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleSaveHotbar(SaveHotbar packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) static booleanPrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(Ref<EntityStore> ref, PlayerRef playerRef, ComponentAccessor<EntityStore> componentAccessor) voidBuilderToolsPlugin.onToolArgUpdate(Ref<EntityStore> ref, PlayerRef playerRef, BuilderToolArgUpdate packet, ComponentAccessor<EntityStore> componentAccessor) BuilderToolsPlugin.ActionEntry.restore(Ref<EntityStore> ref, PlayerRef playerRef, World world, ComponentAccessor<EntityStore> componentAccessor) Method parameters in com.hypixel.hytale.builtin.buildertools with type arguments of type PlayerRefModifier and TypeMethodDescriptionvoidBuilderToolsPlugin.setBuilderToolModeDeactivatedCallback(BiConsumer<PlayerRef, Store<EntityStore>> callback) voidBuilderToolsPlugin.setSelectionBoundsUpdatedCallback(BiConsumer<PlayerRef, Store<EntityStore>> callback) voidBuilderToolsPlugin.setSelectionClearedCallback(BiConsumer<PlayerRef, Store<EntityStore>> callback) -
Uses of PlayerRef in com.hypixel.hytale.builtin.buildertools.imageimport
Constructors in com.hypixel.hytale.builtin.buildertools.imageimport with parameters of type PlayerRef -
Uses of PlayerRef in com.hypixel.hytale.builtin.buildertools.objimport
Constructors in com.hypixel.hytale.builtin.buildertools.objimport with parameters of type PlayerRef -
Uses of PlayerRef in com.hypixel.hytale.builtin.buildertools.prefabeditor
Methods in com.hypixel.hytale.builtin.buildertools.prefabeditor that return PlayerRefModifier and TypeMethodDescriptionPrefabEditorCreationContext.getEditorRef()PrefabEditorCreationSettings.getEditorRef()Methods in com.hypixel.hytale.builtin.buildertools.prefabeditor with parameters of type PlayerRefModifier and TypeMethodDescriptionPrefabEditSessionManager.exitEditSession(Ref<EntityStore> ref, World world, PlayerRef playerRef, ComponentAccessor<EntityStore> componentAccessor) Exits and ends a PrefabEditSession, unloading the world and teleporting you out.booleanPrefabEditSessionManager.isInEditWorld(PlayerRef playerRef, Store<EntityStore> store) static CompletableFuture<Void> PrefabEditorCreationSettings.save(String name, PrefabEditorCreationSettings settings, AssetPack pack, PlayerRef playerRef) static CompletableFuture<Void> PrefabEditorCreationSettings.save(String name, PrefabEditorCreationSettings settings, PlayerRef playerRef) Save the provided PrefabEditorCreationSettings to the filename specified inside the PrefabEditorCreationSettings assets directoryPrefabEditSessionManager.sendToEditWorld(Ref<EntityStore> ref, World world, PlayerRef playerRef) -
Uses of PlayerRef in com.hypixel.hytale.builtin.buildertools.prefabeditor.ui
Constructors in com.hypixel.hytale.builtin.buildertools.prefabeditor.ui with parameters of type PlayerRefModifierConstructorDescriptionPrefabEditorExitConfirmPage(PlayerRef playerRef, PrefabEditSession prefabEditSession, World world, List<PrefabEditingMetadata> dirtyPrefabs) Default Constructor for aPrefabEditorExitConfirmPageinstance.PrefabEditorLoadOptionsPage(PlayerRef playerRef, World world) Default Constructor for aPrefabEditorLoadOptionsPageinstance.PrefabEditorLoadSettingsPage(PlayerRef playerRef) PrefabEditorSaveSettingsPage(PlayerRef playerRef, PrefabEditSession prefabEditSession) Default Constructor for aPrefabEditorSaveSettingsPageinstance.PrefabEditorSaveSettingsPage(PlayerRef playerRef, PrefabEditSession prefabEditSession, boolean exitOnSave) Constructor for aPrefabEditorSaveSettingsPageinstance with configurable exit behavior.PrefabTeleportPage(PlayerRef playerRef, PrefabEditSession prefabEditSession) Default Constructor for aPrefabTeleportPageinstance. -
Uses of PlayerRef in com.hypixel.hytale.builtin.buildertools.prefablist
Constructors in com.hypixel.hytale.builtin.buildertools.prefablist with parameters of type PlayerRefModifierConstructorDescriptionPrefabPage(PlayerRef playerRef, BuilderToolsPlugin.BuilderState builderState) PrefabSavePage(PlayerRef playerRef) -
Uses of PlayerRef in com.hypixel.hytale.builtin.buildertools.scriptedbrushes.ui
Constructors in com.hypixel.hytale.builtin.buildertools.scriptedbrushes.ui with parameters of type PlayerRef -
Uses of PlayerRef in com.hypixel.hytale.builtin.buildertools.snapshot
Methods in com.hypixel.hytale.builtin.buildertools.snapshot with parameters of type PlayerRefModifier and TypeMethodDescriptionBlockSelectionSnapshot.restore(Ref<EntityStore> ref, PlayerRef playerRef, World world, ComponentAccessor<EntityStore> componentAccessor) default TClipboardSnapshot.restore(Ref<EntityStore> ref, PlayerRef playerRef, World world, ComponentAccessor<EntityStore> componentAccessor) default TEntitySnapshot.restore(Ref<EntityStore> ref, PlayerRef playerRef, World world, ComponentAccessor<EntityStore> componentAccessor) SelectionSnapshot.restore(Ref<EntityStore> ref, PlayerRef playerRef, World world, ComponentAccessor<EntityStore> componentAccessor) Restore the state represented by this snapshot, optionally returning a new snapshot of the subject's current state.ClipboardBoundsSnapshot.restoreClipboard(Ref<EntityStore> ref, PlayerRef playerRef, World world, BuilderToolsPlugin.BuilderState state, ComponentAccessor<EntityStore> componentAccessor) ClipboardContentsSnapshot.restoreClipboard(Ref<EntityStore> ref, PlayerRef playerRef, World world, BuilderToolsPlugin.BuilderState builderState, ComponentAccessor<EntityStore> componentAccessor) ClipboardSnapshot.restoreClipboard(Ref<EntityStore> ref, PlayerRef playerRef, World world, BuilderToolsPlugin.BuilderState builderState, ComponentAccessor<EntityStore> componentAccessor) EntityAddSnapshot.restoreEntity(PlayerRef playerRef, World world, ComponentAccessor<EntityStore> componentAccessor) EntityFreezeSnapshot.restoreEntity(PlayerRef playerRef, World world, ComponentAccessor<EntityStore> componentAccessor) EntityRemoveSnapshot.restoreEntity(PlayerRef playerRef, World world, ComponentAccessor<EntityStore> componentAccessor) Called to restore the entity that was removed.EntityScaleSnapshot.restoreEntity(PlayerRef playerRef, World world, ComponentAccessor<EntityStore> componentAccessor) EntitySettingsSnapshot.restoreEntity(PlayerRef playerRef, World world, ComponentAccessor<EntityStore> componentAccessor) EntitySnapshot.restoreEntity(PlayerRef playerRef, World world, ComponentAccessor<EntityStore> componentAccessor) EntityTransformSnapshot.restoreEntity(PlayerRef playerRef, World world, ComponentAccessor<EntityStore> componentAccessor) -
