Uses of Package
com.hypixel.hytale.server.core.modules.entity.damage
Packages that use com.hypixel.hytale.server.core.modules.entity.damage
Package
Description
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Classes in com.hypixel.hytale.server.core.modules.entity.damage used by com.hypixel.hytale.builtin.abilities.elementClassDescriptionA wrapper around a damage event.An event system that is called to process a damage event.
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Classes in com.hypixel.hytale.server.core.modules.entity.damage used by com.hypixel.hytale.builtin.abilities.triggerClassDescriptionA wrapper around a damage event.An event system that is called to process a damage event.
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Classes in com.hypixel.hytale.server.core.modules.entity.damage used by com.hypixel.hytale.builtin.adventure.camera.systemClassDescriptionA wrapper around a damage event.An event system that is called to process a damage event.
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Classes in com.hypixel.hytale.server.core.modules.entity.damage used by com.hypixel.hytale.builtin.adventure.memories.memories.npcClassDescriptionA component that is added to entities when they have died.A ref change system used by death-related systems to reduce boilerplate
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Classes in com.hypixel.hytale.server.core.modules.entity.damage used by com.hypixel.hytale.builtin.adventure.npcobjectives.systemsClassDescriptionA component that is added to entities when they have died.A ref change system used by death-related systems to reduce boilerplate
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Classes in com.hypixel.hytale.server.core.modules.entity.damage used by com.hypixel.hytale.builtin.mountsClassDescriptionA wrapper around a damage event.An event system that is called to process a damage event.A component that is added to entities when they have died.A ref change system used by death-related systems to reduce boilerplate
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Classes in com.hypixel.hytale.server.core.modules.entity.damage used by com.hypixel.hytale.builtin.npccombatactionevaluator.conditionsClassDescriptionClassifies a
Damage.Source: a direct hit from an attacking entity, a tick from an entity effect or other recurring source, or neither. -
Classes in com.hypixel.hytale.server.core.modules.entity.damage used by com.hypixel.hytale.builtin.npccombatactionevaluator.memoryClassDescriptionA wrapper around a damage event.An event system that is called to process a damage event.Classifies a
Damage.Source: a direct hit from an attacking entity, a tick from an entity effect or other recurring source, or neither. -
Classes in com.hypixel.hytale.server.core.modules.entity.damage used by com.hypixel.hytale.builtin.triggervolumes.systemClassDescriptionA wrapper around a damage event.An event system that is called to process a damage event.A component that is added to entities when they have died.A ref change system used by death-related systems to reduce boilerplate
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Classes in com.hypixel.hytale.server.core.modules.entity.damage used by com.hypixel.hytale.server.core.entityClassDescriptionInformation about the source of a damage event.Represents a cause of damage in the game.
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Classes in com.hypixel.hytale.server.core.modules.entity.damage used by com.hypixel.hytale.server.core.entity.effectClassDescriptionA wrapper around a damage event.Information about the source of a damage event.A sequence of hits for damage calculation.Classifies a
Damage.Source: a direct hit from an attacking entity, a tick from an entity effect or other recurring source, or neither. -
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Classes in com.hypixel.hytale.server.core.modules.entity.damage used by com.hypixel.hytale.server.core.modules.entity.damageClassDescriptionA wrapper around a damage event.Camera EffectA damage source that contains an affiliated entityParticlesSound EffectInformation about the source of a damage event.A damage sequence tracker for damage calculation.A sequence of hits for damage calculation.Represents a cause of damage in the game.An event system that is called to process a damage event.Classifies a
Damage.Source: a direct hit from an attacking entity, a tick from an entity effect or other recurring source, or neither.Deprecated.A component that is added to entities when they have died.A ref change system used by death-related systems to reduce boilerplateWhen present on an entity with theDeathComponent, this will delay the removal of the corpse by the amount of time specified during its creation.On Respawn System -
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Classes in com.hypixel.hytale.server.core.modules.entity.damage used by com.hypixel.hytale.server.core.modules.interaction.componentsClassDescriptionA component that is added to entities when they have died.A ref change system used by death-related systems to reduce boilerplate
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Classes in com.hypixel.hytale.server.core.modules.entity.damage used by com.hypixel.hytale.server.core.modules.interaction.interaction.config.clientClassDescriptionA damage source that is caused by the environment, such as block explosions.
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Classes in com.hypixel.hytale.server.core.modules.entity.damage used by com.hypixel.hytale.server.core.modules.interaction.interaction.config.server.combatClassDescriptionA wrapper around a damage event.Represents a cause of damage in the game.
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Classes in com.hypixel.hytale.server.core.modules.entity.damage used by com.hypixel.hytale.server.flockClassDescriptionA wrapper around a damage event.An event system that is called to process a damage event.A component that is added to entities when they have died.A ref change system used by death-related systems to reduce boilerplate
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Classes in com.hypixel.hytale.server.core.modules.entity.damage used by com.hypixel.hytale.server.npc.systemsClassDescriptionA wrapper around a damage event.An event system that is called to process a damage event.A component that is added to entities when they have died.A ref change system used by death-related systems to reduce boilerplate
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Classes in com.hypixel.hytale.server.core.modules.entity.damage used by com.hypixel.hytale.server.npc.utilClassDescriptionA wrapper around a damage event.Represents a cause of damage in the game.