Uses of Class
com.hypixel.hytale.server.core.modules.entity.damage.DamageEventSystem
Packages that use DamageEventSystem
Package
Description
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Uses of DamageEventSystem in com.hypixel.hytale.builtin.abilities.element
Subclasses of DamageEventSystem in com.hypixel.hytale.builtin.abilities.elementModifier and TypeClassDescriptionclassElemental reactions on victims: when a victim carrying an element state (an element-tagged effect, e.g. wet from a water ability) takes damage of another element that the state'sElementdeclares a reaction for (e.g. -
Uses of DamageEventSystem in com.hypixel.hytale.builtin.abilities.trigger
Subclasses of DamageEventSystem in com.hypixel.hytale.builtin.abilities.triggerModifier and TypeClassDescriptionclassThe OnHit trigger: an entity carryingAbilityChargeslands a weapon attack.classApplies the on-hit effects support runes injected into an ability (e.g. a burn rune) to every entity that ability damages. -
Uses of DamageEventSystem in com.hypixel.hytale.builtin.adventure.camera.system
Subclasses of DamageEventSystem in com.hypixel.hytale.builtin.adventure.camera.system -
Uses of DamageEventSystem in com.hypixel.hytale.builtin.mounts
Subclasses of DamageEventSystem in com.hypixel.hytale.builtin.mounts -
Uses of DamageEventSystem in com.hypixel.hytale.builtin.npccombatactionevaluator.memory
Modifier and TypeClassDescriptionstatic classAccumulates any damage sustained by the NPC in the damage memory. -
Uses of DamageEventSystem in com.hypixel.hytale.builtin.triggervolumes.system
Subclasses of DamageEventSystem in com.hypixel.hytale.builtin.triggervolumes.systemModifier and TypeClassDescriptionstatic final classFilter-phase damage scaling: multiplies damage received by entities inside a multiplier volume (RECEIVED/BOTH) and damage dealt by entities inside one (DEALT/BOTH).static final classFilter-phase damage veto on the victim entity:NoDamagecancels damage to entities inside a zone (optionally narrowed to specific entities). -
Uses of DamageEventSystem in com.hypixel.hytale.server.core.modules.entity.damage
Subclasses of DamageEventSystem in com.hypixel.hytale.server.core.modules.entity.damageModifier and TypeClassDescriptionstatic classA system that modifies damage based on the damage sequence.static classAn entity ticking system that handles the final step of damage processing.static classAn entity ticking system that plays any effects for damage withDamage.IMPACT_PARTICLES.static classAn entity ticking system that plays any effects for damage withDamage.IMPACT_SOUND_EFFECT.static classDeprecated.Move to modifiersstatic classDeprecated.Move to modifiersstatic classstatic classstatic classstatic classstatic classA DamageEventSystem that cancels damage for NPCs when the GameplayConfig dictates sostatic classA DamageEventSystem that cancels damage for players when the GameplayConfig dictates sostatic classAn entity ticking system that cancels damage events on unkillable entities.static classAn entity ticking system that handles displaying the hit animations to damaged entities.static classA damage event system that handles damage filtering for player entities.static classAn entity ticking system that handles displaying hit indicators upon damage dealt to a player entity.static classAn entity ticking system that updatesDamageDataComponentwith the last combat time for any entities involved in combat.static classstatic classDeprecated.Move to modifiersstatic classAn entity ticking system that keeps track of the last time that damage was received.static classstatic classDeprecated.Move to modifiers -
Uses of DamageEventSystem in com.hypixel.hytale.server.flock
Subclasses of DamageEventSystem in com.hypixel.hytale.server.flockModifier and TypeClassDescriptionstatic classAn entity ticking system that handles filtering damage received by a player from flock membersstatic classA damage event system that handles entities with aFlockMembershipcomponent dealing damage.static classA damage event system that handles entities with aFlockMembershipcomponent receiving damage. -
Uses of DamageEventSystem in com.hypixel.hytale.server.npc.systems
Subclasses of DamageEventSystem in com.hypixel.hytale.server.npc.systemsModifier and TypeClassDescriptionstatic classAn entity ticking system that handles dealing damage associated with an NPC entity.static classAn entity ticking system that handles damage received, via the entity view, for an NPC entity.static classAn entity ticking system that handles receiving damage queued for an NPC entity.static classAn entity ticking system that handles filtering the damage entries for an NPC entity.