Uses of PlayerRef in com.hypixel.hytale.builtin.buildertools.tooloperations
Methods in com.hypixel.hytale.builtin.buildertools.tooloperations with parameters of type PlayerRefModifier and TypeMethodDescriptionOperationFactory.create(Ref<EntityStore> ref, Player playerComponent, PlayerRef playerRefComponent, BuilderToolOnUseInteraction interaction, ComponentAccessor<EntityStore> componentAccessor) Called to create a new instance of the tool operation class.static ToolOperationToolOperation.fromPacket(Ref<EntityStore> ref, Player player, PlayerRef playerRef, BuilderToolOnUseInteraction packet, ComponentAccessor<EntityStore> componentAccessor) Creates a new tool operation instance based on the information from the builder tool use interaction packet.Constructors in com.hypixel.hytale.builtin.buildertools.tooloperations with parameters of type PlayerRefModifierConstructorDescriptionLaserPointerOperation(Ref<EntityStore> ref, Player player, PlayerRef playerRef, BuilderToolOnUseInteraction packet, ComponentAccessor<EntityStore> componentAccessor) LayersOperation(Ref<EntityStore> ref, Player player, PlayerRef playerRef, BuilderToolOnUseInteraction packet, ComponentAccessor<EntityStore> componentAccessor) NoiseOperation(Ref<EntityStore> ref, Player player, PlayerRef playerRef, BuilderToolOnUseInteraction packet, ComponentAccessor<EntityStore> componentAccessor) OldSculptOperation(Ref<EntityStore> ref, Player player, PlayerRef playerRef, BuilderToolOnUseInteraction packet, ComponentAccessor<EntityStore> componentAccessor) Deprecated.PaintOperation(Ref<EntityStore> ref, Player player, PlayerRef playerRef, BuilderToolOnUseInteraction packet, ComponentAccessor<EntityStore> componentAccessor) RevolveOperation(Ref<EntityStore> ref, Player player, PlayerRef playerRef, BuilderToolOnUseInteraction packet, ComponentAccessor<EntityStore> componentAccessor) ScatterOperation(Ref<EntityStore> ref, Player player, PlayerRef playerRef, BuilderToolOnUseInteraction packet, ComponentAccessor<EntityStore> componentAccessor) SculptOperation(Ref<EntityStore> ref, Player player, PlayerRef playerRef, BuilderToolOnUseInteraction packet, ComponentAccessor<EntityStore> componentAccessor) TintOperation(Ref<EntityStore> ref, Player player, PlayerRef playerRef, BuilderToolOnUseInteraction packet, ComponentAccessor<EntityStore> componentAccessor) -
Uses of PlayerRef in com.hypixel.hytale.builtin.buildertools.utils
Methods in com.hypixel.hytale.builtin.buildertools.utils with parameters of type PlayerRefModifier and TypeMethodDescriptionstatic voidPasteToolUtil.switchToPasteTool(Ref<EntityStore> ref, PlayerRef playerRef, ComponentAccessor<EntityStore> componentAccessor) -
Uses of PlayerRef in com.hypixel.hytale.builtin.creativehub.ui
Methods in com.hypixel.hytale.builtin.creativehub.ui with parameters of type PlayerRefModifier and TypeMethodDescriptionstatic voidstatic voidReturnToHubButtonUI.executeReturnToHub(PlayerRef playerRef, Ref<EntityStore> ref, Store<EntityStore> store) static voidstatic void -
Uses of PlayerRef in com.hypixel.hytale.builtin.fluid
Methods in com.hypixel.hytale.builtin.fluid with parameters of type PlayerRefModifier and TypeMethodDescriptionvoidFluidSystems.LoadPacketGenerator.fetch(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, PlayerRef player, List<CompletableFuture<ToClientPacket>> results) -
Uses of PlayerRef in com.hypixel.hytale.builtin.hytalegenerator.plugin.editor
Constructors in com.hypixel.hytale.builtin.hytalegenerator.plugin.editor with parameters of type PlayerRefModifierConstructorDescriptionBiomeEditorPage(PlayerRef playerRef, BiomeEditor.Defaults defaults) -
Uses of PlayerRef in com.hypixel.hytale.builtin.instances.page
Constructors in com.hypixel.hytale.builtin.instances.page with parameters of type PlayerRefModifierConstructorDescriptionConfigureInstanceBlockPage(PlayerRef playerRef, Ref<ChunkStore> ref) InstanceListPage(PlayerRef playerRef) -
Uses of PlayerRef in com.hypixel.hytale.builtin.model.pages
Constructors in com.hypixel.hytale.builtin.model.pages with parameters of type PlayerRef -
Uses of PlayerRef in com.hypixel.hytale.builtin.mounts
Methods in com.hypixel.hytale.builtin.mounts that return PlayerRefMethods in com.hypixel.hytale.builtin.mounts with parameters of type PlayerRefModifier and TypeMethodDescriptionvoidNPCMountComponent.setOwnerPlayerRef(PlayerRef ownerPlayerRef) -
Uses of PlayerRef in com.hypixel.hytale.builtin.points.manager
Methods in com.hypixel.hytale.builtin.points.manager with parameters of type PlayerRef -
Uses of PlayerRef in com.hypixel.hytale.builtin.points.snapshot
Methods in com.hypixel.hytale.builtin.points.snapshot with parameters of type PlayerRefModifier and TypeMethodDescriptionPointSnapshot.restore(Ref<EntityStore> ref, PlayerRef playerRef, World world, ComponentAccessor<EntityStore> componentAccessor) -
Uses of PlayerRef in com.hypixel.hytale.builtin.points.ui
Constructors in com.hypixel.hytale.builtin.points.ui with parameters of type PlayerRefModifierConstructorDescriptionPointInspectorPage(PlayerRef playerRef, String selectedWorld, String pointId) -
Uses of PlayerRef in com.hypixel.hytale.builtin.portals.systems
Constructor parameters in com.hypixel.hytale.builtin.portals.systems with type arguments of type PlayerRefModifierConstructorDescriptionPortalEntryCountSystem(ComponentType<EntityStore, PlayerRef> playerRefComponentType) -
Uses of PlayerRef in com.hypixel.hytale.builtin.portals.systems.voidevent
Constructor parameters in com.hypixel.hytale.builtin.portals.systems.voidevent with type arguments of type PlayerRefModifierConstructorDescriptionVoidEventPlayerJoinSystem(ComponentType<EntityStore, PlayerRef> playerRefComponentType) -
Uses of PlayerRef in com.hypixel.hytale.builtin.portals.ui
Methods in com.hypixel.hytale.builtin.portals.ui with parameters of type PlayerRefModifier and TypeMethodDescriptionstatic voidstatic voidLeavePortalButtonUI.executeLeavePortal(PlayerRef playerRef, Ref<EntityStore> ref, Store<EntityStore> store) static voidPortalDeviceActivePage.open(Ref<EntityStore> ref, ComponentAccessor<EntityStore> componentAccessor, PlayerRef playerRef, Ref<ChunkStore> blockRef, BlockPosition block) Sends the client page for the state of a device that has a portal.static voidPortalDevicePageSupplier.tryCreate(Ref<EntityStore> ref, ComponentAccessor<EntityStore> store, PlayerRef playerRef, InteractionContext context) -
Uses of PlayerRef in com.hypixel.hytale.builtin.rewards
Methods in com.hypixel.hytale.builtin.rewards with parameters of type PlayerRefModifier and TypeMethodDescriptionbooleanRewardModule.grantReward(String rewardId, PlayerRef playerRef) -
