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Interface IComponentExecutionControl
- All Known Implementing Classes:
ActionAddToTargetMemory, ActionAdjustPortalTimer, ActionAdjustPosition, ActionAppearance, ActionApplyEntityEffect, ActionAttack, ActionBase, ActionBeacon, ActionBlockHitInteraction, ActionChangeTargetRole, ActionClearEncounterBossBar, ActionClearEncounterWeather, ActionCombatAbility, ActionCompleteTask, ActionCrouch, ActionDelayDespawn, ActionDespawn, ActionDie, ActionDisplayName, ActionDropItem, ActionEntityHitInteraction, ActionFlockBeacon, ActionFlockJoin, ActionFlockLeave, ActionFlockSetTarget, ActionFlockState, ActionForEach, ActionGrantReward, ActionIgnoreForAvoidance, ActionInventory, ActionLockOnInteractionTarget, ActionLog, ActionMakePath, ActionModelAttachment, ActionMount, ActionNothing, ActionNotify, ActionOpenBarterShop, ActionOpenShop, ActionOverrideAltitude, ActionOverrideAttitude, ActionParentState, ActionPickUpItem, ActionPlaceBlock, ActionPlayAnimation, ActionPlaySound, ActionProjectToGround, ActionRandom, ActionRecomputePath, ActionReleaseTarget, ActionRemove, ActionResetBlockSensors, ActionResetInstructions, ActionResetPath, ActionResetSearchRays, ActionRole, ActionSequence, ActionSetAlarm, ActionSetBlockToPlace, ActionSetEncounterAudioState, ActionSetEncounterBossBar, ActionSetEncounterWeather, ActionSetFlag, ActionSetHealthRegen, ActionSetInteractable, ActionSetInvulnerable, ActionSetLeashPosition, ActionSetMarkedTarget, ActionSetStat, ActionSetTargetNPCInvulnerable, ActionSignalTaggedVolumes, ActionSignalWorldEvent, ActionSpawn, ActionSpawnInteraction, ActionSpawnParticles, ActionStartEncounterMusic, ActionStartObjective, ActionState, ActionStopEncounterMusic, ActionStorePosition, ActionTest, ActionTimeout, ActionTimer, ActionToggleStateEvaluator, ActionTransformBase, ActionTriggerSpawnBeacon, ActionTriggerSpawners, ActionWithDelay, DeferrableAction, NullSensor, SensorAdjustPosition, SensorAge, SensorAlarm, SensorAnd, SensorAnimation, SensorAny, SensorBase, SensorBeacon, SensorBlock, SensorBlockChange, SensorBlockType, SensorCanInteract, SensorCanPlace, SensorChargeBlockCollisions, SensorChargeEntityCollisions, SensorChargeState, SensorCombatActionEvaluator, SensorCount, SensorDamage, SensorDroppedItem, SensorEntity, SensorEntityBase, SensorEntityEvent, SensorEval, SensorEvent, SensorFlag, SensorFlockCombatDamage, SensorFlockLeader, SensorGameFlag, SensorHasHostileTargetMemory, SensorHasInteracted, SensorHasTask, SensorInAir, SensorInflictedDamage, SensorInteractionContext, SensorInWater, SensorIsBackingAway, SensorIsBusy, SensorKill, SensorLeash, SensorLight, SensorMany, SensorMotionController, SensorNav, SensorNot, SensorOnGround, SensorOr, SensorPath, SensorPlayer, SensorPoints, SensorProjectToGround, SensorRandom, SensorReadPosition, SensorSearchRay, SensorSelf, SensorState, SensorSwitch, SensorTarget, SensorTime, SensorTimer, SensorTransformBase, SensorValueProviderWrapper, SensorWeather, SensorWithEntityFilters, WeightedAction
public interface IComponentExecutionControl
Created on 28/04/2020
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Method Summary
Modifier and TypeMethodDescriptionvoidbooleanbooleanprocessDelay(float dt) Tick down the internal delay on this core componentvoidsetOnce()
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Method Details
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processDelay
boolean processDelay(float dt) Tick down the internal delay on this core component- Parameters:
dt- the tick duration- Returns:
- whether this component has finished processing its internal delay
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clearOnce
void clearOnce() -
setOnce
void setOnce() -
isTriggered
boolean isTriggered()
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