Uses of Interface
com.hypixel.hytale.server.npc.util.IComponentExecutionControl
Packages that use IComponentExecutionControl
Package
Description
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Uses of IComponentExecutionControl in com.hypixel.hytale.builtin.adventure.npcobjectives.npc
Classes in com.hypixel.hytale.builtin.adventure.npcobjectives.npc that implement IComponentExecutionControlModifier and TypeClassDescriptionclassclassclass -
Uses of IComponentExecutionControl in com.hypixel.hytale.builtin.adventure.npcshop.npc
Classes in com.hypixel.hytale.builtin.adventure.npcshop.npc that implement IComponentExecutionControlModifier and TypeClassDescriptionclassNPC action to open a barter shop for the interacting player.class -
Uses of IComponentExecutionControl in com.hypixel.hytale.builtin.encountermanager.npc
Classes in com.hypixel.hytale.builtin.encountermanager.npc that implement IComponentExecutionControlModifier and TypeClassDescriptionclassEncounter-only action that requests a role change for the NPC matched by the triggering sensor.classEncounter-only action that hides the boss bar for every player tracked by the encounter.classEncounter-only action that returns every player tracked by the encounter to their normal weather.classclassEncounter-only action that sets a server-authority audio-state axis for every player tracked by the encounter.classEncounter-only action that points the boss bar at the sensor-matched target, for every player tracked by the encounter.classEncounter-only action that overrides the weather for every player tracked by the encounter.classEncounter-only counterpart to SetInvulnerable that toggles invulnerability on the sensor-matched target rather than self.classEncounter-only action that sends a world-event signal.classEncounter-only action that sets the forced music every player tracked by the encounter should hear.classEncounter-only action that returns the encounter's audio zone to normal. -
Uses of IComponentExecutionControl in com.hypixel.hytale.builtin.gameflags.integration.npc
Classes in com.hypixel.hytale.builtin.gameflags.integration.npc that implement IComponentExecutionControl -
Uses of IComponentExecutionControl in com.hypixel.hytale.builtin.mounts.npc
Classes in com.hypixel.hytale.builtin.mounts.npc that implement IComponentExecutionControl -
Uses of IComponentExecutionControl in com.hypixel.hytale.builtin.npccombatactionevaluator.corecomponents
Classes in com.hypixel.hytale.builtin.npccombatactionevaluator.corecomponents that implement IComponentExecutionControlModifier and TypeClassDescriptionclassclassclassclass -
Uses of IComponentExecutionControl in com.hypixel.hytale.builtin.portals.npc
Classes in com.hypixel.hytale.builtin.portals.npc that implement IComponentExecutionControlModifier and TypeClassDescriptionclassEncounter-only action that addssecondsto the current portal/fragment world's remaining timer. -
Uses of IComponentExecutionControl in com.hypixel.hytale.builtin.triggervolumes.npc
Classes in com.hypixel.hytale.builtin.triggervolumes.npc that implement IComponentExecutionControlModifier and TypeClassDescriptionclassFires theSignalReceivedevent on every trigger volume that carriesmatchTagand lies withinradiusof the acting entity (or the sensor-provided position). -
Uses of IComponentExecutionControl in com.hypixel.hytale.server.flock.corecomponents
Classes in com.hypixel.hytale.server.flock.corecomponents that implement IComponentExecutionControlModifier and TypeClassDescriptionclassThe beacon action that entities can use to send out messages to members in the flock.classclassclassclassclassclassclass -
Uses of IComponentExecutionControl in com.hypixel.hytale.server.npc.corecomponents
Classes in com.hypixel.hytale.server.npc.corecomponents that implement IComponentExecutionControlModifier and TypeClassDescriptionclassclassCreated on 28/04/2020classBase for actions that fire after a configuredDelayby capturing their sensor-derived inputs at execute time and completing via the deferred-action queue (a self-contained continuation per fire), rather than by being re-executed in place.classclassRepresents a sensor with an array of set entity filtersclass -
Uses of IComponentExecutionControl in com.hypixel.hytale.server.npc.corecomponents.audiovisual
Classes in com.hypixel.hytale.server.npc.corecomponents.audiovisual that implement IComponentExecutionControlModifier and TypeClassDescriptionclassclassclassAn NPC action that sets an attachment on the given slot of the NPCs model.classclassPlays a sound to players within a specified rangeclassclass -
Uses of IComponentExecutionControl in com.hypixel.hytale.server.npc.corecomponents.combat
Classes in com.hypixel.hytale.server.npc.corecomponents.combat that implement IComponentExecutionControlModifier and TypeClassDescriptionclassAn NPC action that applies the given entity effect to the specified targetclassclassIterates theBlockHitlist provided by aBlockCollisionProviderand queues a configurableRootInteractionchain against each hit block position.classIterates theEntityHitlist provided by anEntityCollisionProviderand queues a configurableRootInteractionchain against each hit entity.classMatches when a precedingBodyMotionChargereports at least one block collision in the current rail-step tick.classMatches when a precedingBodyMotionChargereports at least one entity collision in the current rail-step tick.classclassclass -
Uses of IComponentExecutionControl in com.hypixel.hytale.server.npc.corecomponents.debug