Uses of PlayerRef in com.hypixel.hytale.builtin.rewards.asset
Methods in com.hypixel.hytale.builtin.rewards.asset with parameters of type PlayerRef -
Uses of PlayerRef in com.hypixel.hytale.builtin.teleport
Constructors in com.hypixel.hytale.builtin.teleport with parameters of type PlayerRef -
Uses of PlayerRef in com.hypixel.hytale.builtin.triggervolumes.manager
Methods in com.hypixel.hytale.builtin.triggervolumes.manager with parameters of type PlayerRefModifier and TypeMethodDescriptionvoidTriggerVolumeManager.sendClientRuleVolumes(PlayerRef playerRef) voidTriggerVolumeManager.sendVolumeDisplay(PlayerRef playerRef) -
Uses of PlayerRef in com.hypixel.hytale.builtin.triggervolumes.snapshot
Methods in com.hypixel.hytale.builtin.triggervolumes.snapshot with parameters of type PlayerRefModifier and TypeMethodDescriptionTriggerVolumeGroupSnapshot.restore(Ref<EntityStore> ref, PlayerRef playerRef, World world, ComponentAccessor<EntityStore> componentAccessor) TriggerVolumeSnapshot.restore(Ref<EntityStore> ref, PlayerRef playerRef, World world, ComponentAccessor<EntityStore> componentAccessor) -
Uses of PlayerRef in com.hypixel.hytale.builtin.triggervolumes.ui
Constructors in com.hypixel.hytale.builtin.triggervolumes.ui with parameters of type PlayerRefModifierConstructorDescriptionTriggerVolumeInspectorPage(PlayerRef playerRef, String selectedWorld, String preSelectedVolumeId, boolean preSelectedIsGroup, TriggerVolumeInspectorPage.InspectorTab initialTab) TriggerVolumeInspectorPage(PlayerRef playerRef, String selectedWorld, String preSelectedVolumeId, TriggerVolumeInspectorPage.InspectorTab initialTab) -
Uses of PlayerRef in com.hypixel.hytale.builtin.weather.components
Methods in com.hypixel.hytale.builtin.weather.components with parameters of type PlayerRefModifier and TypeMethodDescriptionvoidWeatherTracker.sendWeatherIndex(PlayerRef playerRef, int weatherIndex, float transitionSeconds) voidWeatherTracker.setWeatherIndex(PlayerRef playerRef, int weatherIndex) voidWeatherTracker.updateWeather(PlayerRef playerRef, WeatherResource weatherComponent, TransformComponent transformComponent, float transitionSeconds, ComponentAccessor<EntityStore> componentAccessor) -
Uses of PlayerRef in com.hypixel.hytale.server.core.asset.type.particle.pages
Constructors in com.hypixel.hytale.server.core.asset.type.particle.pages with parameters of type PlayerRef -
Uses of PlayerRef in com.hypixel.hytale.server.core.command.system.arguments.types
Fields in com.hypixel.hytale.server.core.command.system.arguments.types with type parameters of type PlayerRef -
Uses of PlayerRef in com.hypixel.hytale.server.core.command.system.pages
Constructors in com.hypixel.hytale.server.core.command.system.pages with parameters of type PlayerRefModifierConstructorDescriptionCommandListPage(PlayerRef playerRef) CommandListPage(PlayerRef playerRef, String initialCommand) UIGalleryPage(PlayerRef playerRef) -
Uses of PlayerRef in com.hypixel.hytale.server.core.entity
Constructors in com.hypixel.hytale.server.core.entity with parameters of type PlayerRefModifierConstructorDescriptionInteractionManager(PlayerRef playerRef, IInteractionSimulationHandler simulationHandler) Default Constructor for aInteractionManagerinstance -
Uses of PlayerRef in com.hypixel.hytale.server.core.entity.entities
Methods in com.hypixel.hytale.server.core.entity.entities that return PlayerRefModifier and TypeMethodDescriptionPlayer.getPlayerRef()Deprecated, for removal: This API element is subject to removal in a future version.This field only exists to simplify migrating this class away from it.Methods in com.hypixel.hytale.server.core.entity.entities with parameters of type PlayerRef -
Uses of PlayerRef in com.hypixel.hytale.server.core.entity.entities.player
Methods in com.hypixel.hytale.server.core.entity.entities.player with parameters of type PlayerRefConstructors in com.hypixel.hytale.server.core.entity.entities.player with parameters of type PlayerRefModifierConstructorDescriptionHiddenPlayersManager(PlayerRef playerRef) Default Constructor for aHiddenPlayersManagerinstance. -
Uses of PlayerRef in com.hypixel.hytale.server.core.entity.entities.player.hud
Methods in com.hypixel.hytale.server.core.entity.entities.player.hud that return PlayerRefMethods in com.hypixel.hytale.server.core.entity.entities.player.hud with parameters of type PlayerRefModifier and TypeMethodDescriptionvoidHudManager.addCustomHud(PlayerRef ref, CustomUIHud hud) Adds or replaces a custom HUD layer.voidHudManager.dev_handleWidgetCommand(PlayerRef playerRef, Ref<EntityStore> ref, Store<EntityStore> store, ExecuteServersideHudCommand packet) Routes an incoming execute-command packet from the client to the matching widget.voidHudManager.dev_registerWidget(PlayerRef playerRef, UIHudWidget widget) Registers a serverside HUD widget.voidHudManager.dev_setWidgetVisible(PlayerRef playerRef, UIHudWidget widget, boolean visible) Shows or hides the HUD widget with the given ID.voidHudManager.dev_setWidgetVisible(PlayerRef playerRef, String id, boolean visible) Shows or hides the HUD widget with the given ID.voidHudManager.dev_unregisterWidget(PlayerRef ref, UIHudWidget widget) Unregisters the HUD widget with the given ID.voidHudManager.dev_unregisterWidget(PlayerRef ref, String id) Unregisters the HUD widget with the given ID.voidHudManager.hideHudComponents(PlayerRef ref, HudComponent... hudComponents) voidHudManager.removeCustomHud(PlayerRef ref, String key) Removes a custom HUD layer by key.voidvoidHudManager.resetUserInterface(PlayerRef ref) voidHudManager.resetVisibleHudComponents(PlayerRef ref) Restores the default visible HUD component set, leaving custom HUD layers untouched.voidHudManager.setVisibleHudComponents(PlayerRef ref, HudComponent... hudComponents) voidHudManager.setVisibleHudComponents(PlayerRef ref, Set<HudComponent> hudComponents) voidHudManager.showHudComponents(PlayerRef ref, HudComponent... hudComponents) voidHudManager.showHudComponents(PlayerRef ref, Set<HudComponent> hudComponents) Constructors in com.hypixel.hytale.server.core.entity.entities.player.hud with parameters of type PlayerRefModifierConstructorDescriptionCustomUIHud(PlayerRef playerRef, String key) Constructor for aCustomUIHudinstance with a specific key and z-order of 0.CustomUIHud(PlayerRef playerRef, String key, int zOrder) Constructor for aCustomUIHudinstance with a specific key and z-order. -
Uses of PlayerRef in com.hypixel.hytale.server.core.entity.entities.player.pages
