Interface IComponentExecutionControl

All Known Subinterfaces:
Action, Sensor
All Known Implementing Classes:
ActionAddToTargetMemory, ActionAdjustPortalTimer, ActionAdjustPosition, ActionAppearance, ActionApplyEntityEffect, ActionAttack, ActionBase, ActionBeacon, ActionBlockHitInteraction, ActionChangeTargetRole, ActionClearEncounterBossBar, ActionClearEncounterWeather, ActionCombatAbility, ActionCompleteTask, ActionCrouch, ActionDelayDespawn, ActionDespawn, ActionDie, ActionDisplayName, ActionDropItem, ActionEntityHitInteraction, ActionFlockBeacon, ActionFlockJoin, ActionFlockLeave, ActionFlockSetTarget, ActionFlockState, ActionForEach, ActionGrantReward, ActionIgnoreForAvoidance, ActionInventory, ActionLockOnInteractionTarget, ActionLog, ActionMakePath, ActionModelAttachment, ActionMount, ActionNothing, ActionNotify, ActionOpenBarterShop, ActionOpenShop, ActionOverrideAltitude, ActionOverrideAttitude, ActionParentState, ActionPickUpItem, ActionPlaceBlock, ActionPlayAnimation, ActionPlaySound, ActionProjectToGround, ActionRandom, ActionRecomputePath, ActionReleaseTarget, ActionRemove, ActionResetBlockSensors, ActionResetInstructions, ActionResetPath, ActionResetSearchRays, ActionRole, ActionSequence, ActionSetAlarm, ActionSetBlockToPlace, ActionSetEncounterAudioState, ActionSetEncounterBossBar, ActionSetEncounterWeather, ActionSetFlag, ActionSetHealthRegen, ActionSetInteractable, ActionSetInvulnerable, ActionSetLeashPosition, ActionSetMarkedTarget, ActionSetStat, ActionSetTargetNPCInvulnerable, ActionSignalTaggedVolumes, ActionSignalWorldEvent, ActionSpawn, ActionSpawnInteraction, ActionSpawnParticles, ActionStartEncounterMusic, ActionStartObjective, ActionState, ActionStopEncounterMusic, ActionStorePosition, ActionTest, ActionTimeout, ActionTimer, ActionToggleStateEvaluator, ActionTransformBase, ActionTriggerSpawnBeacon, ActionTriggerSpawners, ActionWithDelay, DeferrableAction, NullSensor, SensorAdjustPosition, SensorAge, SensorAlarm, SensorAnd, SensorAnimation, SensorAny, SensorBase, SensorBeacon, SensorBlock, SensorBlockChange, SensorBlockType, SensorCanInteract, SensorCanPlace, SensorChargeBlockCollisions, SensorChargeEntityCollisions, SensorChargeState, SensorCombatActionEvaluator, SensorCount, SensorDamage, SensorDroppedItem, SensorEntity, SensorEntityBase, SensorEntityEvent, SensorEval, SensorEvent, SensorFlag, SensorFlockCombatDamage, SensorFlockLeader, SensorGameFlag, SensorHasHostileTargetMemory, SensorHasInteracted, SensorHasTask, SensorInAir, SensorInflictedDamage, SensorInteractionContext, SensorInWater, SensorIsBackingAway, SensorIsBusy, SensorKill, SensorLeash, SensorLight, SensorMany, SensorMotionController, SensorNav, SensorNot, SensorOnGround, SensorOr, SensorPath, SensorPlayer, SensorPoints, SensorProjectToGround, SensorRandom, SensorReadPosition, SensorSearchRay, SensorSelf, SensorState, SensorSwitch, SensorTarget, SensorTime, SensorTimer, SensorTransformBase, SensorValueProviderWrapper, SensorWeather, SensorWithEntityFilters, WeightedAction

public interface IComponentExecutionControl
Created on 28/04/2020
  • Method Summary

    Modifier and Type
    Method
    Description
    void
     
    boolean
     
    boolean
    processDelay(float dt)
    Tick down the internal delay on this core component
    void
     
  • Method Details

    • processDelay

      boolean processDelay(float dt)
      Tick down the internal delay on this core component
      Parameters:
      dt - the tick duration
      Returns:
      whether this component has finished processing its internal delay
    • clearOnce

      void clearOnce()
    • setOnce

      void setOnce()
    • isTriggered

      boolean isTriggered()