Classes in com.hypixel.hytale.server.npc.corecomponents.debug that implement IComponentExecutionControl -
Uses of IComponentExecutionControl in com.hypixel.hytale.server.npc.corecomponents.entity
Classes in com.hypixel.hytale.server.npc.corecomponents.entity that implement IComponentExecutionControlModifier and TypeClassDescriptionclassThe beacon action that entities can use to send out messages to a certain group of other entities.classclassclassclassclassclassToggles invulnerability on an NPC.classclassclassA sensor that is set off when a beacon message is broadcast and received by the NPC.classclassclassclassclassclassclass -
Uses of IComponentExecutionControl in com.hypixel.hytale.server.npc.corecomponents.interaction
Classes in com.hypixel.hytale.server.npc.corecomponents.interaction that implement IComponentExecutionControlModifier and TypeClassDescriptionclassclassclassSpawns a lightweight, server-only host entity at a chosen position + orientation and runs a configuredRootInteractionon it via the host's own interaction manager, owned (for attribution + item context) by the acting NPC/encounter.classclassclass -
Uses of IComponentExecutionControl in com.hypixel.hytale.server.npc.corecomponents.items
Classes in com.hypixel.hytale.server.npc.corecomponents.items that implement IComponentExecutionControlModifier and TypeClassDescriptionclassclassclassclass -
Uses of IComponentExecutionControl in com.hypixel.hytale.server.npc.corecomponents.lifecycle
Classes in com.hypixel.hytale.server.npc.corecomponents.lifecycle that implement IComponentExecutionControlModifier and TypeClassDescriptionclassclassclassclassclassclassclass -
Uses of IComponentExecutionControl in com.hypixel.hytale.server.npc.corecomponents.movement
Classes in com.hypixel.hytale.server.npc.corecomponents.movement that implement IComponentExecutionControlModifier and TypeClassDescriptionclassAn NPC action that instructs the NPC to crouch via their movement statesclassAn NPC action that overrides the desired altitude on the active motion controller of the NPCclassAn NPC action that instructs the NPCs motion controller to recompute its pathclassclassclassclassAn NPC sensor to detect whether the NPC is currently on the ground -
Uses of IComponentExecutionControl in com.hypixel.hytale.server.npc.corecomponents.statemachine
Classes in com.hypixel.hytale.server.npc.corecomponents.statemachine that implement IComponentExecutionControlModifier and TypeClassDescriptionclassclassclassclassclass -
Uses of IComponentExecutionControl in com.hypixel.hytale.server.npc.corecomponents.timer
Classes in com.hypixel.hytale.server.npc.corecomponents.timer that implement IComponentExecutionControlModifier and TypeClassDescriptionclassclassclassclass -
Uses of IComponentExecutionControl in com.hypixel.hytale.server.npc.corecomponents.utility
Classes in com.hypixel.hytale.server.npc.corecomponents.utility that implement IComponentExecutionControlModifier and TypeClassDescriptionclassScoping action that offsets every position in the incoming set by a fixed vector, then runs its nested actions against the offset positions.classRuns its nested action list once for every target/position the sensor produced (seeIPositionSet).classclassScoping action that projects every position in the incoming set down onto the ground, then runs its nested actions against the grounded positions.classclassclassclassclassclassBase for scoping actions that transform the incoming position set and run their nested action list once against the transformed set (re-binding thesensorInfothe nested list sees).classWrapping sensor that offsets every position in the wrapped sensor's set by a fixed vector.classSensorAnd matches when all of the children matches.classclassclassclassclassclassSensorOr matches when any of the children matches.classWrapping sensor that projects every position in the wrapped sensor's set straight down to the top of the first solid block beneath it.classclassclassBase for wrapping sensors that map aPositionSetTransformover an inner sensor's position set, exposing the result as aPositionSetProvider.class -
Uses of IComponentExecutionControl in com.hypixel.hytale.server.npc.corecomponents.world
Classes in com.hypixel.hytale.server.npc.corecomponents.world that implement IComponentExecutionControlModifier and TypeClassDescriptionclassclassclassclassclassclassclassSets the NPCs current position to the spawn/leash position to be used with the leash sensorclassclassclassclassclassclassclassclassclassclassA sensor that triggers when the NPC is outside a specified range from the leash pointclassclassclassFinds every world point withinRangeof the acting entity, optionally filtered byTag.classclassclassclass -
Uses of IComponentExecutionControl in com.hypixel.hytale.server.npc.instructions
Subinterfaces of IComponentExecutionControl in com.hypixel.hytale.server.npc.instructionsClasses in com.hypixel.hytale.server.npc.instructions that implement IComponentExecutionControl -
Uses of IComponentExecutionControl in com.hypixel.hytale.server.npc.role.support
Methods in com.hypixel.hytale.server.npc.role.support with parameters of type IComponentExecutionControlModifier and TypeMethodDescriptionvoidEntitySupport.registerDelay(IComponentExecutionControl component) Register a component that wants a delay-driven callback next tick. -
Uses of IComponentExecutionControl in com.hypixel.hytale.server.spawning.corecomponents
Classes in com.hypixel.hytale.server.spawning.corecomponents that implement IComponentExecutionControl