Methods in com.hypixel.hytale.server.core.entity.entities.player.pages with parameters of type PlayerRefModifier and TypeMethodDescriptionstatic RespawnPageRespawnPage.forPermadeath(PlayerRef playerRef, Message deathReason, boolean displayDataOnDeathScreen, DeathItemLoss deathItemLoss, Message permadeathMessage) Creates the dismissable death screen for a player already converted to their death gamemode type: the note bar shows the message and the respawn button becomes a spectate button.static RespawnPageRespawnPage.forRespawn(PlayerRef playerRef, Message deathReason, boolean displayDataOnDeathScreen, DeathItemLoss deathItemLoss, int livesRemaining) Creates the death screen for the normal respawn flow.voidPageManager.init(PlayerRef playerRef, WindowManager windowManager) Called to initialize this page manager, during the initialization of the player.voidPageManager.resetPages(PlayerRef playerRef) Tears down any open legacy or serverside page without sending packets.Constructors in com.hypixel.hytale.server.core.entity.entities.player.pages with parameters of type PlayerRefModifierConstructorDescriptionBasicCustomUIPage(PlayerRef playerRef, CustomPageLifetime lifetime) BlockLorePage(PlayerRef playerRef, Message title, Message description, BlockLorePage.TextAlignment textAlignment) ConfirmationPage(PlayerRef playerRef, ConfirmationPage.Text text, String successRootId, String failRootId, BlockPosition targetBlock, BlockPosition targetBlockRaw, String worldName) CustomUIPage(PlayerRef playerRef, CustomPageLifetime lifetime) Default Constructor for aCustomUIPageinstanceInteractiveCustomUIPage(PlayerRef playerRef, CustomPageLifetime lifetime, BuilderCodec<T> eventDataCodec) Default Constructor for aInteractiveCustomUIPageinstance -
Uses of PlayerRef in com.hypixel.hytale.server.core.entity.entities.player.pages.audio
Constructors in com.hypixel.hytale.server.core.entity.entities.player.pages.audio with parameters of type PlayerRef -
Uses of PlayerRef in com.hypixel.hytale.server.core.entity.entities.player.pages.choices
Methods in com.hypixel.hytale.server.core.entity.entities.player.pages.choices with parameters of type PlayerRefModifier and TypeMethodDescriptionabstract voidChoiceElement.addButton(UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, String selector, PlayerRef playerRef) abstract booleanChoiceRequirement.canFulfillRequirement(Store<EntityStore> store, Ref<EntityStore> ref, PlayerRef playerRef) booleanChoiceElement.canFulfillRequirements(Store<EntityStore> store, Ref<EntityStore> ref, PlayerRef playerRef) abstract voidChoiceInteraction.run(Store<EntityStore> store, Ref<EntityStore> ref, PlayerRef playerRef) Constructors in com.hypixel.hytale.server.core.entity.entities.player.pages.choices with parameters of type PlayerRefModifierConstructorDescriptionChoiceBasePage(PlayerRef playerRef, ChoiceElement[] elements, String pageLayout) -
Uses of PlayerRef in com.hypixel.hytale.server.core.entity.entities.player.pages.itemrepair
Methods in com.hypixel.hytale.server.core.entity.entities.player.pages.itemrepair with parameters of type PlayerRefModifier and TypeMethodDescriptionvoidItemRepairElement.addButton(UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, String selector, PlayerRef playerRef) voidRepairItemInteraction.run(Store<EntityStore> store, Ref<EntityStore> ref, PlayerRef playerRef) Constructors in com.hypixel.hytale.server.core.entity.entities.player.pages.itemrepair with parameters of type PlayerRefModifierConstructorDescriptionItemRepairPage(PlayerRef playerRef, ItemContainer itemContainer, double repairPenalty, ItemContext heldItemContext) -
Uses of PlayerRef in com.hypixel.hytale.server.core.entity.entities.player.windows
Methods in com.hypixel.hytale.server.core.entity.entities.player.windows that return PlayerRefMethods in com.hypixel.hytale.server.core.entity.entities.player.windows with parameters of type PlayerRefModifier and TypeMethodDescriptionvoidWindow.init(PlayerRef playerRef, WindowManager manager) Called to initialize this window with the given player and window managervoidCalled to set the player ref associated with this window manager. -
Uses of PlayerRef in com.hypixel.hytale.server.core.event.events.player
Methods in com.hypixel.hytale.server.core.event.events.player that return PlayerRefModifier and TypeMethodDescriptionPlayerConnectEvent.getPlayerRef()PlayerRefEvent.getPlayerRef()PlayerMouseButtonEvent.getPlayerRefComponent()PlayerChatEvent.getSender()Methods in com.hypixel.hytale.server.core.event.events.player that return types with arguments of type PlayerRefMethods in com.hypixel.hytale.server.core.event.events.player with parameters of type PlayerRefModifier and TypeMethodDescriptionCalled to format the players chat message.voidCalled to set the player that sent the message.Method parameters in com.hypixel.hytale.server.core.event.events.player with type arguments of type PlayerRefModifier and TypeMethodDescriptionvoidPlayerChatEvent.setTargets(List<PlayerRef> targets) Called to set the list of target players that will receive the message.Constructors in com.hypixel.hytale.server.core.event.events.player with parameters of type PlayerRefModifierConstructorDescriptionPlayerChatEvent(PlayerRef sender, List<PlayerRef> targets, String content) Default Constructor for aPlayerChatEventinstance.PlayerConnectEvent(Holder<EntityStore> holder, PlayerRef playerRef, World world) PlayerDisconnectEvent(PlayerRef playerRef) Default Constructor for aPlayerDisconnectEventinstancePlayerMouseButtonEvent(Ref<EntityStore> ref, Player player, PlayerRef playerRefComponent, long clientUseTime, Item itemInHand, org.joml.Vector3i targetBlock, Ref<EntityStore> targetEntityRef, org.joml.Vector2fc screenPoint, MouseButtonEvent mouseButton) PlayerRefEvent(PlayerRef playerRef) Default Constructor for aPlayerRefEventinstanceConstructor parameters in com.hypixel.hytale.server.core.event.events.player with type arguments of type PlayerRefModifierConstructorDescriptionPlayerChatEvent(PlayerRef sender, List<PlayerRef> targets, String content) Default Constructor for aPlayerChatEventinstance. -
Uses of PlayerRef in com.hypixel.hytale.server.core.io.adapter
Subinterfaces with type arguments of type PlayerRef in com.hypixel.hytale.server.core.io.adapterMethods in com.hypixel.hytale.server.core.io.adapter with parameters of type PlayerRef -
Uses of PlayerRef in com.hypixel.hytale.server.core.io.handlers
Methods in com.hypixel.hytale.server.core.io.handlers that return PlayerRefMethods in com.hypixel.hytale.server.core.io.handlers with parameters of type PlayerRefModifier and TypeMethodDescriptionvoidIWorldPacketHandler.handle(T packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) Handles the packet with validated player and world context.Method parameters in com.hypixel.hytale.server.core.io.handlers with type arguments of type PlayerRefModifier and TypeMethodDescriptionstatic <T extends Packet>
voidIWorldPacketHandler.registerHandler(IPacketHandler packetHandler, int packetId, IWorldPacketHandler<T> handler, Predicate<PlayerRef> precondition) Registers a packet handler that validates the player ref, checks an optional precondition, and executes on the world thread. -
Uses of PlayerRef in com.hypixel.hytale.server.core.io.handlers.game
Methods in com.hypixel.hytale.server.core.io.handlers.game that return PlayerRefMethods in com.hypixel.hytale.server.core.io.handlers.game with parameters of type PlayerRefModifier and TypeMethodDescriptionvoidGamePacketHandler.handleChapterRewardsPageResult(ChapterRewardsPageResult packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleChapterRewardsPageResultpackets from the client.voidGamePacketHandler.handleCloseWindow(CloseWindow packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleCloseWindowpackets from the client.voidGamePacketHandler.handleCreateUserMarker(CreateUserMarker packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidGamePacketHandler.handleMountMovement(MountMovement packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleMountMovementpackets from the client.voidGamePacketHandler.handleMouseInteraction(MouseInteraction packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleMouseInteractionpackets from the client.voidGamePacketHandler.handlePlayEmote(PlayEmote packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handlePlayEmotepackets from the client.voidGamePacketHandler.handleRemoveMapMarker(RemoveMapMarker packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleRemoveMapMarkerpackets from the client.voidGamePacketHandler.handleRequestFlyCameraMode(RequestFlyCameraMode packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleRequestFlyCameraModepackets from the client.voidGamePacketHandler.handleRequestNoClip(RequestNoClip packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleRequestNoClippackets from the client.voidGamePacketHandler.handleSendWindowAction(SendWindowAction packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleSendWindowActionpackets from the client.voidGamePacketHandler.handleSetPaused(SetPaused packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleSetPausedpackets from the client.static voidGamePacketHandler.handleSyncPlayerPreferences(SyncPlayerPreferences packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleSyncPlayerPreferencespackets from the client.voidGamePacketHandler.handleTeleportToWorldMapMarker(TeleportToWorldMapMarker packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleTeleportToWorldMapMarkerpackets from the client.voidGamePacketHandler.handleTeleportToWorldMapPosition(TeleportToWorldMapPosition packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleTeleportToWorldMapPositionpackets from the client.voidGamePacketHandler.handleUpdateLanguage(UpdateLanguage packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleUpdateLanguagepackets from the client.voidGamePacketHandler.handleUpdateMachinimaScene(UpdateMachinimaScene packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleUpdateMachinimaScenepackets from the client.voidGamePacketHandler.handleUpdateWorldMapVisible(UpdateWorldMapVisible packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleUpdateWorldMapVisiblepackets from the client.voidGamePacketHandler.handleViewRadius(ViewRadius packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleViewRadiuspackets from the client.voidGamePacketHandler.setPlayerRef(PlayerRef playerRef) Sets the player ref associated with this handler -
Uses of PlayerRef in com.hypixel.hytale.server.core.modules.anchoraction
Methods in com.hypixel.hytale.server.core.modules.anchoraction with parameters of type PlayerRef -
Uses of PlayerRef in com.hypixel.hytale.server.core.modules.camera
Methods in com.hypixel.hytale.server.core.modules.camera with parameters of type PlayerRefModifier and TypeMethodDescriptiondefault voidCameraSequenceSource.onComplete(PlayerRef playerRef) Called on the world thread once the client acks that the sequence finished playing, so the source can run any follow-up.voidMethod parameters in com.hypixel.hytale.server.core.modules.camera with type arguments of type PlayerRefModifier and TypeMethodDescriptionCameraSequenceBuilder.onComplete(Consumer<PlayerRef> onComplete) -
Uses of PlayerRef in com.hypixel.hytale.server.core.modules.entity.damage.event
Methods in com.hypixel.hytale.server.core.modules.entity.damage.event that return types with arguments of type PlayerRefConstructor parameters in com.hypixel.hytale.server.core.modules.entity.damage.event with type arguments of type PlayerRef -
Uses of PlayerRef in com.hypixel.hytale.server.core.modules.entity.player
Methods in com.hypixel.hytale.server.core.modules.entity.player with parameters of type PlayerRefModifier and TypeMethodDescriptionvoidChunkTracker.setDefaultMaxSectionsPerSecond(PlayerRef playerRef) Called to set the default maximum sections per second based on the player connection type.voidChunkTracker.tick(Player playerComponent, PlayerRef playerRefComponent, TransformComponent transformComponent, float dt, CommandBuffer<EntityStore> commandBuffer) Called to tick the chunk tracker component for the given player entity.voidChunkTracker.tryLoadColumnAsync(ChunkStore chunkStore, PlayerRef playerRefComponent, long chunkIndex, TransformComponent transformComponent, ComponentAccessor<EntityStore> componentAccessor) Called to try and load a chunk asynchronously for the given player.voidChunkTracker.tryLoadSectionAsync(ChunkStore chunkStore, PlayerRef playerRefComponent, int x, int y, int z, TransformComponent transformComponent, ComponentAccessor<EntityStore> componentAccessor) Called to try and load a section asynchronously for the given player.Constructor parameters in com.hypixel.hytale.server.core.modules.entity.player with type arguments of type PlayerRefModifierConstructorDescriptionPlayerConnectionFlushSystem(ComponentType<EntityStore, PlayerRef> componentType) -
Uses of PlayerRef in com.hypixel.hytale.server.core.modules.entity.spectator
Constructors in com.hypixel.hytale.server.core.modules.entity.spectator with parameters of type PlayerRefModifierConstructorDescriptionSpectatingHud(PlayerRef playerRef) Constructor for aSpectatingHudinstance. -
Uses of PlayerRef in com.hypixel.hytale.server.core.modules.entity.teleport
Methods in com.hypixel.hytale.server.core.modules.entity.teleport with parameters of type PlayerRefModifier and TypeMethodDescriptionstatic voidTeleportSystems.queueAndSendClientTeleport(PlayerRef playerRefComponent, org.joml.Vector3d position, Rotation3f rotation, Rotation3f lookOrientation, boolean resetVelocity) Queues an expected teleport ack for the player and sends the matchingClientTeleport. -
Uses of PlayerRef in com.hypixel.hytale.server.core.modules.interaction
Methods in com.hypixel.hytale.server.core.modules.interaction with parameters of type PlayerRefModifier and TypeMethodDescriptionvoidInteractionModule.doMouseInteraction(Ref<EntityStore> ref, ComponentAccessor<EntityStore> componentAccessor, MouseInteraction packet, Player playerComponent, PlayerRef playerRefComponent) Called to handle an incoming mouse interaction packet from the provided client, -
Uses of PlayerRef in com.hypixel.hytale.server.core.modules.interaction.interaction.config.server
Methods in com.hypixel.hytale.server.core.modules.interaction.interaction.config.server with parameters of type PlayerRefModifier and TypeMethodDescriptionOpenCustomUIInteraction.BlockEntityCustomPageSupplier.tryCreate(PlayerRef playerRef, Ref<ChunkStore> blockEntity) OpenCustomUIInteraction.CustomPageSupplier.tryCreate(Ref<EntityStore> ref, ComponentAccessor<EntityStore> componentAccessor, PlayerRef playerRef, InteractionContext context) Method parameters in com.hypixel.hytale.server.core.modules.interaction.interaction.config.server with type arguments of type PlayerRefModifier and TypeMethodDescriptionstatic voidOpenCustomUIInteraction.registerSimple(PluginBase plugin, Class<?> tClass, String id, Function<PlayerRef, CustomUIPage> supplier) -
Uses of PlayerRef in com.hypixel.hytale.server.core.modules.interaction.suppliers
Methods in com.hypixel.hytale.server.core.modules.interaction.suppliers with parameters of type PlayerRefModifier and TypeMethodDescriptionBlockLorePageSupplier.tryCreate(Ref<EntityStore> ref, ComponentAccessor<EntityStore> componentAccessor, PlayerRef playerRef, InteractionContext context) ConfirmationPageSupplier.tryCreate(Ref<EntityStore> ref, ComponentAccessor<EntityStore> componentAccessor, PlayerRef playerRef, InteractionContext context) ItemRepairPageSupplier.tryCreate(Ref<EntityStore> ref, ComponentAccessor<EntityStore> componentAccessor, PlayerRef playerRef, InteractionContext context) -
Uses of PlayerRef in com.hypixel.hytale.server.core.modules.prefabspawner
Constructors in com.hypixel.hytale.server.core.modules.prefabspawner with parameters of type PlayerRefModifierConstructorDescriptionPrefabSpawnerSettingsPage(PlayerRef playerRef, BlockModule.BlockStateInfo info, PrefabSpawnerBlock state, CustomPageLifetime lifetime) -
Uses of PlayerRef in com.hypixel.hytale.server.core.modules.serverplayerlist
Methods in com.hypixel.hytale.server.core.modules.serverplayerlist with parameters of type PlayerRefModifier and TypeMethodDescriptionvoidServerPlayerListModule.broadcastListEntry(PlayerRef subjectRef) Broadcasts a player's list entry as an upsert to every viewer who can see them, reading their current spectating status.voidServerPlayerListModule.broadcastListEntry(PlayerRef subjectRef, boolean spectating) Broadcasts a player's list entry as an upsert to every viewer who can see them, refreshing their spectating status.voidServerPlayerListModule.broadcastLivesChange(PlayerRef subjectRef) Broadcasts a player's list entry after their remaining lives change.voidServerPlayerListModule.onPlayerHiddenForViewer(PlayerRef viewerRef, UUID subjectUuid) Drops a player from one viewer's list after the viewer hid them.voidServerPlayerListModule.onPlayerShownForViewer(PlayerRef viewerRef, UUID subjectUuid) Restores a player to one viewer's list after the viewer unhid them. -
Uses of PlayerRef in com.hypixel.hytale.server.core.modules.singleplayer
Methods in com.hypixel.hytale.server.core.modules.singleplayer with parameters of type PlayerRef -
Uses of PlayerRef in com.hypixel.hytale.server.core.modules.time
Methods in com.hypixel.hytale.server.core.modules.time with parameters of type PlayerRefModifier and TypeMethodDescriptionvoidWorldTimeResource.sendTimePackets(PlayerRef playerRef) Sends the current time settings and packet to the given player. -
Uses of PlayerRef in com.hypixel.hytale.server.core.modules.ui
Methods in com.hypixel.hytale.server.core.modules.ui that return PlayerRefMethods in com.hypixel.hytale.server.core.modules.ui with parameters of type PlayerRefModifier and TypeMethodDescriptionvoidUISurface.bind(PlayerRef playerRef, Consumer<ServersideUICommand[]> commandEmitter) Attaches this surface to a player. -
Uses of PlayerRef in com.hypixel.hytale.server.core.modules.voice
Methods in com.hypixel.hytale.server.core.modules.voice that return PlayerRefMethods in com.hypixel.hytale.server.core.modules.voice with parameters of type PlayerRefModifier and TypeMethodDescriptionvoidVoiceRouter.routeVoiceFromCache(PlayerRef speaker, VoiceData packet) Adapter for player voice: validates the inbound frame, resolves the speaker's cached position, and forwards it to proximity routing.voidVoiceModule.scheduleImmediatePositionUpdate(PlayerRef playerRef) Schedules an immediate position cache update for a player.voidVoiceRouter.sendVoiceConfig(PlayerRef player) Sends voice configuration to a player.voidVoiceRouter.updateSpeakerPositionCache(PlayerRef speaker, org.joml.Vector3d position, float eyeHeight, boolean isUnderwater, UUID worldId, int networkId, boolean isDead) Updates the position cache for a speaker (called from WorldThread). -
Uses of PlayerRef in com.hypixel.hytale.server.core.plugin.pages
Constructors in com.hypixel.hytale.server.core.plugin.pages with parameters of type PlayerRefModifierConstructorDescriptionPluginListPage(PlayerRef playerRef) Default Constructor for aPluginListPageinstance -
Uses of PlayerRef in com.hypixel.hytale.server.core.universe
Fields in com.hypixel.hytale.server.core.universe with type parameters of type PlayerRefModifier and TypeFieldDescriptionstatic final MetricsRegistry<PlayerRef> PlayerRef.COMPONENT_METRICS_REGISTRYMetrics registry for component-dependent player data.static final MetricsRegistry<PlayerRef> PlayerRef.METRICS_REGISTRYThe metrics registry for thread-safe player reference data.Methods in com.hypixel.hytale.server.core.universe that return PlayerRefModifier and TypeMethodDescriptionUniverse.getPlayer(String value, NameMatching matching) Called to fetch thePlayerRefcomponent of a specific player based on their display name.Universe.getPlayer(String value, Comparator<String> comparator, BiPredicate<String, String> equality) Called to fetch thePlayerRefcomponent of a specific player based on their display name.Called to fetch thePlayerRefcomponent of a specific player based on their UUID.Universe.getPlayerByUsername(String value, NameMatching matching) Called to fetch thePlayerRefcomponent of a specific player based on their username.Universe.getPlayerByUsername(String value, Comparator<String> comparator, BiPredicate<String, String> equality) Called to fetch thePlayerRefcomponent of a specific player based on their username.Methods in com.hypixel.hytale.server.core.universe that return types with arguments of type PlayerRefModifier and TypeMethodDescriptionUniverse.addPlayer(ChannelConnection channel, String language, ProtocolVersion protocolVersion, PlayerAuthentication auth, int clientViewRadiusChunks) Called to add a new player to the universe.static ComponentType<EntityStore, PlayerRef> PlayerRef.getComponentType()Universe.getPlayerRefComponentType()Universe.getPlayers()Universe.resetPlayer(PlayerRef oldPlayer) Called to fetch a completed future that will reset the given player.Universe.resetPlayer(PlayerRef oldPlayer, Holder<EntityStore> holder) Called to fetch a completed future that will reset the given player.Universe.resetPlayer(PlayerRef playerRef, Holder<EntityStore> holder, World world, Transform transform) Called to fetch a completed future that will reset the given player.static CompletableFuture<PlayerRef> Universe.transferPlayerAsync(PlayerRef playerRef, World originalWorld, CompletableFuture<World> targetWorld, Function<World, CompletableFuture<Transform>> spawnResolver) Transfers a player to a world that may still be loading.Methods in com.hypixel.hytale.server.core.universe with parameters of type PlayerRefModifier and TypeMethodDescriptionvoidUniverse.removePlayer(PlayerRef playerRef) Called to remove a player from the universe, via their player refUniverse.resetPlayer(PlayerRef oldPlayer) Called to fetch a completed future that will reset the given player.Universe.resetPlayer(PlayerRef oldPlayer, Holder<EntityStore> holder) Called to fetch a completed future that will reset the given player.Universe.resetPlayer(PlayerRef playerRef, Holder<EntityStore> holder, World world, Transform transform) Called to fetch a completed future that will reset the given player.static CompletableFuture<PlayerRef> Universe.transferPlayerAsync(PlayerRef playerRef, World originalWorld, CompletableFuture<World> targetWorld, Function<World, CompletableFuture<Transform>> spawnResolver) Transfers a player to a world that may still be loading.Method parameters in com.hypixel.hytale.server.core.universe with type arguments of type PlayerRefModifier and TypeMethodDescriptionvoidUniverse.removeWorldExceptionally(String name, Map<UUID, PlayerRef> players) Remove a world with the knowledge that this removal was caused by an exception causing the thread to crash. -
Uses of PlayerRef in com.hypixel.hytale.server.core.universe.system
Constructor parameters in com.hypixel.hytale.server.core.universe.system with type arguments of type PlayerRefModifierConstructorDescriptionPlayerRefAddedSystem(ComponentType<EntityStore, PlayerRef> playerRefComponentType) Default Constructor for aPlayerRefAddedSysteminstance. -
Uses of PlayerRef in com.hypixel.hytale.server.core.universe.world
Methods in com.hypixel.hytale.server.core.universe.world that return types with arguments of type PlayerRefModifier and TypeMethodDescriptionCalled to add the given player to this world.Called to add the given player to this world.World.addPlayer(PlayerRef playerRef, Transform transform, Boolean clearWorldOverride, Boolean fadeInOutOverride) Called to add the given player to this world.World.getPlayerRefs()Note: The returned collection may hold PlayerRefs with invalid/null Refs.Methods in com.hypixel.hytale.server.core.universe.world with parameters of type PlayerRefModifier and TypeMethodDescriptionCalled to add the given player to this world.Called to add the given player to this world.World.addPlayer(PlayerRef playerRef, Transform transform, Boolean clearWorldOverride, Boolean fadeInOutOverride) Called to add the given player to this world.static booleanWorldMapTracker.isAllowTeleportToCoordinates(PlayerRef playerRef, Player player) booleanWorldMapTracker.isAllowTeleportToMarkers(PlayerRef playerRef, Player player) static voidSoundUtil.playLocalPlayerSoundEvent(PlayerRef playerRefComponent, int localSoundEventIndex, int worldSoundEventIndex, SoundCategory soundCategory) Called to play a sound event to a specific player, sending both local and world sound event indices so the client can choose based on camera mode (2D in first person, 3D in third person).static voidSoundUtil.playLocalPlayerSoundEvent(PlayerRef playerRefComponent, int localSoundEventIndex, int worldSoundEventIndex, SoundCategory soundCategory, float volumeModifier, float pitchModifier) Called to play a sound event to a specific player, sending both local and world sound event indices so the client can choose based on camera mode (2D in first person, 3D in third person).static voidSoundUtil.playSoundEvent2dToPlayer(PlayerRef playerRefComponent, int soundEventIndex, SoundCategory soundCategory) Called to play a two-dimensional sound event to a specific player.static voidSoundUtil.playSoundEvent2dToPlayer(PlayerRef playerRefComponent, int soundEventIndex, SoundCategory soundCategory, float volumeModifier, float pitchModifier) Called to play a two-dimensional sound event to a specific player.static voidSoundUtil.playSoundEvent2dToPlayer(PlayerRef playerRefComponent, String soundEventId, SoundCategory soundCategory) Called to play a two-dimensional sound event to a specific player, by asset id.voidWorldNotificationHandler.sendBlockParticle(PlayerRef playerRef, double x, double y, double z, int id, BlockParticleEvent particleType) voidWorld.trackPlayerRef(PlayerRef playerRef) Called to track the given player ref as part of this world.voidWorld.untrackPlayerRef(PlayerRef playerRef) Called to untrack the given player ref as part of this world.Method parameters in com.hypixel.hytale.server.core.universe.world with type arguments of type PlayerRefModifier and TypeMethodDescriptionWorld.drainPlayersTo(World fallbackTargetWorld, Collection<PlayerRef> players, Message message, boolean isRemovalExceptional) Removes all players from this world and either sends them back to the location set in the event or sends them to the providedfallbackTargetWorld.static voidPlayerUtil.forEachPlayerThatCanSeeEntity(Ref<EntityStore> ref, TriConsumer<Ref<EntityStore>, PlayerRef, ComponentAccessor<EntityStore>> consumer, ComponentAccessor<EntityStore> componentAccessor) Called to iterate over each player that can see the given entity, executing the provided consumer.static voidPlayerUtil.forEachPlayerThatCanSeeEntity(Ref<EntityStore> ref, TriConsumer<Ref<EntityStore>, PlayerRef, ComponentAccessor<EntityStore>> consumer, Ref<EntityStore> ignoredPlayerRef, ComponentAccessor<EntityStore> componentAccessor) Called to iterate over each player that can see the given entity, executing the provided consumer.voidWorldMapTracker.setPlayerMapFilter(Predicate<PlayerRef> playerMapFilter) voidWorld.stopIndividualWorld(Map<UUID, PlayerRef> players) -
Uses of PlayerRef in com.hypixel.hytale.server.core.universe.world.chunk
Methods in com.hypixel.hytale.server.core.universe.world.chunk with parameters of type PlayerRefModifier and TypeMethodDescriptionvoidBlockChunk.LoadBlockChunkPacketSystem.fetch(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, PlayerRef player, List<CompletableFuture<ToClientPacket>> results) -
Uses of PlayerRef in com.hypixel.hytale.server.core.universe.world.chunk.section
Methods in com.hypixel.hytale.server.core.universe.world.chunk.section with parameters of type PlayerRefModifier and TypeMethodDescriptionvoidBlockComponentSection.LoadBlockComponentPacketSystem.fetch(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, PlayerRef player, List<ToClientPacket> results) voidBlockComponentSection.UnloadBlockComponentPacketSystem.fetch(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, PlayerRef player, List<ToClientPacket> results) voidBlockSection.LoadBlockSectionPacketSystem.fetch(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, PlayerRef player, List<CompletableFuture<ToClientPacket>> results) voidEnvironmentSection.LoadEnvironmentSectionPacketSystem.fetch(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, PlayerRef player, List<CompletableFuture<ToClientPacket>> results) -
Uses of PlayerRef in com.hypixel.hytale.server.core.universe.world.meta.state
Constructors in com.hypixel.hytale.server.core.universe.world.meta.state with parameters of type PlayerRefModifierConstructorDescriptionLaunchPadSettingsPage(PlayerRef playerRef, Ref<ChunkStore> ref, CustomPageLifetime lifetime) -
Uses of PlayerRef in com.hypixel.hytale.server.core.universe.world.storage
Subclasses with type arguments of type PlayerRef in com.hypixel.hytale.server.core.universe.world.storageModifier and TypeClassDescriptionstatic classA system that loads packet data for a chunk for a specific player asynchronously.static classA system that loads packet data for a chunk for a specific player.static classA system that unloads packet data for a chunk for a specific player. -
Uses of PlayerRef in com.hypixel.hytale.server.core.universe.world.worldmap
Methods in com.hypixel.hytale.server.core.universe.world.worldmap with parameters of type PlayerRefModifier and TypeMethodDescriptionvoidWorldMapManager.handleUserCreateMarker(PlayerRef playerRef, CreateUserMarker packet) voidWorldMapManager.handleUserRemoveMarker(PlayerRef playerRef, RemoveMapMarker packet) -
Uses of PlayerRef in com.hypixel.hytale.server.core.universe.world.worldmap.markers
Methods in com.hypixel.hytale.server.core.universe.world.worldmap.markers that return types with arguments of type PlayerRefModifier and TypeMethodDescriptionMapMarkerTracker.getPlayerMapFilter()MarkersCollector.getPlayerMapFilter()Deprecated.Method parameters in com.hypixel.hytale.server.core.universe.world.worldmap.markers with type arguments of type PlayerRefModifier and TypeMethodDescriptionvoidMapMarkerTracker.setPlayerMapFilter(Predicate<PlayerRef> playerMapFilter) -
Uses of PlayerRef in com.hypixel.hytale.server.core.util
Methods in com.hypixel.hytale.server.core.util with parameters of type PlayerRefModifier and TypeMethodDescriptionstatic voidEventTitleUtil.hideEventTitleFromPlayer(PlayerRef playerRefComponent, float fadeOutDuration) Hide the event title from a specific player.static voidMessageUtil.sendFailureReply(PlayerRef playerRef, int token, Message message) Deprecated.static voidMessageUtil.sendSuccessReply(PlayerRef playerRef, int token) Deprecated.static voidMessageUtil.sendSuccessReply(PlayerRef playerRef, int token, Message message) Deprecated.static voidEventTitleUtil.showEventTitleToPlayer(PlayerRef playerRefComponent, Message primaryTitle, Message secondaryTitle, boolean isMajor) Deprecated, for removal: This API element is subject to removal in a future version.static voidEventTitleUtil.showEventTitleToPlayer(PlayerRef playerRefComponent, Message primaryTitle, Message secondaryTitle, boolean isMajor, String icon, float duration, float fadeInDuration, float fadeOutDuration) Deprecated, for removal: This API element is subject to removal in a future version.static voidEventTitleUtil.showEventTitleToPlayer(PlayerRef playerRefComponent, Message primaryTitle, Message secondaryTitle, EventTitleStyle style) Show an event title to a specific player with default duration and fade durations.static voidEventTitleUtil.showEventTitleToPlayer(PlayerRef playerRefComponent, Message primaryTitle, Message secondaryTitle, EventTitleStyle style, String icon, float duration, float fadeInDuration, float fadeOutDuration) Show an event title to a specific player.static voidEventTitleUtil.showEventTitleToPlayer(PlayerRef playerRefComponent, EventTitleConfig config) Show an event title to a specific player. -
Uses of PlayerRef in com.hypixel.hytale.server.npc.pages
Constructors in com.hypixel.hytale.server.npc.pages with parameters of type PlayerRef -
Uses of PlayerRef in com.hypixel.hytale.server.spawning.controllers
Methods in com.hypixel.hytale.server.spawning.controllers that return types with arguments of type PlayerRefModifier and TypeMethodDescriptionBeaconSpawnController.getPlayersInRegion()BeaconSpawnController.getThreatComparator() -
Uses of PlayerRef in com.hypixel.hytale.server.spawning.jobs
Methods in com.hypixel.hytale.server.spawning.jobs with parameters of type PlayerRefModifier and TypeMethodDescriptionvoidNPCBeaconSpawnJob.beginProbing(PlayerRef targetPlayer, int spawnsThisRound, int roleIndex, FlockAsset flockDefinition)